Japanese item production value when more than 0

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Cavalry Corp
Posts: 4308
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Japanese item production value when more than 0

Post by Cavalry Corp »

When say a production value for a tank or squad is set to more than 0 ... is that the min number that will be made or the new maximum?? So say 5 mean 5 or that will tried to be made per month but no more??
Evoken
Posts: 496
Joined: Wed Oct 23, 2019 1:51 pm

RE: Japanese item production value when more than 0

Post by Evoken »

Image
This is from my pbem , seems like Japan is still producing on demand. I wonder if those replacement rate squads are free or do they use manpower and HI ? Probably gotta setup an isolated test
Cavalry Corp
Posts: 4308
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Japanese item production value when more than 0

Post by Cavalry Corp »

OK so when you set a production value it does not matter - they build to waht is need in the grand OOB , seems a bit odd you cannot control some things to be scarce?
Cavalry Corp
Posts: 4308
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Japanese item production value when more than 0

Post by Cavalry Corp »

I was hoping for a definative as it may affect my mod.

If the value is less than 0 does it restrict production to just that number?


cav

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