Aviation Support-numbers not adding up
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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NiclasCage
- Posts: 60
- Joined: Sat Sep 28, 2019 9:22 am
Aviation Support-numbers not adding up
I have 3 ground units with Aviation Support squads at Pearl Harbor. The Hawaiian USAAF HQa has 50, the two others have 99 and 30 respectively. These are all active squads, and my windows calculator tells me that this should add up to 179 Aviation Support. My Base Information Screen on the other hand tells me that Pearl Harbor has 300 + 78 Aviation Support.
I've searched the forums and I've searched the manual to no avail. If somebody can explain this I will appreciate it.
I've searched the forums and I've searched the manual to no avail. If somebody can explain this I will appreciate it.
RE: Aviation Support-numbers not adding up
Two things that will get you close, so something is missing.
1. Size 8 and 9 airfields double the aviation support from the land units.
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.
1. Size 8 and 9 airfields double the aviation support from the land units.
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
RE: Aviation Support-numbers not adding up
ORIGINAL: NiclasCage
I have 3 ground units with Aviation Support squads at Pearl Harbor. The Hawaiian USAAF HQa has 50, the two others have 99 and 30 respectively. These are all active squads, and my windows calculator tells me that this should add up to 179 Aviation Support. My Base Information Screen on the other hand tells me that Pearl Harbor has 300 + 78 Aviation Support.
I've searched the forums and I've searched the manual to no avail. If somebody can explain this I will appreciate it.
Add up the Seaplane support available on AV, and AVD ships - it is quite likely 78. That is the "+78".
Then add up how many active (not disabled) AV squads you have in ground units which by the sound of it = 150 - and double it if Pearl Harbour has a level 8 or larger airbase.
Edit: Apart from HQ/base forces,port service units also have aviation support squads. Some static defensive units have some AV support (look round Java). AV support counts even if in strategic mode.
"I am Alfred"
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GetAssista
- Posts: 2836
- Joined: Sat Sep 19, 2009 6:13 am
RE: Aviation Support-numbers not adding up
Nope, they help every plane, not only floatsORIGINAL: jdsrae
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.
^
nope, I was wrong, only floats.
RE: Aviation Support-numbers not adding up
ORIGINAL: GetAssista
Nope, they help every plane, not only floatsORIGINAL: jdsrae
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.
First time I've seen it suggested they will service land based planes. Can you further expand?
"I am Alfred"
RE: Aviation Support-numbers not adding up
Ditto. The only way I can see that working is with the PBY-5a and 6 that have wheels and can go on land. But I think the model is for the aircraft to taxi up to the AV type which rarely goes on land... [:-]ORIGINAL: Ian R
ORIGINAL: GetAssista
Nope, they help every plane, not only floatsORIGINAL: jdsrae
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.
First time I've seen it suggested they will service land based planes. Can you further expand?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Aviation Support-numbers not adding up
Provide Seaplane Support for FPs and float PAs . . .
The plus number next to a base’s Aviation Support value is base’s Seaplane Support value . . .
https://www.matrixgames.com/forums/tm.asp?m=2920431
Alfred must be influencing me to include references and posts . . . [X(][;)]
Joe
The plus number next to a base’s Aviation Support value is base’s Seaplane Support value . . .
AV – Aircraft Tender
Provides Aviation Support points to bases for operating Float Planes (FP) and flying boats (an amphibious type of PA – patrol aircraft)[20.1.2] and some AVs can operate planes while underway (see notes below).
Use #1 – Provide Seaplane Support for FPs and float PAs operating at remote bases.
Use #2 – Provide Seaplane Support for FPs and float PAs operating at a base that would otherwise exceed the base’s available aviation support capacity.
Use #3 – Operate FPs and float PAs while underway at remote locations (AV must have an “Air Capacity” value to operate while underway – see notes below).
Use #4 – Transport FPs and float PAs (Aircraft Transport TF missions).
Low priority use: cargo missions.
Note: If an AV has an “Air Capacity” value, then the AV can operate planes while underway [7.0.1.1.1]. For example, the U.S. Curtiss Class AV has a 0 Air Capacity, but the U.S. Wright Class AV has a 4 Air Capacity; thus, the Wright Class AV can operate planes while underway and the Curtis Class AV cannot.
Note: An AV’s “Seaplane Support” value is listed on the right side of Ship Information Screen.
Note: The plus number next to a base’s Aviation Support value is base’s Seaplane Support value (e.g., points from a disbanded AV located in the base’s port).
Note: An AV’s “Air Capacity/Used” value and the number of “Sorties, Max/Remaining” are listed on the right side of Ship Information Screen.
Note: AVs, including those with an Air Capacity value of 0, can provide Aviation Support for FPs, FFs, and float PAs at any friendly airfield, including those that are size 0 (referred to as “dot” hexes) as long as they are on a coastal hex [7.0.1.1.1].
Note: [michaelm on 7/7/2011] Next build (1108p3) will have changes for when/how seaplanes draw supplies (tm.asp?m=2852726&mpage=1&key=�).
AVD – Aircraft Tender, Destroyer
Destroyer modified to provide Aviation Support points to bases for operating Float Planes (FP) and flying boats (an amphibious type of PA – patrol aircraft)[20.1.2]. AVDs retain their ASW capabilities [20.1.2]. AVDs do not have “Air Capacity” values above 0 and therefore cannot operate planes while underway.
Use #1 – Provide Seaplane Support for FPs and float PAs operating at remote bases (can better defend itself than AV ships).
