The distortion of truth (and how this leads to games of lower quality)

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Tristanjohn
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Post by Tristanjohn »

TIMJOT wrote:Mdiehl is absolutely correct, secureing the SRA should not be a cake walk. Frankly just matching the Japanese time table should be the best anyone could hope to do and that should be very hard. It took tremendous effort, impeccable timeing, and a little luck for the Japanese to accomplish what they did in the time they did it.
What is this? Are you taking showers with this guy now?

Of course the SRA is a virtual "cakewalk" for Japan. Of sorts at least. There's nothing there to oppose them to speak of! It must fall by default. The real question is how fast and how economically can this conquest be affected (in game terms) so as to allow the Japanese player to consolidate his position further both economically and strategically with regard to his geographical positioning in the Pacific.
If a player doesnt put the same amount of effort and into secureing the SRA then there should be good chance that the Allies can hold the Malaya Barrier.
Hold it with what?

As for planning: frankly I doubt many players will put the same time and effort into capture of the SRA as did Japanese planners. If they do not, and assuming the model's conceived correctly (and from Mogami's report with re to the need for good organizational planning prior to this move by the Japanese player in the game it would seem that it is, or headed in the right direction) then this will have to result in lost time and thus less ability for the Japanese player to expand into and adequately fortify the Central Pacific, as well as any lost time concerning his industrial base back in Japan (I assume all of that needs the resources of the SRA to even survive past 1941, let alone expand).

As it happened historically Japan proved incapable of achieving the latter goal of setting up a viable "perimeter defense" so called, which is why the Gilberts and Marshalls fell into the bag, and rather easily at that, once the United States had had a couple years to prepare its counterstrike.
Many people do not seem to realize the holding the Malaya Barrier had been made a priority in early 42 and consequently a significant amount of resources were in the pipeline heading that way when the SRA fell.
Are we talking about the Allies before the war or Japan in 1942 after Pearl Harbor?

This is crazy. The SRA was theoretically speaking gone in 1941 . . . as in poooff! . . . due to decisions of national policy made earlier in our country--indeed, a case might be made by logical extension that this area of the world was doomed to Japanese hegemony due to decisions taken at the conclusion World War I.

By the late 30's the only way to have forestalled Japan's excursion into the SRA was to have either bowed to its economic and political demands (and still Japan might have made the move--and I think that likely in the long run) or confronted Japan with superior force after it invaded China, and that was a commodity (force) which no one on the Allied side happened to have in that area of the globe. Indeed, America didn't possess real "power" in any form west of San Francisco other than the Pacific Fleet, which at that time was no match for the IJN in a straight fight of any description, meanwhile our AAF was "up in the air" and our Army was basically decimated; as for Great Britain, it had all it could do to contain Germany much less fight Japan, too. Besides, a military confrontation with Japan of any kind would have led to outright war with Japan then and there as the country was ruled by the Army and the Army was headed by incredible fanatics.

But even all that is absurd when one considers the political realities of the time: by the end of 1939 FDR had all he could do to figure a way to bring America into the war raging then already in Europe. It's true that polls had begun swung away from strict isolationist feelings vis-a-vis Japan at least by late 1940 or early 1941, but still there was that little item of having the military force to back up one's bluff in the international arena of global power politics, and America just didn't have that force on the table. The card America did have and did play was our country's international cachet to the extent that our country's potentiality for war, assuming a total war footing on our part down the road, was immense, and our industrial base extant, not to mention exports of war products and materiel to Japan, gave us some (little enough as it turned out) leverage with the real Japanese decision-makers, but that was about it. Until America decided to bring a bigger gun to the game than the bad guys had nothing we said was likely to move anyone very much--the Teddy Roosevelt "stick" didn't mean much in Axis circles anywhere, and least of all in the Empire called Japan.
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Post by Tristanjohn »

pasternakski wrote:Why is it I'm not surprised? I am merely saying that the measure of "victory" in a wargame is the degree to which you satisfied the "victory conditions," as built into the system by the designer. Any other criterion is nonsense.
I see. All gamers have to "add up the points afterward" to determine the "victor." And any other appreciation for or use of the wargame in question is "nonsense." To you at least it's nonsense.

