ORIGINAL: AlvaroSousa
So everyone give me a count on this...... How many supply trucks do you buy for Barbarossa?
2 players I know bought 250 and 300.
Axis: around 150
USSR: around 120
Moderator: AlvaroSousa
ORIGINAL: AlvaroSousa
So everyone give me a count on this...... How many supply trucks do you buy for Barbarossa?
2 players I know bought 250 and 300.
The combat value of an armor/mech vs an infantry is roughly 2:1
Taking Berlin in August 1945 is a lot more exciting than running up to it with a tank in 1942. Well at least for me it is.
ORIGINAL: AlvaroSousa
I've been thinking about this for days now. Spoke to a few people to get their input. Then I did a little math. I came to a solution on this. So these are my thoughts and the changes we will be testing in the beta.
The combat value of an armor/mech vs an infantry is roughly 2:1 when including their raw combat power, operation point, and retreat bonuses. The cost effectiveness of using supply trucks with only those units is way more effective than infantry so why would you ever use them on infantry. Since infantry is the main force of an army they should benefit equally from supply trucks
The impact of supply trucks for 1 turn makes a small difference. The impact of supply trucks over many turns while attacking makes a big difference as their effect is isn't removed only amplified. This can be seen in the air and on the land.
Over use of them means less units on the map which makes the A.I. and loses the feel of a front line for player immersion.
The game is meant as a gradual grind with occasions of breakthroughs. Not creating a death star armored force blowing away everything in it's path.
My goal is to balance out the extremes to bring the game to balance for a nice long struggle till 1945 for most games with blow outs being rare. If you feel you don't have enough and are slowly retreating as Germany late game? That is a good game feeling. If you are the Allies and feel you need more stuff to push the Germans to win the game but can't build everything you need that is a good feeling. Nail biting down to the last turn excitement.
Taking Berlin in August 1945 is a lot more exciting than running up to it with a tank in 1942. Well at least for me it is.
So in this weeks beta we are trying the following.
Armor, mech, air units will cost double supply trucks to use... 2 trucks per 10 strength
Infantry will still be 1 truck per 10 strength.
Effectiveness recovery reduced from 6% to 4%
ORIGINAL: ncc1701e
ORIGINAL: AlvaroSousa
Armor, mech, air units will cost double supply trucks to use... 2 trucks per 10 strength
Infantry will still be 1 truck per 10 strength.
Effectiveness recovery reduced from 6% to 4%
Few observations so far:
1. Difficult now to increase the effectiveness level of paratrooper unit to 100% to do a paradrop. The time to do it, the frontline has already changed.
2. Barbarossa. Plenty of Rifle Corps units to destroy. Since a land / air unit consumes 6% of effectiveness per combat, units effectiveness are going down very quickly.
3. Barbarossa still. Since my infantry units are advancing with 5 operation points only, the mech/armored units are not enough to kill all Soviet units. Mech/armored units needs to do a pause for the infantry to catch up because they can no longer afford the effectiveness losses alone.
4. My fear is that not been able to destroy a big amount of Rifle Corps before they get converted to Army means game over very quickly.
5. The Soviet strategy is easy. Retreat in order not to be attacked by the infantry units.
I switch to beta once sillyflower told me he has the corps to army conversion and I have seen the effectiveness dropping for my units.
Second Barbarossa on going against MorningDew, I feel the same. Effectiveness is dropping very (too?) quickly.
Any other feedback?
ORIGINAL: AlvaroSousa
Taking Berlin in August 1945 is a lot more exciting than running up to it with a tank in 1942. Well at least for me it is.
ORIGINAL: AlvaroSousa
The key is finding a balance to a long game till 1945 and a nail biting ending where both players had fun while keeping to a reasonable historical accuracy while allowing extra possibilities.
ORIGINAL: baloo7777
I agree with some of your supply ideas, WraithMagus, like the distance from a port of supply and the supply pool with losses abstracted. I don't like the idea of building trains or rail lines to change existing supply routes, but I think you are right about Strategic Bombing being used to destroy/cut rail and supply lines. I completely agree and thank you for your description of fighting using supply trucks hence what it would be like if that system was changed or nerfed. That has been my experience in France and Russia, needing 250-300 supply trucks for the clear weather turns to advance, and another 100+ to defend through the Russian Winter.
ORIGINAL: ncc1701e
Excellent, during the Russian winter the Germans will no longer be fed with supply trucks. A limited Soviet counteroffensive will have some chance of success.
But, I am myself concerned for France 1940. I need to test this against a strong human player. But, France will have limited trucks also.
ORIGINAL: WraithMagus
If you want to remove or reduce supply truck use, then you'd need to also deal with the underlying reason why players are so heavily reliant upon them, which is the way that effectiveness is vital to combat and also constantly being drained by any unit you rely upon doing literally anything. Especially in places like France where you need to squeeze through a narrow front, making sure your top units are in top shape is more important than having more units that can't fit on the battlefield to help you, anyway.
ORIGINAL: ncc1701e
I just realized recently I was not taking care of HQ at all. I was taking care of them for combat but not for effectiveness recovery. Now, I am pressing the S key more often. Also, you need to rotate your spearhead otherwise your army will suffer.
The new rule is interesting because it obliges me to be more careful with logistics. Before I was just using trucks.