ORIGINAL: ThisEndUp
Gallipoli is a disaster waiting to happen. I don't see anyone electing to take this option in a DE, unless you gain a ton of free stuff. And if so, a player would just pick it, then immediately transport them out as soon as practicable.
I have written about this elsewhere. At the moment what happens in SP is that provided the Ottomans put a ship in the (imaginary) port of Sedd El Bahr there is no "Gallipoli" style landing from the UK Marines unit at Mudros, and the Ottomans can start ferrying troops eastwards even before they have joined the war. From a historical point of view I think this is potty. So a mechanism for a proper Gallipoli event is necessary to keep the Ottomans properly defending the vital area around Constantinople.
I have previously suggested that a Gallipoli event could be triggered by the Entente player moving a capital ship with a certain number of hexes of Constantinople. So the Entente player could decide not to do it at all. But if they felt that the area was poorly defended they might want to try. Then a DE event would fire and the invasion would occur (with Infantry Corps) in vacant hexes around Gallipoli. The fictitious port of Sedd El Bahr would be removed from the game so it would not be possible to simply ship those units out again.
The cost of the invasion could be spread over a number of turns (like many other DE events) and there could be swings in NM built in to the event (Entente NM goes up when the landing goes in, goes down if it is defeated). If the Ottomans have not defended that area properly then Constantinople would be under threat. Maybe there could be a Reinforcements DE as well if the invaders get established in Ottoman territory. It would need some playtesting, possibly first off as a mod, but it would add an extra dimension to the game. How can you have WW1 without Gallipoli?
