Custom Star Maps in DW2

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Osito
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Custom Star Maps in DW2

Post by Osito »

I saw a post from Erik saying that the design and editing of starmaps in DW2 is quite similar to DW1. In fact, editing maps in DW1 was (to put it mildly) not the most interesting activity you could possibly do. I wonder whether the process has been improved in any way to allow the implementation of large custom made maps to be easier?

In DW1, you could load custom maps when starting a new game. I can't remember whether this was in DW1 at release, and wonder whether it will be in DW2 at release?

In DW1, if you made a custom starmap, you had to include in the 'theme' any mods you wanted it to run with. So you couldn't load a custom star map and a separate mod at the same time. Has this been addressed at all in DW2? Will we be able to load a custom star map with any combination of mods, or will the game keep the same 'theme' system from DW1?

Finally, will it be possible to create custom solar systems to run with the empires, so that the game can be made to start with empires having specific solar systems?

I think there will be a lot of interest for features like this from players and modders. Many players like to play in real world starmaps, or in starmaps from fictional universes.
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RE: Custom Star Maps in DW2

Post by Miletkir »

That's also a topic of interest to me and my little ongoing project.

Say, if you have a table with star names, spectral classes and coordinates, could you somehow feed it to a DW2 file and generate a galaxy based on that?

(I'd have put this in the FAQ thread but since Osito started a new one, I'm asking here...)
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RE: Custom Star Maps in DW2

Post by Osito »

ORIGINAL: Miletkir

That's also a topic of interest to me and my little ongoing project.

Say, if you have a table with star names, spectral classes and coordinates, could you somehow feed it to a DW2 file and generate a galaxy based on that?

(I'd have put this in the FAQ thread but since Osito started a new one, I'm asking here...)

In DW1, to create a custom map, every custom star system has to be individually placed in the editor. It is extremely time consuming, and differs from Stellaris, say, in which you can use a spreadsheet to upload the data to a modded text file.

Edit: The biggest problem with custom maps in DW1, as I alluded to in my initial post, is that you have to include all the mods you want with the custom map. You could not take the custom map use it to set up a new game with any other mod. This made custom maps less useful than they could have been.
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RE: Custom Star Maps in DW2

Post by Miletkir »

ORIGINAL: Osito

In DW1, to create a custom map, every custom star system has to be individually placed in the editor. It is extremely time consuming, and differs from Stellaris, say, in which you can use a spreadsheet to upload the data to a modded text file.

Yes, which is why I'd like to know if DW2 will have that kind of flexibility.
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RE: Custom Star Maps in DW2

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Based on comments Erik has already made, I don't think that will be a possibility on launch. I'm just hopeful that the existing functionality might have been improved a bit, and particularly the issue about mixing custom maps with different mods. If that has not been addressed, then custom maps are not really going to be a thing except possibly with total conversion mods. Even then, it might be a bit restricting not to be able to run other mods with them.
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RE: Custom Star Maps in DW2

Post by SirHoraceHarkness »

Afaik Erik responded to this in another thread and said that map editing will be exactly like in DWU via the in game editor. So no system templates yet for map generation or a stand alone map maker. He did say that future expansions might have such a feature. Remember that the team is tiny and that just making a base DW2 with the features already in DWU is going to be a fairly monumental task. But they did start with over a decade of refinement to start with so this time around expansions should be much easier to pull off especially if they don't involve copious amounts of art assets. If sales are good then expect expansions fairly quickly. If not so hot then the funds won't be there to go hog wild.
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RE: Custom Star Maps in DW2

Post by Miletkir »

Erik was answering a question about map editing, whereas this is about galaxy generation from the ground up. That one precluded the other wasn't obvious to me.
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RE: Custom Star Maps in DW2

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ORIGINAL: SirHoraceHarkness

Afaik Erik responded to this in another thread and said that map editing will be exactly like in DWU via the in game editor. So no system templates yet for map generation or a stand alone map maker. He did say that future expansions might have such a feature. Remember that the team is tiny and that just making a base DW2 with the features already in DWU is going to be a fairly monumental task. But they did start with over a decade of refinement to start with so this time around expansions should be much easier to pull off especially if they don't involve copious amounts of art assets. If sales are good then expect expansions fairly quickly. If not so hot then the funds won't be there to go hog wild.

