Failed paradrop in blitz combat.

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Courtenay
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Failed paradrop in blitz combat.

Post by Courtenay »

In Ronnie's current AAR, the Germans made a blitz attack with a paradrop in the attacked hex. They are using the 2d10 CRT. The Germans did not take the hex, and suffered a combat result of one unit lost. I think that the Germans should have to lose a MOT, MECH, ARM, or HQ-ARM unit first, and after that, the parachute unit would be destroyed. Yes, this is one more loss than the CRT calls for, but the parachute unit is not being destroyed because of the CRT, but because of the failure of the Germans to empty the hex of enemy units. After all, no one would think it strange if the parachute unit died on a result of -/-.

Is this correct? Should two German units have died here? If not, why not?
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Joseignacio
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RE: Failed paradrop in blitz combat.

Post by Joseignacio »

I believe yes, according to your reasoning. First needs to be a "blitz type" unit and if you don't take the hex, then the paratrooper.
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Courtenay
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RE: Failed paradrop in blitz combat.

Post by Courtenay »

Actually, upon taking a closer look at the attack, the Germans used an ENG's cross river attack ability. So it should have been the first loss, not a mot class unit. After that, the parachute unit would still be destroyed.
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Shannon V. OKeets
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RE: Failed paradrop in blitz combat.

Post by Shannon V. OKeets »

Is there a saved game for this?
Steve

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Courtenay
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RE: Failed paradrop in blitz combat.

Post by Courtenay »

Saved game is in first (so far only) post in this thread:

https://www.matrixgames.com/forums/tm.asp?m=4943450
I thought I knew how to play this game....
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