Very good, Pasternakski! We need to get you on the playtest team, if you're not already there. Such a powerful mode of thought ought to stand the WitP project in good stead as it approaches release. :)
Then you miss the entire point of historical simulation gaming, and it is no surprise to me that you play abysmally.
Who said I play abysmally? Mogami? You?

As a matter of fact I think I've read that any number of times within the past days and weeks around here, have I not? Isn't this the preferred method du jour of The Clique to counter points I otherwise continue to make re the system and some of its more obvious flaws? I do think so.

Well, I see it's unlikely I'll to bring you round through the use of reason on anything. I do, however, entertain mild interest to see just how long it will be before you resort to your typical use of foul language. Learned any new nasty words lately? :)
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Post by madflava13 »

Last I checked, had MacArthur not been a moron, we had a sizeable air force at Clark Field, and there were pretty powerful surface forces in the region as well. Had ABDA trained together ever or even been led by a unified command, it's not out of the realm of possibility that we could have held the Malay Barrier.
Add in a coherent use of all the British, Dutch and Australian troops in the area, along with their air forces, and I can definitely see what exactly that Barrier could be held with... I'm not saying that it should hold, just that it's possible given a wiley Allied commander and a mistake or two by the Japanese player.

Now this presupposes 20/20 hindsight, but that is what we're playing with here, isn't it?

TJ, I hate to enter the fray, but whomever suggested you read some history books might have had a point.
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SRA

Post by mogami »

Hi, The SRA operation required the bulk of the Japanese transport fleet, Airforces (Army and Navy) and a major portion of the IJN to achive.
14th Army was always behind schedule and suffered higher then allowed for casualties. It required reinforements. 16th Army was largely ahead of schedule and the reason for the overall concluding of operation 51 days ahead of the prewar planning schedule.

Ground Combat Formations provided by the Navy were not otherwise employed and free to be used where ever Japan felt the need. The Army componets were mostly drawn from China/Korea/Manchuria and even the Imperial Guards. The Army did not possess many otherwise unemployed formations so further operations beyond the SRA are going to require using the same units again.
15th Army is unable to provide any and is much more likely to require more units in order to maintain the offensive. 1 (the 33rd) begins in central Indo-China and is several weeks (up to over a month) from combat.
This leaves only the 55th Division to march on Rangoon.

25th Army assigned to capture Malaya has the Imperial Guard Division marching down from the north after passing through Bangkok.
While the 5th and 18th Div making landings at Khota Bharu and Songkhia.
A fourth Division (56th) begins the war located in the Home Islands. Here is the first player impact on events in the SRA. If this unit is diverted to outside Malaya as it often is in PacWar 25th Army is s division light.

In Luskans AAR we find the 38th Division being used in operation in China after it captures Hong Kong. This division belongs to 16th Army. Now the SRA is 2 divisons light.

Located at Hanoi we find the 21st Division. Now I think Hanoi was still considered French Indo China even though it had Japanese formations located there. But the Japanese did not operate into China from here and the Chinese did not move south. Unless some rules are implanted the 21st Division will be unable to move to join the 14th Army in PI (now the SRA is 3 divisions light)

The Allies have in India and arriving there in the first 90 days of the war no less then 5 divisions and several armored Brigades and many arty units. There is no shortage of transport. It is entirely possible for the allied player to try to get them to at least Rangoon (opposed by a single division) The allies can on the face of it have 6 divisions worth of troops moving south from Rangoon by the end of Feb 42. (possibly earlier.)

