Races

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Kingah
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Races

Post by Kingah »

Stream said 7 playable races on launch. I'm completely fine with that as my tiny rodents loves are a part of those 7. I was a little bit surprised that the Haakonish are included on launch and not someone like the Shandar to get the pacifist play style.
Especially considering their prominence in the game. Given their geography in the campaign they've been active and helped me out in the great war way more times than the Haakonish ever had.

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Maybe it's just my RNG always making the Shandar being a larger player while the Haakonish always stays in the background and I am just a victim of the Exposure effect.

Erik, can you clarify the idea for the rest of the races? Will they be released as development advances? will they be DLC or will they be unlock-able, Rome TW style :P

Also, I wouldn't be me if I didn't interject with a snag at these new water-feline Ackdarians.
I absolutely love the art and style but nothing will beat those cute seal eyes.

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Absolutely cannot wait for the game to release. I wish all of the development team and the rest involved in production the best!
Cauldyth
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RE: Races

Post by Cauldyth »

Maybe that's what you're left with after you shave one of the new Ackdarians. [:D]
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Erik Rutins
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RE: Races

Post by Erik Rutins »

ORIGINAL: Kingah
Erik, can you clarify the idea for the rest of the races? Will they be released as development advances? will they be DLC or will they be unlock-able, Rome TW style :P

Each faction is now a pretty big amount of work compared to DW1, between the 3D models, animated characters, story and balancing. I expect we'll be making more factions fully playable with each expansion. The exact expansion schedule is still being discussed beyond the first one.
Absolutely cannot wait for the game to release. I wish all of the development team and the rest involved in production the best!

Thank you!
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OnePercent
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RE: Races

Post by OnePercent »

Will Ackdarians be as jacked as they were in DWU? [:D]

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LordMM
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RE: Races

Post by LordMM »

I'm liking that the races will be a lot more unique in terms of playstyle, story, characters, and everything else. This should really really help in terms of gameplay value and adding a lot more atmosphere into the galaxy.
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Kingah
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RE: Races

Post by Kingah »

ORIGINAL: LordMM

I'm liking that the races will be a lot more unique in terms of playstyle, story, characters, and everything else. This should really really help in terms of gameplay value and adding a lot more atmosphere into the galaxy.

Yeah, I'm really hyped for all the races having more fluff to them. I really do hope they make an intro cinematic for each of them, and that the Ackdarian one isn't just a trailer. I'd really enjoy the teekan one.

"Like our forefathers who hunt Bakdurs across vast desert plains, we to must take to the great empty above. The great husks of their ships have been stripped of their metal and their technology used to let us leave planet once more. Hunt will continue across the stars."

Please say they each get their own cinematic :P
arvcran2
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RE: Races

Post by arvcran2 »

Vaulters from Endless Space 2 are an amazing example of quality Art, Story, and race ability to DLC.

I really like DW1 Mod capability and crowd sourcing content that way. But quality production along the lines of "less is more" can be beneficial as well.

The 3D aspect certainly puts more demand on modders! I expect there will be fewer. But, tools are better these days ;).
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SirHoraceHarkness
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RE: Races

Post by SirHoraceHarkness »

ORIGINAL: arvcran2

Vaulters from Endless Space 2 are an amazing example of quality Art, Story, and race ability to DLC.

I really like DW1 Mod capability and crowd sourcing content that way. But quality production along the lines of "less is more" can be beneficial as well.

The 3D aspect certainly puts more demand on modders! I expect there will be fewer. But, tools are better these days ;).

There is already so much high quality mod content out there that many mod teams can simply shift assets to a new engine and go from there. It's all down to how 'friendly' the process is. Very much agree with the 'less is more' line of development as long as its used to make the 'less' into 'more' and not just cut costs. Just like EA and many other dev houses like to do and then blind you with endless hype and fancy scripted trailers to the fact that their game is pretty but shallow and feature limited but hey also buy our DLC to make it less shallow and feature limited!!! The corporatization of the gaming industry has certainly been a low point in its history. [:'(]
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arvcran2
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RE: Races

Post by arvcran2 »

DW franchise is anything but shallow! LOL I'm with you SirHorceHarkness. And yes, many mods are excellent quality!
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