Intel Monkey 1.0 Pre-Beta

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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RhinoDad
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RE: Intel Monkey 1.0 Pre-Beta

Post by RhinoDad »

Error Message which fired twice


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RE: Intel Monkey 1.0 Pre-Beta

Post by RhinoDad »

Screen Shot of perhaps hang up while loading Scenario Data. Screen runs then stops here, have waited for over one hour but it does not change.

I do not know how to attach files of error logs or would send those as well.


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RE: Intel Monkey 1.0 Pre-Beta

Post by witpqs »

OK. Two things.

First, I have no idea about the DLL initialization error, I haven't seen it before and at this moment I can't think of why it would only occur some times but not other times.

Second, please post a pic of the configuration screen.
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RhinoDad
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RE: Intel Monkey 1.0 Pre-Beta

Post by RhinoDad »

Yes, dll initialization error, only happens when you "process new files"

Was also a bit concerned about scenario load hung at "Field Name: MaxDivingDepth" Sat that way for over one hour yet everything else took a few seconds. Might not be hung up but does not change.

Here is the Config file Picture you asked for.

Also tried it with Scenario 001 and files for that game same results.

Scenario 030 is just scenario 001 with a correction to plane unit withdrawal. Read as scn 030 except when saving in game it reads as save of scen 001 in slot.


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RE: Intel Monkey 1.0 Pre-Beta

Post by witpqs »

I think the scenario load data might not have gone correctly. I think the reason it did not go correctly is that the version of witploadAE.exe might not be the correct version.

Some time after witploadAE was introduced, the scenario files were changed (some fields were added), and correspondingly a new version of witploadAE.exe was released to accommodate those new fields.

What is making me think that is the problem is "Heading versus Field Name Mismatch.", etc.

Open a command shell and go to where you have witploadAE.exe installed. Type

witploadAE.exe /h

to see the help screen along with the version information.

If you open Powershell window, after going to the correct location type

.\witploadAE.exe /h

If you have version 9.0 (and that's where you have Intel Monkey pointing) then let me know and I'll keep working with you. If you have the older version then you should be able to find the newer version in one of the Betas or it might be posted in the forums (I don't remember exactly where off the top of my head).
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RE: Intel Monkey 1.0 Pre-Beta

Post by witpqs »

My typing is worse than usual, hope you get the drift.
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RE: Intel Monkey 1.0 Pre-Beta

Post by RhinoDad »

Will do.

If it is wrong I will try a fresh install of AE. This is original AE, next patch, then straight to latest official patch 1.26a??? Latest offical patch but name may be wrong.
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RE: Intel Monkey 1.0 Pre-Beta

Post by Nomad »

First post in this thread has the updated version. https://www.matrixgames.com/forums/tm.a ... e&#4372767
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RhinoDad
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RE: Intel Monkey 1.0 Pre-Beta

Post by RhinoDad »

Version was 8.0 as I think you suspected.

Got newer version from last post and replaced the older version. It is now version 9.0

The zip file that contained the new version had two files.
witploadAE.exe
witploadAI.exe
Was not sure what to do with the second and could not find it in the game folders so I did nothing with it.

It did improve things. I went through steps 4 – 7 again. This time did steps 4 – 6 and appeared to complete each one very quickly and successfully. No changes were made to config window.

However, step 7 gave two errors but different than before. Thought that perhaps this is caused by a different format now being used in some of the reports which would have been under witploadAE ver 8????


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RE: Intel Monkey 1.0 Pre-Beta

Post by witpqs »

Things definitely improved, the scenario data appears to have loaded correctly.

witploadAI.exe has to do with the automated opponent (AI) files for the scenario, nothing Intel Monkey deals with.

As far as the error goes, the fact you are getting two of them tells me it's the separate processes which the main process spawns off to process new files, one process does the SigInt files while another process does the Combat Reports files. For some reason which is not apparent to me, those processes are not starting up correctly.

In your Intel Monkey folder there is a sub-folder called debug. Go in there and see if the error files or log files have anything in them. They will exist for MAIN, and for CR and SI.

Email them to me (george.gillan@gmail.com).

I'm actually wondering if the problem is that Python 3.6 is not fully supported (not all functions work) on Vista. Windows 7 replaced Vista in 2009, and even Windows 7 is out of support. I was surprised to see you have a version of Python 3.8 installed on there.
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RE: Intel Monkey 1.0 Pre-Beta

Post by RhinoDad »

Sent the debug files to you via e-mail.

I think that 3.8 was the last version of python that was compatible back to XP. Later versions I think were only compatible back to Win 7. Not really sure on that as I ended up never using python.