These units could instead risk Japanese airpower and land in Malaya. Depending on how far the Japanese have advanced. They do not overwhelm the defenders if they are minus 1 division. Also the Japanese player seeing the weakness of the 15th Army could send the Imperial Guard division north. (now 25th Army is 2 divisions short)

No nothing in the SRA is automatic. The Japanese player will find he needs to keep the full commitment (and even reinforce it) to achive the same type results in regards to time and enemy loss inflicted. Trying to skim units for a rapid move in the South Pacific or other locations could have a dramatic impact on operations. If the Japanese player skims ground units he will also skim air and naval assets. I think you can see what I am getting at. 14th Army has a unit in the Home Islands. and another at Amami. (14th Army could be left with a single division and Bde to take PI with)
The temptation is there and the means ready at hand (3 of the out of theatre divisions have the transport used to move them to their SRA objectives in the same hex on Dec 7th this means they can move anywhere else instead.
The 21st and 38th Divisions require the player to send transport for them. (increasing the likelyhood the player will employ them where they are)
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Post by mdiehl »

My way of 'not making the SRA a cakewalk' for the Japanese in GGPW was to consolidate the measly leavings generally referred to as "Force Z," the Netherlands East Indies naval assets, the UK Singapore assets, and Asiatic Fleet in some location where it can't simply be erased by aerial bombardment. A well executed Allied resistence against the Japanese juggernaut was predicated on the attempt to inflict several Balikpapan style naval defeats on the Japanese with a basic goal of breaking even in re warship losses. To a certain degree, some land assets would be withdrawn from areas that are inevitably going to be isolated (Bataan, Singapore/Malaya) to more secure areas in the rear that are more defensible and less easy to isolate, logistically speaking. From that position one can sustain a war of attrition in the early going.

This sort of effort should be within the scope of the early war Allied player. I don't think the Allies had a realistic hope of actually stopping the Japanese conquest of the SRA unless, for some reason, the attack on PI is substantially delayed or simply cancelled. But of course, a Japanese player would have to be a little crazy to leave all that American stuff in his rear area, in addition to denying himself access to the PI resources.
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Didn't we have this conversation already?
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Post by pasternakski »

Tristanjohn wrote:I do, however, entertain mild interest to see just how long it will be before you resort to your typical use of foul language. Learned any new nasty words lately? :)
Yeah, I picked up some great stuff listenin' to yo momma in bed last night.
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Post by Tristanjohn »

madflava13 wrote:Last I checked, had MacArthur not been a moron, we had a sizeable air force at Clark Field, and there were pretty powerful surface forces in the region as well.
Look. Calling MacArthur a moron doesn't help anyone understand anything. It does indicate that you might not yourself understand very much about the history involved.

MacArthur was anything but a moron, but at the time of the Japanese attack (after Pearl Harbor) he was reportedly having a nervous breakdown of some kind up in his hotel penthouse suite in Manilla.

And he wasn't the only one!

Admiral Kimmel wasn't a moron, either, and actually did a creditable job of assessing and analyzing (according to the big picture) the situation immediately after the PH attack and organizing USN forces in the area and so on. Still, he did come up with at least one hare-brained scheme (and some might agrue two hare-brained schemes) in the wake of that mess, but even so it wasn't because his IQ ran around 50 but because he simply wasn't emotionally ready or professionally trained when it came right down to it to adapt any better to the situation.

For all intents and purposes the entire United States Navy on the scene of Savo Island acted like some collective of moronic thought, yet the forces involved were commanded by some of the best and bravest men that the Navy had and in spite of their disastrous performance they pretty much did the best they could or could have been reasonably expected to do given their miserable training, by-gone-era doctrine and complete lack of war experience.

So what's going on? Well, whatever's going on these men you would so casually dismiss as "morons" were nothing of the sort. Give the Japanese some credit.

As for Allied forces in the region: we did have a fairly large contingent of air assets at Clark Field but with everything else happening those assets were doomed if they stayed. Had they not been shot up on the ground at the start they'd have been shot out of the sky in the fullness of time by greater numbers of "superior" "Zeroes" and the like, or been withdrawn to some place of relative safety.

The Allies did not have sufficient surface assets in the area, not even counting British hulls, with no CV assets whatsoever, and as always training and doctine doomed any assets that stayed and fought.