Use #2 – Provide Seaplane Support for FPs and float PAs operating at a base that would otherwise exceed the base’s available aviation support capacity.
Use #4 – Transport FPs and float PAs (Aircraft Transport TF missions).
Low priority uses: missions a DD is capable of performing (unlike DDs, AVDs cannot participate in an Air Combat TF, Replenishment TF, Mine Laying TF, or Mine Sweeping TF [20.1.2.1].
Note: An AVD’s “Seaplane Support” value is listed on the right side of Ship Information Screen.
Note: The plus number next to a base’s Aviation Support value is base’s Seaplane Support value (e.g., points from a disbanded AV located in the base’s port).
Note: AVDs can provide Aviation Support for FPs, FFs, and float PAs at any friendly airfield, including those that are size 0 (referred to as “dot” hexes) as long as they are on a coastal hex [7.0.1.1.1].
Note: [michaelm on 7/7/2011] Next build (1108p3) will have changes for when/how seaplanes draw supplies (tm.asp?m=2852726&mpage=1&key=�).
AVP – Aircraft Tender, Patrol
Provides Aviation Support points to bases for operating Float Planes (FP) and flying boats (an amphibious type of PA – patrol aircraft)[20.1.2] and one class of Dutch AVPs can operate planes while underway (see notes below).
Use #1 – Provide Seaplane Support for FPs and float PAs operating at remote bases.
Use #2 – Provide Seaplane Support for FPs and float PAs operating at a base that would otherwise exceed the base’s available aviation support capacity.
Use #3 – Transport FPs and float PAs (Aircraft Transport TF missions).
Low priority use: cargo missions.
Note: If an AVP has an “Air Capacity” value, then the AVP can operate planes while underway [7.0.1.1.1]. For example, the Dutch Arend Class AVP has an Air Capacity value of 1, but the Dutch Poolster Class AVP has a 0 Air Capacity; thus, the Arend Class AVP can operate 1 plane while underway and the Poolster Class AVP cannot.
Note: An AVP’s “Seaplane Support” value is listed on the right side of Ship Information Screen.
Note: The plus number next to a base’s Aviation Support value is base’s Seaplane Support value (e.g., points from a disbanded AV located in the base’s port).
Note: An AVP’s “Air Capacity/Used” value and the number of “Sorties, Max/Remaining” are listed on the right side of Ship Information Screen.
Note: AVPs, including those with an Air Capacity value of 0, can provide Aviation Support for FPs, FFs, and float PAs at any friendly airfield, including those that are size 0 (referred to as “dot” hexes) as long as they are on a coastal hex [7.0.1.1.1].
Note: [michaelm on 7/7/2011] Next build (1108p3) will have changes for when/how seaplanes draw supplies (tm.asp?m=2852726&mpage=1&key=�).
https://www.matrixgames.com/forums/tm.asp?m=2920431
Alfred must be influencing me to include references and posts . . . [X(][;)]
Joe
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”

RE: Aviation Support-numbers not adding up
Alfred must be influencing me to include references and posts . . .
Joe
That's a good thing.[:D]
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
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GetAssista
- Posts: 2836
- Joined: Sat Sep 19, 2009 6:13 am
RE: Aviation Support-numbers not adding up
ORIGINAL: GetAssista
Nope, they help every plane, not only floatsORIGINAL: jdsrae
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.
Nope, I was wrong
Shows the importance of controlled experiments yet again. I had several occurrences in game where land based fighters on CAP were quite resilient for some turns with a couple AVs docked at the base and no other support-related stuff. It was a favorable rng. With a correct experiment (flipping turns and starting with every plane damaged) no effect is seen
RE: Aviation Support-numbers not adding up
I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)
"I am Alfred"
RE: Aviation Support-numbers not adding up
ORIGINAL: Ian R
I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)
Rufes are considered float planes, so I think AVs etc. work. Not sure.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Aviation Support-numbers not adding up
ORIGINAL: Sardaukar
ORIGINAL: Ian R
I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)
Rufes are considered float planes, so I think AVs etc. work. Not sure.
Rufes yes, other A6M2s, no.
Too bad those extra float plane units on the CAs . . . [:'(]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”

RE: Aviation Support-numbers not adding up
ORIGINAL: RangerJoe
ORIGINAL: Sardaukar
ORIGINAL: Ian R
I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)
Rufes are considered float planes, so I think AVs etc. work. Not sure.
Rufes yes, other A6M2s, no.
Too bad those extra float plane units on the CAs . . . [:'(]
Lot of them can be used as CAP when placed at land base. They are not that good...but...
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Aviation Support-numbers not adding up
Dock the CA, transfer the FP to the base et - voilà: the FPs all have repair time of one day!ORIGINAL: RangerJoe
ORIGINAL: Sardaukar
ORIGINAL: Ian R
I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)
Rufes are considered float planes, so I think AVs etc. work. Not sure.
Rufes yes, other A6M2s, no.
Too bad those extra float plane units on the CAs . . . [:'(]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Aviation Support-numbers not adding up
ORIGINAL: Sardaukar
ORIGINAL: RangerJoe
ORIGINAL: Sardaukar
Rufes are considered float planes, so I think AVs etc. work. Not sure.
Rufes yes, other A6M2s, no.
Too bad those extra float plane units on the CAs . . . [:'(]
Lot of them can be used as CAP when placed at land base. They are not that good...but...
But converr them to Rufes and they can shoot out the Cat's eyes!
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”





