Grrrr Why wont this TF appear on the map??

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Cavalry Corp
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Grrrr Why wont this TF appear on the map??

Post by Cavalry Corp »

Hi Guys

This is bugging me tried to make a new TF but it will not appear on the map any ideas?






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btd64
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RE: Grrrr Why wont this TF appear on the map??

Post by btd64 »

Diego garcia is an allied base. I don't think that Axis ships can start there 🤔....GP
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Cavalry Corp
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RE: Grrrr Why wont this TF appear on the map??

Post by Cavalry Corp »

actually when you select the X Y location the nearest base seems to come up and it selects the nearest home base -

I will see if the base can be deleted but i am sure other TF have the same??
Cavalry Corp
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RE: Grrrr Why wont this TF appear on the map??

Post by Cavalry Corp »

I just checked it actually and if you take out the base to "none" it takes out the XY coordinates automatically. When you put back in the XY in this case I 10/63 it also magicly locates the nearest face base.
Also in case it was not clear this is the positioning of a task force not a ship we're not trying to place U boat in a British port. TheU boat is at patrol 2 hexes away.

Before I put this post op I also looked at some of the other task force is everything is the same. I cannot see what is wrong. one thing I did do was create new German leaders for the U boats. I nominated the commander has the same as the captain. otherwise it says random I assume in a single ship task force captain is always the commander.

Anothor more advanced question I had was can a TF appear on the map during the game Princeton skin another U boat appeared in the Indian Ocean on site the 30th of December if I put the delay as 30th of December what is the delay by number of days? This functionality was working in the focus Pacific mode which I have played. I wanted to introduce a little of that to mine as it was a very good idea.
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btd64
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RE: Grrrr Why wont this TF appear on the map??

Post by btd64 »

When I said ship, I meant TF. But you could have TF'S show up as reinforcements in open water. I did it in my version of Focus Pacific....GP
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Evoken
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RE: Grrrr Why wont this TF appear on the map??

Post by Evoken »

Try giving it a destination hex or patrol order
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RE: Grrrr Why wont this TF appear on the map??

Post by Cavalry Corp »

Yes I realise that because you had the German CA appear in early 42 - that was in the original a German CA I think.

I just want to put a U boat on the map just like all the other sub TF??

You have the perfect experience to tell me why this is not happening.... I have made sure the ship was available on the 6th of December, everything else otherwise seems OK. other ships I have created I have put in ports and joined TF forces without issue. And move some ships if it's no big problem.
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btd64
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RE: Grrrr Why wont this TF appear on the map??

Post by btd64 »

I don't know why it is not setting up correctly, but just set it as a reinforcement in that hex on December 7th.
It's the easiest way to go about it. With minimum headaches....GP
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Cavalry Corp
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RE: Grrrr Why wont this TF appear on the map??

Post by Cavalry Corp »

ok I'm not quite sure what you mean but I will fiddle about with it. Actually I was wanting 2 or 3 submarines to arrive over the course of the year. They would obviously arrive as reinforcements. But I still have to be in a TF do they not a ship cannot appear in the sea?

It still does not explain why a new TF cannot be set up at sea on the start of the campaign... annoying.

Anyway thanks for your advice its appreciated.
Cavalry Corp
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Location: Sampford Spiney Devon UK

RE: Grrrr Why wont this TF appear on the map??

Post by Cavalry Corp »

Evoken,

I will try a dest hex - but other have none and they are fine but I will try
Cavalry Corp
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RE: Grrrr Why wont this TF appear on the map??

Post by Cavalry Corp »

OK guys thank you for your help, I have finally got to the bottom of this. It's because the ship did not have a nationality. It's very easy with this game to touch one of the buttons and accidently scroll your mouse.

Thanks again - I hope you will be interested to have review of the mod , it will be ready very soon. the first v is in heavy play testing and the mod its based on ( RA8.0) is in Aug 44 so we know the fundamentals are good.








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