While our submarine force working out of the Philippines looked good in theory in reality it was a paper tiger, and with timid to positively bad commanders and the worst torpedo ordnance this "force" proved to be just that in the little combat it managed to engage in.

The United States and British navies were both unprepared in the main, indifferently lead for the most part and totally outclassed in almost every aspect of modern naval-warfare theory in late 1941 and early 1942 by the Imperial Japanese Navy. It was a mismatch.
Had ABDA trained together ever or even been led by a unified command, it's not out of the realm of possibility that we could have held the Malay Barrier.
There was no chance of that. Zero. Nada. Nothing at all.
Add in a coherent use of all the British, Dutch and Australian troops in the area, along with their air forces, and I can definitely see what exactly that Barrier could be held with...
These troops were poorly trained for the most part, had lousy to mediocre equipment to work with and enjoyed no prospect of future supply save for a few submarine boats that might make it through the fast-closing ring of Japanese steel one day. On top of that they were unprepared when the attack eventually came with no better "plan" than to rendezvous somewhere around the PI and await events. This was unrealistic in the extreme but as events outstripped them it hardly mattered.
I'm not saying that it should hold, just that it's possible given a wiley Allied commander and a mistake or two by the Japanese player.
The mistake the Japanese would have make would be not to go ahead with their plans for occupation of the SRA in the first place. Because without the SRA the Japanese war machine was going to stop running in about six months. But once the Japanese pulled that trigger their ultimate victory in the region was on the cards. Any "success" the Allies might hope to enjoy would amount to no more than a hiccup from the Japanese point of view.
Now this presupposes 20/20 hindsight, but that is what we're playing with here, isn't it?

TJ, I hate to enter the fray, but whomever suggested you read some history books might have had a point.
Right. :)
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Post by Tristanjohn »

Mr.Frag wrote:Come on TJ,

First it was the air combat model.

Then it was the manual.

It followed with unrealistic naval task force use.

Now you are at the victory points???

Why don't you just delete it off your hard drive and be done with it.

Apart from making the point that you hate UV over and over again, would you care to EVER get to the point and clearly identify a single flaw that you are unhappy with that we could add to the suggestions/improvement lists instead of your whining about nothing.
I'm not "at" victory points. Were I you might more reasonably expect a thread started by me and devoted to that subject. Isn't that so?

I merely responded in passing to Pasternakski's reference to VPs with re to UV for the reason I didn't quite understand his thrust--he never actually completed his thought or made his point.

As I've stated I couldn't care less for VPs and never did care. As a rule I play to examine the system, and with the better systems I can become immersed to an extent in an effort to try and emulate real-life commanders and see if I can do as well or even improve on their performance. I also stop every now and then to smell the roses of history.

And I've never stated I hate UV. I've said I wanted to see WitP made something better. Can you not see the difference?
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Post by Mr.Frag »

And I've never stated I hate UV. I've said I wanted to see WitP made something better. Can you not see the difference?
No, it gets lost in all your insults and once again, I still wait for you to state a single thing that you actually find wrong in UV. I guess I'll be waiting for quite some time as you continue to duck whenever posts ask for you to list specific issues with the game...

Subjective drivel like the above post which says a lot about nothing is about 99% of your posts, with the remaining 1% being insults.

Try sticking to the facts at hand instead of wandering. Starting a new thread with a quote from another thread to divert folks from the simple fact that you had no answer to posts there and needed to move on does not accomplish anything.

Again I will repeat:
Apart from making the point that you hate UV over and over again, would you care to EVER get to the point and clearly identify a single flaw that you are unhappy with that we could add to the suggestions/improvement lists instead of your whining about nothing.
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Defense of PI

Post by mogami »

Hi, I'm not surprised the Japanese 14th Army had a hard time in PI.

