Questions about strategic resources

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

Post Reply
User avatar
Perry_Rhodan
Posts: 9
Joined: Sat Jan 30, 2021 4:14 am

Questions about strategic resources

Post by Perry_Rhodan »

Hey ... I'm genuinely curious why the choice of non-existing elements for strategic resources?

I know it can be modded out and it does not bother me much, but still why have Caslon and not say metallic hydrogen or fusion cell? Just curious, not offense meant [:D]

Also, is it possible to have manufactured resources? Like the afore mentioned fusion cells that would derive from the extraction of a natural resource? (obviously I'm talking of modding here, I guess the devs won't change this aspect now that beta comes).

Seems indeed strange that your stellar empire only depends of natural resources, be them strategic or luxury and not from refined resources. That would give a nice 'logistic chain' also, like you transform natural resource A to refined resource B and then to luxury resource C.

Again, I'm not saying the model is better than the current one, just thinking aloud about modding, is it possible?
User avatar
SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

RE: Questions about strategic resources

Post by SirHoraceHarkness »

I think they have some of their own element names so they can have a bit of their own flair to their sci fi world. Much like trek has dilithium crystals.
Intel i9 11900k all core oc@5.3 - 32gb Crucial Ballistix 3600 DDR4 CL16 - EVGA RTX 3090 24gb FTW3 Ultra - MSI Z490 A-PRO Mobo
battlefield91
Posts: 79
Joined: Tue Feb 17, 2015 5:18 am

RE: Questions about strategic resources

Post by battlefield91 »

I am also very interested about such possibilities of further processed raw materials. So the possibility to have important industry on your key colonies.

This would also have many implications in terms of warfare, since blocking such colonies can cripple the whole (war) economy.
User avatar
Miletkir
Posts: 654
Joined: Tue Jul 07, 2020 4:15 am
Location: Eastern Nebula

RE: Questions about strategic resources

Post by Miletkir »

Good point. But I'm smelling it'll have to come from modding. Rebalancing resource availability with a layer of manufacturing would be a lot of work I expect.
Image
User avatar
Perry_Rhodan
Posts: 9
Joined: Sat Jan 30, 2021 4:14 am

RE: Questions about strategic resources

Post by Perry_Rhodan »

Probably, but perhaps it is not possible to make a planet produces a resource? Or if that's possible, can a resource be consumed to produce another?

I'm not trying to convert DW into Anno though [:D]
User avatar
Miletkir
Posts: 654
Joined: Tue Jul 07, 2020 4:15 am
Location: Eastern Nebula

RE: Questions about strategic resources

Post by Miletkir »

Planets do have resources tied to them, it's just that AFAIK, like in DW:U, there won't be second level manufacturing and refinement and they will be used raw. But resource refinement would certainly add a very interesting dimension to the game.
Image
OnePercent
Posts: 73
Joined: Thu Dec 12, 2019 11:38 am
Location: Australia

RE: Questions about strategic resources

Post by OnePercent »

It's a scifi, so it will have handwavium stuff in it.

I think a hard-scifi mod of the game with a full periodic table of elements + compounds would be pretty epic though.

Think: Children of a Dead Earth: But in Distant Worlds.
User avatar
Erik Rutins
Posts: 39652
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Questions about strategic resources

Post by Erik Rutins »

ORIGINAL: Perry_Rhodan
I know it can be modded out and it does not bother me much, but still why have Caslon and not say metallic hydrogen or fusion cell? Just curious, not offense meant [:D]

Frankly, partly inertia and partly because DW is meant to feel a bit like an alternate reality rather than pure hard sci-fi. There's nothing wrong with folks modding in all real resources if they prefer. I think that type of mod could be very interesting.
Also, is it possible to have manufactured resources? Like the afore mentioned fusion cells that would derive from the extraction of a natural resource? (obviously I'm talking of modding here, I guess the devs won't change this aspect now that beta comes).

The manufacturing on planets themselves is somewhat abstracted. Colonies require both construction resources and luxury resources for maximum growth and development. Some facilities, research projects and all construction requires resources. Adding an extra layer of "refined" resources that exist in effect as a translation of a lower level was something we did consider way back but decided would not add enough for the extra work in both AI and UI that it would take.

As far as whether it's possible for modding, I'm not entirely sure. Looking at what you can do with resources and facilities, I don't see any way right now to "process" a resource, but maybe someone else is more creative in figuring something out.

I do see how this could be cool and within the context of a more realistic modded version of DW2 it would certainly fit right in. If not possible in the release, it's certainly something we could consider for future modding support.

Regards,

- Erik

Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post Reply

Return to “Distant Worlds 2”