[1.07.06] Unconnected Farm

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redrum68
Posts: 1698
Joined: Sun Nov 26, 2017 1:53 am

[1.07.06] Unconnected Farm

Post by redrum68 »

Probably shouldn't have planet generation create unconnected assets to start off the game (ideally also not assets outside 6 hex range of city as they will start causing admin strain):

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zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: [1.07.06] Unconnected Farm

Post by zgrssd »

I had a similar situation once, with a water mine being cut off.
I think the issues is that minor factions get to act once before your turn, so they can cut-off terrain (majors AI are afaik banned from expanding before you).
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