Workers happiness issue

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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TheTrooper
Posts: 36
Joined: Sun Apr 27, 2014 9:09 am

Workers happiness issue

Post by TheTrooper »

Hey fellow shadow emperors i got an issue. I'm in a late game, my capital just boomed and is crawling with population and public workers. My other 4 cities look like Innsmouth from Lovercraft's stories. Terrible shape, people leaving, industrial production lower than Uganda in 1920 and a terribly happy population with terribly unhappy workers. Pesky workers emigrate and there is nothing preventing them from doing so. I must confess i don't use interior council much so it may be an issue with this. My salaries are 0,04 usually over private job average and my cities enjoy a lot of private investment I never had such an issue with previous versions of the game but now in every game it is my worst nightmare. What can i do?

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KarisFraMauro
Posts: 113
Joined: Wed Dec 02, 2020 9:36 pm

RE: Workers happiness issue

Post by KarisFraMauro »

Believe me, you are not the first person to encounter this issue... There are tons of threads on the subject elsewhere, but after looking at them I get the impression there are no easy answers. It's probably just coincidence but it seems to help a little if I leave my workers "fallow" for a couple turns, not giving them anything to do.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Workers happiness issue

Post by zgrssd »

Worker evaluate their pay based on the Private Worker pay. Wich can varry drastically from 1 miliCredits to 7 miliCredits.

Another common issue is that you do not actually have enough money when you hit "end turn" to pay them. A very important Economy rule:
Only what is the SHQ, Zone or Regime stroage when you hit end-turn is avalible for next turns consumption. Production and retreival happens way to late to be of any use for this turn.

However when you get control back after end-turn, the retreival for next turn has already happened.
You never see 0, but that does not mean you did not hit 0 when it mattered.
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Sieppo
Posts: 933
Joined: Sat Dec 15, 2012 10:37 am
Location: Helsinki, Finland

RE: Workers happiness issue

Post by Sieppo »

ORIGINAL: zgrssd

Worker evaluate their pay based on the Private Worker pay. Wich can varry drastically from 1 miliCredits to 7 miliCredits.

Another common issue is that you do not actually have enough money when you hit "end turn" to pay them. A very important Economy rule:
Only what is the SHQ, Zone or Regime stroage when you hit end-turn is avalible for next turns consumption. Production and retreival happens way to late to be of any use for this turn.

However when you get control back after end-turn, the retreival for next turn has already happened.
You never see 0, but that does not mean you did not hit 0 when it mattered.


Yeah I can confirm this money issue. Once I had "enough" end of turn the problem went away and happiness soon was 100 because QOL was so strong etc. The funny thing is there wasn't even a reason (lack of remuneration) for the drop in happiness as sometimes can be seen but it likely was the cause. Also spammed cabinet retreat until all my leaders were near 100 relation. Same with governor convention.
> What is the hardest thing in the universe?
> A diamond?
> No. 500 machine gun men on a mountain.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Workers happiness issue

Post by zgrssd »

The funny thing is there wasn't even a reason (lack of remuneration) for the drop in happiness as sometimes can be seen but it likely was the cause.
Vic still has not added a "You did not pay them" warning to the tooltip? Dangit.

You can find it in the Zone reports usually, but it really should be in the tooltip.
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