Pacwar greatly under rated the defending units. There was a Marine Rgt and the Phillipine Division. The Phillipine Division was regular US Army division established in 1922 from existing Phillipine Scout Units. Phillipine Scouts were enlisted in the US Army and by law could be deployed outside PI in time of war.
(The Phillipine Army units could not) The PI division was full strength (it had a long waiting list of voluteers trying to join) It had seen active field service prior to WW2. It was armed like other US Army divisons of the period. Another PS (Phillipine Scout) Unit not attached to the Division but generally serving in the same locations was the 26th Cav Rgt. It conducted the last horse mounted cav charge in American Army history. The is always debate about allowing units in the SRA to redeploy to other locations. Although the PI div was allowed to move I doubt the US would have considered doing so if the Phillipines were under attack.

There were also several US Army tank rgts and US Army infantry rgts.
In Pacwar the Japanese often would use 2 Div and 1 Bde to capture PI. Land one in the south east and march from there to Manila and then to CLark Field.
Land the other div and the bde in the nw and arrive Clark Field in 3 weeks and the combined force move to Bataan in week four.

Now try this method in WITP and the Allied player will meet the Southern force around 4 days after it lands and complety destroy it and then still be back at Clark Field in time to knock the stuffing out of the other force. It is dangerous for the Japanese to be caught with less then two divisions in a hex. 14th Army has 4 divisions and 1 Bde assigned. I think a decent allied player can convince the Japanese of the need to use them all. If the Japanese player tries to skim units from 14th Army he may find he has lost several complete units.

In WITP you can split divisions. I predict there will be a crafty Japanese player who splits 2 divisions and tries to land at 6 different locations or save transports by shuttle landings (move in a Bde and then go fetch another. This requires 1/3 of the normal amount of transport but take 3 times as long. freeing up transports for other purposes. ) However in the amount of time it takes to bring in the next Bde the Allied player will have killed off the first one.

The point to this post is that while the PI can not be held against the normal 14th Army (or a player reinforced one) it can be held against a reduced 14th Army. And if the Japanese player first tries to take it cheap he is going to have to move units from elsewhere to do what he should have done in the first place. I don't know if it can be considered an improvement to be sitting on Rabaul in Mid Dec 1941 while in the PI he has lost a division or more.

It is possible for Japan to conduct operations beyond those conducted by the Japanese. It just is not as easy as PacWar lead people to believe. In Order to capture Rabaul in Dec 1941 the Japanese are going to have to make adjustments that will impact operations long after Dec 1941.
I've mentioned else where that 1 14th Army Divison (21st at Hanoi) needs transport. The 38th Div at Hong Kong (after it takes that place) also needs transport. So the Japanese player has to be arranging this while at the same time moving 6 Divisions and 2 Bde (14th, 16th, 25th Army) Then there are 3 Mixed Bdes at Saigon (I assign two of these to 17th Army on turn 1 but they require several weeks to arrive Truk) And a horde of SNLF units. And all the support units for all these armies. (Tank rgts, Arty units, HQ, Engineer, Aviation support)

Another real danger in the SRA is damage to the transport fleet. There has been much discusion of the size of this fleet. I divide it into 3 parts.
Supply/resource transport AK. They come in 2 sizes 3.5k and 7k
Fuel/oil Tankers They come in 2 sizes. 9k 16k (allies have monster 20.5k)
Troops AP they come in 3 sizes 1.5k 3k and 4.5k only the 1.5k are suited for opposed landings. A normal size Japanese division requires 16 of these to move. If you want to bring supply add 2 more. (And then use AK to bring in more supply after landing)
So it's the 1.5k that bear the brunt of the CD fire and air attacks. In order to maintain a valid threat against any allied base after the SRA is secure I would like to have 54x1.5 AP undamaged and moved to location for use. In 1 test of opening months I had over 100 Japanese transports (AP/Ak/Tk) damaged in first 60 days of war. And another 20-30 sunk. This was too many to accept in actual game. It was a result of insufficent CAP over TF's, poor ASW escort, CD btry fire in TF's without counterfire ships, and a limited number of encounters with surface TF's. If the Japanese player tries to conduct operations over to large an area he has to forfeit saftey. There are only enough A6M2 to provide CAP for a limited number of TF's on any one turn. I've found I can reduce the required number of CAP missions by keeping TF's in the same hex for as long as possible. The TF's move together and only diverge when they are close to target hexes. but still on certain days the Japanese will need more CAP missions then they have fighter groups. The allied player can make the Japanese player pay for this.
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Post by Tristanjohn »

Peter Weir wrote:Ok I'll bite TJ. What was going on was so realistic with naval units? Your argument here is that your use of ships was historical? How was that?

