CMO v1.02 Update - Build 1147.17

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO v1.02 Update - Build 1147.17

Post by Dimitris »

Download: https://drive.google.com/file/d/1OvQGTW ... sp=sharing

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.17 release notes (changes from B1147.16)
------------------------------------------------------------------------

* FIXED: ABM DLZ calculations causing significant sim slowdown
* FIXED: #13587: ship is overloading munitions
* FIXED: #13668: UNREP message
* FIXED: #14379: Re-naming issue
* Tweak: [Lua] Added game mode and state to "Scenario" wrapper
* Tweak: Color code differences in Doctrine/ROE:
- The ROE label in RED means that the ROE differs to the next lower level. Example: a mission ROE option has a setting, but the child group ROE option differs.
- The ROE label in YELLOW means that the ROE differs to the next upper level. Example: a mission ROE option has a setting, but the parent side ROE option differs.
* FIXED: #14377: Ballistic missile battery fires all tubes when you only want it to fire one
* Tweak: MineLaying changes:
1. Don't drop mines until the first WP is reached rather than drop as soon as hits area.
2. Allow a path to be set from the first WP so a pattern of mines can be laid. No path results in the current random pathing.
* FIXED: #14314: "Log Element Lacking Summary" for Gods Eye View Event
* FIXED: #14329: No-Nav zone visible from the other side of the globe
* FIXED: #14332: AOR Target Subtype is "5025" in the Event Editor
* FIXED: #14365: If you clone a unit hosting aircraft using Shift+c you get reference error
* FIXED: #4355: ScenEnded trigger never fires
* FIXED: #14279: [Lua] Problems with the PatrolMission Table
* FIXED: VP_Scenario not always getting correct file name/path
* ADDED: #14341: Added UI buttons to quickly enable/disable all range indicators
* FIXED: #14354: Sprint & Drift doesnt work.
* FIXED: #14345: Contact Report and Contact wrapper typedescription field
* FIXED: Low-altitude cruise missiles released from high altitude dived too sharply in order to reach their cruise altitude
Parel803
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RE: CMO v1.02 Update - Build 1147.17

Post by Parel803 »

thank you for the work
with regards
DWReese
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RE: CMO v1.02 Update - Build 1147.17

Post by DWReese »

Thank you very much.

Doug
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eleos
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RE: CMO v1.02 Update - Build 1147.17

Post by eleos »

Good job Developers
Kostas
c3k
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RE: CMO v1.02 Update - Build 1147.17

Post by c3k »

Thank you!
Phobosdeimos71
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RE: CMO v1.02 Update - Build 1147.17

Post by Phobosdeimos71 »

Thank you Dev's

Scott
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michaelm75au
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RE: CMO v1.02 Update - Build 1147.17

Post by michaelm75au »

Note on Color code differences in ROE
The ROE label in RED means that the ROE differs to the next lower level. Example a mission ROE option has a setting, but the group ROE option differs.
The ROE label in YELLOW means that the ROE differs to the next upper level. Example a mission ROE option has a setting, but the side ROE option differs.
There may sometimes be conflicting values, but generally any ROE option setting that is not consistent will show a color. This should help with deciding why an aircraft won't refuel when you check at the unit or group level.
Michael
BDukes
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RE: CMO v1.02 Update - Build 1147.17

Post by BDukes »

Thanks Devs. Doubled back on my reported stuff and looks good. Slight issue with jiggling units during sprints but nothing play ending.

Mike
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KnightHawk75
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RE: CMO v1.02 Update - Build 1147.17

Post by KnightHawk75 »

Thanks for the update!
musurca
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RE: CMO v1.02 Update - Build 1147.17

Post by musurca »

Thank you! Great fixes and the new .GameMode field will be very useful for PBEM.
Twistedpretzel
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RE: CMO v1.02 Update - Build 1147.17

Post by Twistedpretzel »

* FIXED: ABM DLZ calculations causing significant sim slowdown

Just gave it a stress test with "Taiwan Blitz" and "Sinai Shootout 2022" and I have to say, using ballistic missiles is buttery smooth now! Thanks a ton!
pxl919092
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RE: CMO v1.02 Update - Build 1147.17

Post by pxl919092 »

Thanks a lot to the devs for the continual support of CMO! Bravo.

One minor corner case on ABM that still seem to be lingering in my favorite test case from Chain of War:
1. [multiple] DF-21/26 firing at a ship 1000/2000nm away is working fine now. interception is also fine (SM-3/6 tested)
2. putting a ballistic missile detection capable radar (I've tried #1600 Greenpine, #2624 Arrow 3) right below the flight path on an island (e.g. Hokkaido) at the half way point, and turn the radar on, the game would freeze before the ASBM get to fly over the radar. seems the detection calculation triggered something.

(sorry for directly posting here, but I was hoping the devs would see this while still fresh ;) )
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Blast33
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RE: CMO v1.02 Update - Build 1147.17

Post by Blast33 »

Gracias gentlemen!
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Gunner98
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RE: CMO v1.02 Update - Build 1147.17

Post by Gunner98 »

Thanks guys
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ETF
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RE: CMO v1.02 Update - Build 1147.17

Post by ETF »

SO for the STEAM version just place and run in the Common/Command-Modern Operations ............always afraid of STEAM lol

<edit> worked like charm :)
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magi
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RE: CMO v1.02 Update - Build 1147.17

Post by magi »

you are my favorite guys....
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