ORIGINAL: RogerBacon
ORIGINAL: BTAxis
In the demo clip I noticed that ships with fighter bays have an even split between fighters and bombers, just like in DW1. Is it possible, either through the game UI or through modding, to create a ship that carries a different ratio (such as all-fighters or all-bombers)? If the answer is no, please consider adding that in at some point!
I remember in DWU someone modded a gravity well so that you needed to reach the edge of the star system to initiate hyperjump. Can this still be possible?
--> There is still a gravity well facility in the game. The ability to influence hyperjumps comes down to two factors, HyperDeny and HyperStop. HyperDeny prevents jumping out within its range. HyperStop prevents jumping in or out. Each has a definable strength and range. Hyperdrives in DW2 now also have a certain level of HyperDeny "Insulation" so that sufficiently higher tech hyperdrives can overcome some lower tech level of HyperDeny.
This question wasn't actually answered, and I'm quite interested in this also. Could a star technically be modded to have some form of HyperStop? I don't think it should be a part of the standard DW2 experience, but I personally love the idea as it makes sublight speed and weapon range much more important. So again, if no... maybe consider it?
When I made teh whole gravity well system in the Bacon Mod it was to make combat more interesting. One unexpected side effect was that it gave a reason to have ships smaller than max allowed size, since they were less affected by the gravity wells. One problem nearly all 4x games have is that larger is always better. Once I made gravity wells I tried to keep my ships as small as possible while still big enough to do their job.
I saw Eric say somewhere that apparently speed affects accuracy of incoming fire - i left a response saying i hope it makes a noticeable difference (for more than just bombers/fighters) so smaller ships still have a place even in close - mid range and up against bigger ships/in bigger battles.
Then i went on a tangent about how in Eve Online that speed tanking is a thing and players can even be in some of the smallest ships in the game and orbit around massive Capital ships so close and so fast that they can't be hit, unless the Cap ship has small, fast-moving and accurate weapons specifically setup for them which they mostly don't.
I even went on to mention how in Eve it's a whole playstyle - 1 Cap ship vs 100s of small ships
https://www.youtube.com/watch?v=5I1ZFixFJbA&t=319s (Skip 5min or so if timestamp borked)
The balance is it takes 100s of small ships to even wear a Cap ships shields down let alone anything else, but they can also inhibit Cap ships ability to escape and provide other buffs and debuffs, so either all need to be killed or scared off.
I'd have just linked to that post but i can't remember where i made it lol.
As well as the fact that i guess now smaller ships can look for bigger ships firing arc blind spots, though most sensibly one ships firing arcs at a time so not the most effective in fleet combat. Maybe try to find strays with them on the outskirts of battle if not.