Well, as you've said you're reading (have almost finished?) Volume V of Morison how about if we turn that around and have you tell me what was and what was not of historical nature with regard to naval surface actions around Guadacanal as these happened in the Scenario #14 test?

Think of it as a kind of homework, Peter. :)

Really. You've the account before you and maps and track charts and whatnot to work with. This should all be apparent.
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Post by madflava13 »

TJ,
We may disagree on what to label him, but in my mind, any commander who has warning of the PH attack and still leaves his air force on the ground in convenient rows to be destroyed is a moron. Say whatever you want about his mental state or his successes later in the war, but I say his actions in the first 48 hours of the war border on criminal. He had a chance to meet the Japanese with Combat Air Patrols, with dispersed bombers, etc... Yet he did not. That's moronic to me.
I don't know where the discussion of Savo and PH commanders fits into this as I never mentioned any of those. I agree Kimmel didn't have all the info he needed, but again, I wasn't going there. Savo, again is a totally different story.

As for the land forces - of course there's great disparity in the training, etc., but many of the British/Australian units were veterans of conflict in Europe. I'm not the strongest on my Australian OOBs, but those weren't slack troops IIRC.

Finally, your mention of timid commanders at sea only bolsters my point. Had they trained together, some of those commanders might not have A. been in charge or B. been so timid. Hindsight (and WitP) allow us to see that and alter history. That's the point of playing, and that's why I think the Malayan Barrier can be held - not easily, of course - but in the occasional rare circumstance.
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Post by Nikademus »

newsflash. The entire 16th division + two small tank regiments got pushed out of Clark field after enjoying a string of successes including the 'capture' of Manila. They held out under many a counterattack but finally gave way to spirited deliberate attacks followed by shock attacks. It's combat assault value has been reduced by 1/2.

No........its not PacWar. Reinforcements are on the way from the northern pincer to address the situation. Some cakewalk.
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PI

Post by mogami »

Hi, I sent the 4th Divison on a flanking move to get behind Clark Field and it was wiped out. Those American and Filipino troops are tough when they have bullets.

The way the PI campaign works at present is the 48th Div and 65th Bde land up north. The 16th and 4th Division land in the south east. The northern force waits for the 21st div to arrive while the 2 southern divisions advance through Naga and take Manila. Then the Japanese wait for the North group to fight it's way to Clark Field. The entire herd then moves to Clark and fights a long series of bloodly battles. The Japanese have to pause from time to time and wait resupply/replacements and give their airforce time to work the Allies over.
Finally the allies are pushed back to Bataan and the Japanese again wait for supply and replacements, while the airforce pounds the Allies. Then once again the entire 14th Army moves onto Bataan and fights another long bloody series of battles with pauses to resupply/replace. Eventually the Allies units begin to crack. Up to the moment of surrender the Allies have been inflicting heavy casualties on 14th Army.
The entire effort can go out the window if the Japanese allow one of their formations to encounter strong allied forces. Lose 1 division and you'll have to wait for it to rebuild (thats if there is anything left. If it gets destroyed the Japanese will have to find a replacement unit before they can continue)
The Japanese will win in the end. They do it by running the allies out of supply and then as the allies lose combat effectivness the ratios increase in the Japanese favor. If the Japanese go too light and allow the allies to push them out of a base after the Japanese have moved supply there....well you can see where that leads. The Allied units are quite powerfull when fully supplied and operating together. If they could ever get the Japanese on the run they would destroy the entire 14th Army before Japan could send reinforcements.
If the Japanese conduct the campaign correctly there is no hope for the allied forces in the Phillipines. It's almost a mathamatical problem (Get out a slide rule and figure It takes this long to run this many allied units out of supply, then this many Japanese take this long to kill this many allied units out of supply
14th Army will be ready to detach units on **** (insert date)
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Post by Hornblower »