If I read the same post as you, I didn't interpret it as meaning the editor would be exactly the same as DW1, but it may be that is what was meant.

However, my main issue is about the way that the mods (or 'themes', as they were called) work together. In DW1 a custom map would not work with another mod, unless it was incorporated into the mod during map creation. In addition, different mods didn't easily work together. I'm interested whether this aspect of DW2 is the same as DW1.
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RE: Custom Star Maps in DW2

Post by SirHoraceHarkness »

ORIGINAL: Osito

If I read the same post as you, I didn't interpret it as meaning the editor would be exactly the same as DW1, but it may be that is what was meant.

However, my main issue is about the way that the mods (or 'themes', as they were called) work together. In DW1 a custom map would not work with another mod, unless it was incorporated into the mod during map creation. In addition, different mods didn't easily work together. I'm interested whether this aspect of DW2 is the same as DW1.

Everything I am seeing released so far points to more or less a direct port of DWU into a new engine with all the annoying or unfinished stuff getting fixed and some aspects being expanded upon like the ship design and uniqueness of the races etc. I think that stuff like this will be for later expansions especially if the big mods jump over and drive up interest. Star wars empire at war just got a huge dev update after a decade specifically for mod makers since the popularity of their mods were driving fairly brisk sales of the game and there was a nice influx of cash. At this point I think that expansive mod support is almost a given to give a game the best chance at a long successful life.
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RE: Custom Star Maps in DW2

Post by Ranbir »

It is a 3D map but fixed perspective.
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RE: Custom Star Maps in DW2

Post by Erik Rutins »

I think this is going to be best answered in the future as the modding side of things is better documented and finalized. I'll add this to the list of modding questions to ask Elliot.
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RE: Custom Star Maps in DW2

Post by Miletkir »

Thanks Erik, looking forward to knowing more about this.
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RE: Custom Star Maps in DW2

Post by SirHoraceHarkness »

ORIGINAL: Erik Rutins

I think this is going to be best answered in the future as the modding side of things is better documented and finalized. I'll add this to the list of modding questions to ask Elliot.

I think the easiest way to conceptualize what level of modding access will eventually be needed at least until the mod teams start dropping by and giving input is will the game be able to import say a star trek or star wars ship(used these as an example as most sci fi is derivative of these two and share much of the functions any sci fi fleet mod would need) and replicate its functions and effects and sounds and behaviors. Also the games ui would be fully open to redesign so more lore friendly ui can be built? Custom maps where you can make templates for systems and other areas would be a given too since most like to recreate their franchises galaxy in some form. These would be the basics.
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RE: Custom Star Maps in DW2

Post by Osito »

ORIGINAL: Erik Rutins

I think this is going to be best answered in the future as the modding side of things is better documented and finalized. I'll add this to the list of modding questions to ask Elliot.

Ok, thanks, Erik.
ORIGINAL: Ranbir

It is a 3D map but fixed perspective.

How do you know it's a 3D map? Have Matrix said that somewhere, or are you inferring that from the available screnshots and videos?
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RE: Custom Star Maps in DW2

Post by SirHoraceHarkness »

ORIGINAL: Osito

How do you know it's a 3D map? Have Matrix said that somewhere, or are you inferring that from the available screnshots and videos?

Can't find the reply but one of the devs, elliot I think, said the map can be rotated so that implies its in 3d. If you have played sins of a solar empire I think that is mostly how the 3d side will be handled from the footage of the small fleet battle. In a lot of ways sins and dw share common mechanics though sins was 3d first.
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