It seems the program will not execute an Overrun against the Rumanian MIL, after the 4 ARM and 2 AT achieved a Breakthrough. The odds should be enough, either 2 ARM + AT = 24:2 or even only 2 ARM with 20:2 plus ARM modifier. Also enough movement points seem to be given, not? Weather is Fine.
Do I miss something?
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Overrunning after a B requires left-clicking. The units first have to stop in the attacked hex, have MWiF check the supply of both the overrunning units and the units being overrun, and then the overrun into the second hex may be executed. You can not go directly to the second hex, as supply has not yet been checked. This is the same as overrun during the movement phase, where you can't directly overrun a unit two hexes away, but have to left-click into an adjacent hex and then do the overrun. If you don't left-click, the units simply stop.
Yes, your description of how to conduct an overrun is spot on. I do not discard the possibility, I am too stupid to do the right clicks, but I have successfully executed overruns during normal movement before. However, I am unable to overrun the Rumanian MIL behind the breakthrough hex. Please fill in combat dice = 20 to achieve the breakthrough.
Can somebody overrun the MIL? Preferrably with the two SU Guards Tank Armies plus the tank destroyer, but if not, rather without the tank destroyer?
The 11-5 ARM together with the 4-5 division on top of it. I used the latest beta version, but I think there hasn't been any changes made to overruns...
Simply select both units and put them on top of the MIL...
I tried again. I am unable to overrun the Rumanian MIL after breakthrough. Still unsure, if I am just too stupid to make the right clicks. Is anybody able to execute such a breakthrough with 3.2.0?
I find it suspicious, that the message is displayed, requirements for overrun are not met, see screenshot. This seems to indicate, I do the right clicks, but the program refuses overun deliberately. Which requirements could possibly not have been met?
Centuur, did the overrunning units stay face-up or were flipped for not having enough movement points? What is the number of the latest beta test version? Would you recommend to upgrade from 3.2.0 to 4.2.1.2 or are there any known issues with that version?
Sorry.
I tried yet again and now it works! My mistake before was probably to not occupy the breakthrough hex with one other, non-overrunning unit first, before moving the overrunning stack onto the Rumanian MIL. I guess, the breakthrough hex must be occupied, otherwise the overrunning stack is not considered to be in supply in the moment of overrun?
I have an attack that may result in an overrun in the Advance After Combat in tomorrow's game. We'll see what I get, it's rain and if I blitz the stack, I should be able to because there is a railway, so the clear instead of costing 2 costs 1 with the railway movement option, we'll see.