Not wishing to start a bash-Mac thread, but I'd have to agree with madflava13
on this one. If not moronic behavior, Mac is at least suspect. His chief of air operations for hours wanted permission, upon hearing of the PH attack, to send the b-17's to Formosa on a preemptive strike While the IJN betties and Neils were sacked in by fog. But was denied permission. It doesn't take a large leap of the imagination to think of how the Japanese timetable would have been effected had a good portion of there LBA's incurred damage. I would suggest J. Tolands (sp?) "But not in shame." Very good read on the first 6 months of the war.
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Post by TIMJOT »

[QUOTE=Chiteng]
----------------------------------
Except that of course your 'facts' ignore the greatest 'fact' of all.
The Japanese secured the SRA relativly quickly and with little loss.

You seem to feel that this event was 'peaked' at 'the best the Japs could have possibly done' I do NOT agree.
-----------------------------------




Yes Chiteng, I said it and I stand by it.

I said for game purposes that secureing the SRA by the historical timetable is about the best a player should "expect" to accomplish. It should NOT be the default. It doesnt mean a superb player shouldnt be able to do better. If However a player uses less forces or delays takeing it, and if the historical allied reinforcement oob is properly modeled, it should be exceedingly difficult for the Japanese player to be successful.

You will have to demonstrate to me just how they could have done much better with the resources they had at hand. Historically they completed the conquest well ahead there wildest dreams. The sole exception being the PI, which was partly do to underestimateing US resolve and partly do to a deliberate shift in emphasis in mid campaign.

Even a marginal better perfomance in Malaya could have made a huge difference. If Malaya/Singapore holds out just a few weeks longer, you then potentially have enough reinforcement in place to hold Singapore indefinitely and the DEI a heck of a lot longer.

I do agree that an early pull out of this area by the allies should have a corresponding penalty. Although I think Japan getting those resources that much earlier is probably penalty enough.
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mogami
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Air Power

Post by mogami »

Hi, One of the worst things a Allied player can do is remove the air units too soon. The air groups at Singapore can inflict a heavy price on the Japanese and tie down strong Japanese air groups. If you simply move them all to safety as soon as possible the Japanese are free to move where ever they want without CAP and can redeploy around 600 AC. By maintaining airgroups at Singapore you limit Japanese resupply which slows down progress on the ground. Japanese bomber and fighter groups have to continue trying to surpress Singapore (and that is not easy since it is a large well supplied base at start)
The allied airgroups at Singapore make a real difference in the speed of operations. Without them the Japanese can take months (yes months) off the time required to secure the SRA. Task Forces moving in the area require CAP and this limits the number the Japanese can have at sea at any one time. Without Allied bombers the Japanese can send smaller taskforces. They can use their surface ships to track down or chase away allied surface ships. Their bombers can switch to Naval attack. I've found the best method to employ allied groups is to keep them within 1 move of Singapore and as they are reduced in size move the depleted group to Singapore and combine it with another group. (Withdrawn groups return in 60-90 days at a rear base)
This uses pilots from the replacement pools but the allies are not hurting for pilots they run short of aircraft. By fighting and then withdrawing you keep pilots that have been in combat (they return with the group when it reforms)
And you keep introducing new but trained pilots to the game who are then able to gain experience as well. The exceptions to the withdraw rule are the Dutch. With them I disband units as they get weak. (this keeps the pilots on map)
Dutch units of types that are reduced to only one group are withdrawn to Southern bases (Timor) and from there to Australia. So they fight almost to the last man (down to the last group) These airgroups will be used to defend Northern Australia while new Australian/American airgroups are formed and trained and redeployed. There will always be a use for them. (There were Dutch airgroups in service the entire war. As well as Dutch naval units.) I don't withdraw Dutch Land units (sets a bad example to the natives)