Yes, changing out the witploadAE file definitely helped. Was surprised that was not included in the final comprehensive pack, but then they probably did not count on original to last update with none in-between, unless disk they send out is still original AE.

Thank you for your help.
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RE: Intel Monkey 1.0 Pre-Beta

Post by RangerJoe »

I do believe that they send out the original version and it is up to the user to update the game.
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RE: Intel Monkey 1.0 Pre-Beta

Post by witpqs »

ORIGINAL: RangerJoe

I do believe that they send out the original version and it is up to the user to update the game.
Yeah, I think he means they did not send out any witploadAE.exe in the most recent Beta IIRC.
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RE: Intel Monkey 1.0 Pre-Beta

Post by witpqs »

Is anyone out there using Intel Monkey on Windows Vista?

ORIGINAL: RhinoDad

Sent the debug files to you via e-mail.

I think that 3.8 was the last version of python that was compatible back to XP. Later versions I think were only compatible back to Win 7. Not really sure on that as I ended up never using python.

Yes, changing out the witploadAE file definitely helped. Was surprised that was not included in the final comprehensive pack, but then they probably did not count on original to last update with none in-between, unless disk they send out is still original AE.

Thank you for your help.
I've looked through the log files you sent and did not see anything helpful. It's consistent with the error messages in that those two independent processes did not start up, so they could not write to a log.

I've looked at the Python web site and Python 3.6 does support Vista. And of course, the main part runs, it's just when IM tries to start the two report input processes.

I am wondering if the problem is compatibility of PyInstaller with Vista (or this latest version of PyInstaller which made the exe you downloaded). PyInstaller is what I am using to package the application into an exe.

How technically oriented are you? You mention you never wound up using Python 3.8, does that imply you do some programming, etc.?
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RE: Intel Monkey 1.0 Pre-Beta

Post by RhinoDad »

Yes, some software engineering but many years ago, an no use since. Has been many years since I did any programming, and never in python, so am close to a dinosaur if not there already. Thought I might try giving python a whirl and loaded it but never went any farther than that. Was thinking of making something much simpler and cruder than what you have made for AE.
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RE: Intel Monkey 1.0 Pre-Beta

Post by witpqs »

ORIGINAL: RhinoDad

Yes, some software engineering but many years ago, an no use since. Has been many years since I did any programming, and never in python, so am close to a dinosaur if not there already. Thought I might try giving python a whirl and loaded it but never went any farther than that. Was thinking of making something much simpler and cruder than what you have made for AE.
Good. The purpose of providing a packaged exe is to make it easier for the user. But you can handle getting a zip file with the python files and all the rest inside, then unzip/copy it all to the desired place, point your shortcut to the main Python file instead of the exe.

No guarantee that will work, but if the incompatibility is with the utility that packages it into the exe then this way gets around that.

Not sure I can get to it today or tomorrow. I'll let you know.
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RE: Intel Monkey 1.0 Pre-Beta

Post by RhinoDad »

Sorry, but not quite sure what you are suggesting.
“with the python files and all the rest inside, then unzip/copy it all to the desired place, point your shortcut to the main Python file instead of the exe”

Do not know which “python files” and “rest” is.

After plucking about with no positive results I uninstalled Python 3.8.5 and PyInstaller that were installed.

I deleted the IntelMonkey folder and reinstalled IntelMonkey.

Everything worked great up to where “Process New Data” was clicked on. The two error messages but they are a different number error than was previous.

Hopefully, this error code is more informative.

Here is the screen shot.

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RE: Intel Monkey 1.0 Pre-Beta

Post by witpqs »

I haven't put it together yet. I'll get back to you.
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RE: Intel Monkey 1.0 Pre-Beta

Post by duettoalfa »

Thanks a lot for this useful tool: I used the old version and found it useful, so now that I have picked up the game again I had to reinstall the IM. Found the link. Followed the instructions. No errors, but it loaded the files of an old game against the AI instead of the current PBEM. I looked through this thread but I dont seem to find anyone with the same issue. Before I learn how to use the filters, how do I tell which match I want? Thanks for the help you can give.
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RE: Intel Monkey 1.0 Pre-Beta

Post by witpqs »

ORIGINAL: duettoalfa

Thanks a lot for this useful tool: I used the old version and found it useful, so now that I have picked up the game again I had to reinstall the IM. Found the link. Followed the instructions. No errors, but it loaded the files of an old game against the AI instead of the current PBEM. I looked through this thread but I dont seem to find anyone with the same issue. Before I learn how to use the filters, how do I tell which match I want? Thanks for the help you can give.
What old version is it you installed?
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