JTS Panzer Campaigns Scheldt 44 Released

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carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: ITS Panzer Campaigns Scheldt 44 Released

Post by carll11 »

Hi Gents....looking for old posted information re; Tillers Pzr. camp. series, code /digit translation and usage. Example and this is from Scheldt;

fixed unit-

1 45 53 5761 16 16 548 0 0 16777280 0 5762 5763 10855 -1

not fixed unit-

1 52 88 4595 16 16 251 13 18 553649185 0 4594 -1


I lost a cheat sheet I had, and have figured out strength, fatigue, movements pts code/digits etc., ex; the 4th line digit for the not fixed unit, '13' is for fatigue...but I cant seem to remember or get any further, and cant remember where I saw that information before....any help, would be greatly appreciated.

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carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: ITS Panzer Campaigns Scheldt 44 Released

Post by carll11 »

ORIGINAL: Rosseau

Because I have almost every PzC game and not played them so much, this purchase (Scheldt '44) generated a lot of guilt for me. However, this one is quite diverse compared to the myriad of Eastern Front games. The User Manual is much updated with many period photos, and the Designers Notes clearly showed the incredibly detailed work that went into this project.

I held off on buying Japan '46, as it is generally very similar to Japan '45. (Does one need two monster games in the same theater?) But this one is quite different.

Due to the terrain and weather, this iteration really requires a lot of thought if you plan to play it by the rules; i.e., you don't mod/cheat the scenarios in your favor. It can be slower moving - no sweeping advances so far - but it captures so well the flavor (poor choice of word here) of the battles.

Anyway, I highly recommend it, even for those who have most of the other games in the series. Good luck!




agreed, its very interesting and better than the TOAW version imho.
rahamy
Posts: 53
Joined: Sat Nov 22, 2008 4:46 pm

RE: ITS Panzer Campaigns Scheldt 44 Released

Post by rahamy »

ORIGINAL: Protonic2020

Do one dare to ask where John Tiller himself is in the development team?

John is the programmer for the series, so any changes go to him and if approved are implemented by him. Actual scenario development is handled by the team over at WDS with David Freer at the helm.
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