Para drops in non-bases hexes

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Leandros
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RE: Para drops in non-bases hexes

Post by Leandros »

ORIGINAL: rustysi

As for the Chindits, their objective was harassment. They had no real objective, other than to disrupt. They went in in small groups, were supplied by air, and walked out, because there were not any real front lines.

You have just described what the game should enable you to do. Thank you!

Fred
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Leandros
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RE: Para drops in non-bases hexes

Post by Leandros »

ORIGINAL: Leandros


Exactly - that's life. That said, I believe there is a limitation on how many units you can split the paras into. To my knowledge you cannot split a battalion?

Fred

Oh, well, came to think of it one can load up only a few planes and send those off.

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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RangerJoe
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RE: Para drops in non-bases hexes

Post by RangerJoe »

Well, someone did a Scenario 2 remake and added a lot of small bases, including in Malaya. Those are just begging to be dropped in on. Day 1, paratroopers air lifted to Indochina. Day 2, paratroopers based in Indochina drop in on bases in Malaya to stop the Malaya Army units from retreating to Singapore while Mersing is invaded. [:D]
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GetAssista
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RE: Para drops in non-bases hexes

Post by GetAssista »

People complaining about reality vs game setting of paradrops should also complain about the absence of zillion smaller rear units meant to counter paradrops, diversions, sabotage and all that jazz. And then try to imagine playing that hog of a game... No, thank you
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rustysi
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RE: Para drops in non-bases hexes

Post by rustysi »

ORIGINAL: Leandros

ORIGINAL: rustysi

As for the Chindits, their objective was harassment. They had no real objective, other than to disrupt. They went in in small groups, were supplied by air, and walked out, because there were not any real front lines.

You have just described what the game should enable you to do. Thank you!

Fred

No, you are quoting me out of context...
In game terms, at 46 miles per hex, I don't think it really applies. You need a much smaller scale in order for their use not to be too effective.

If you don't include the rest, you miss my whole point. To drop a few men into a 46 mile wide expanse of jungle and expect them to have any control of the area is absurd.

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

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rustysi
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RE: Para drops in non-bases hexes

Post by rustysi »

To my knowledge you cannot split a battalion?

Someone did it in a mod.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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rustysi
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RE: Para drops in non-bases hexes

Post by rustysi »

ORIGINAL: GetAssista

People complaining about reality vs game setting of paradrops should also complain about the absence of zillion smaller rear units meant to counter paradrops, diversions, sabotage and all that jazz. And then try to imagine playing that hog of a game... No, thank you

Here, here...[:D]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
Ambassador
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RE: Para drops in non-bases hexes

Post by Ambassador »

ORIGINAL: rustysi
In game terms, at 46 miles per hex, I don't think it really applies. You need a much smaller scale in order for their use not to be too effective.

If you don't include the rest, you miss my whole point. To drop a few men into a 46 mile wide expanse of jungle and expect them to have any control of the area is absurd.
Even a battalion is pushing it. With a hex being close to 5.000 km2, every squad would have more than 100 km2 to hold...
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geofflambert
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RE: Para drops in non-bases hexes

Post by geofflambert »

ORIGINAL: Leandros


Exactly - that's life. That said, I believe there is a limitation on how many units you can split the paras into. To my knowledge you cannot split a battalion?

Fred

You don't need to split it that way. It only takes a hundred guys to block a rail line. Use a transport squadron that only has two planes (with foresight you can arrange such things using a few tricks) and only one day's worth of drop, then move on to the next target. There's no telling how many times you could do that with one regiment.

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geofflambert
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RE: Para drops in non-bases hexes

Post by geofflambert »

Heck, forget about just RRs, you could completely surround areas so no supplies get in overland at all. You could occupy every empty hex in India.

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