ORIGINAL: RangerJoe
Very nice! [&o]
Thanks!
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: RangerJoe
Very nice! [&o]

ORIGINAL: PaxMondo
Ouch! That really ripped up those allied forces ....

ORIGINAL: runnersan
How many squadrons do you use to train naval fighter pilots? I always had problem with replacement for killed pilots. Lots of planes ready, but without pilots.
ORIGINAL: DesertWolf101
ORIGINAL: runnersan
How many squadrons do you use to train naval fighter pilots? I always had problem with replacement for killed pilots. Lots of planes ready, but without pilots.
Before the last month when everything had to be re-organized to get ready for the USSR invasion, I had about half a dozen navy fighter squadrons on training and these were supplemented by another half a dozen float plane units for fighter training once I got enough good ASW and search pilots from them.
lf a dozen navy fighter squadrons on training and these were supplemented by another half a dozen float plane units for fighter training once I got enough good ASW and search pilots from them.
I believe in the intended game setting you would have paid 10 XP for this opportunity. -5 for entering a fighter pilot into a patrol group, and another -5 when exiting into a fighter group after being trained. In the current game version you can circumvent the XP loss by moving pilots in bulk using "release 1/5/10" buttons. It is up to you to decide if this feature is OK to use (there is no correct answer here).ORIGINAL: DesertWolf101
Even non-Rufe float planes like the Jake can train fighter pilots (train them for sweep).
ORIGINAL: GetAssista
I believe in the intended game setting you would have paid 10 XP for this opportunity. -5 for entering a fighter pilot into a patrol group, and another -5 when exiting into a fighter group after being trained. In the current game version you can circumvent the XP loss by moving pilots in bulk using "release 1/5/10" buttons. It is up to you to decide if this feature is OK to use (there is no correct answer here).ORIGINAL: DesertWolf101
Even non-Rufe float planes like the Jake can train fighter pilots (train them for sweep).
Kull summed all the possibilities here in post 67 btw: https://www.matrixgames.com/forums/tm.a ... 55&mpage=3ORIGINAL: DesertWolf101
In fact I wasn't even aware that pilots lose XP when moved from their primary role. Good to note, thanks!
I had no idea about this entire issue. I've always used request veteran and then release pilots. I didn't know there was any other way to do it. I'm so confused.ORIGINAL: GetAssista
Kull summed all the possibilities here in post 67 btw: https://www.matrixgames.com/forums/tm.a ... 55&mpage=3ORIGINAL: DesertWolf101
In fact I wasn't even aware that pilots lose XP when moved from their primary role. Good to note, thanks!
A minor correction, it's not -5 XP set penalty for transferring into a different plane type but a random -xp with average around -5. And I recall that transfers from TRACOM are treated differently than from reserve or other units, don't have a game to check first hand right now.
ORIGINAL: DesertWolf101
And We Are Off! - September 24, 1942