(what do you think the response an American would have given in 1942 if you suggested one day a Japanese National would play for the New York Yankees?)
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I'm not retreating, I'm attacking in a different direction!
TIMJOT
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Post by TIMJOT »

QUOTE=Tristanjohn]
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What is this? Are you taking showers with this guy now?
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I thought you "NEVER" made unsolicited durogatory remarks? Frankly I find it remarkable that a "man" of your supposed years has seemingly manage to elude maturity.




(quote)
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Of course the SRA is a virtual "cakewalk" for Japan. Of sorts at least. There's nothing there to oppose them to speak of! It must fall by default. The real question is how fast and how economically can this conquest be affected (in game terms) so as to allow the Japanese player to consolidate his position further both economically and strategically with regard to his geographical positioning in the Pacific.
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Your over reliance on Morrison is showing. As his "Riseing Sun" volume only gives cursary attention to the SRA campaign. Which apparently explains your paper thin knowlegde on this subject.




(Quote)
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Hold it with what?
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Lets see............

6th Australian Div (vetran)
7th Australian Div (vetran)
18 British Div
7th Amored Bgd. (vetran)

RAF No 225 Bomber Group (4 squadrons)
RAF No 225 Fighter Group (3 squadrons)

USAAF 19th Hvy.Bombardment Group (3 squadrons)
USAAF 7th Hvy. Bombardement Group (3 Squadrons)
USAAF 27 Lt. Bombardment Group (3 Squadrons)
USAAF 22nd Med. Bombardment Group (3 Squadrons)
USAAF 33rd Med. Bombardment Group (3 Squadrons)

USAAF 24 Prov.Pursuit Gp. (3 Squadrons)
USAAF 35th Pursuit Gp. (3 Squadrons)
USAAF 49th Pursuit Gp. (3 Squadrons)

US Army 26th FA Bgd. (4 Bns.)
US 41st NG Division

The US army alone had in the pipeline heading to Java 160 Hvy Bombers, 114 Medium Bombers, 480 fighters and the corresponding ground echelons needed. Due by the end of March.




(quote)
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This is crazy. The SRA was theoretically speaking gone in 1941 . . . as in poooff! . . .
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Not if, as I clearly stated, if they had delayed or commited less resources and effort in there capture. If you compare the Japanese planed schedule of conquest with the Allied plan schedule of reinforcement for ABDA, you will might understand my point.
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Tristanjohn
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Post by Tristanjohn »

Hornblower wrote:Not wishing to start a bash-Mac thread, but I'd have to agree with madflava13
on this one. If not moronic behavior, Mac is at least suspect. His chief of air operations for hours wanted permission, upon hearing of the PH attack, to send the b-17's to Formosa on a preemptive strike While the IJN betties and Neils were sacked in by fog. But was denied permission. It doesn't take a large leap of the imagination to think of how the Japanese timetable would have been effected had a good portion of there LBA's incurred damage. I would suggest J. Tolands (sp?) "But not in shame." Very good read on the first 6 months of the war.
To be truthful I only wanted to play devil's advocate there in order to make another point, Hornblower. (That's one of my all-time favorite surnames, by the way. C.S. Forrester's Hornblower saga was my first "serious read" when I was small.) I'm no "fan" of MacArthur, far from it in fact. I think "Dugout Doug" was the perfect moniker for that guy. :)

In any event. MacArthur was somewhat high strung and apparently megalomaniac, possibly a manic-depressive psychotic or close to that state. Whatever his issues he was going through the manifestation of something bad when the turds hit the fan and it cost the Allies in the PI. Still, we could never have held that position in 1941-42, we just didn't have the wherewithal to support it then, or even "get to it" much less keep it in operation in the face of the force Japan had ready to to go.
Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant
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Post by Mike Scholl »

Mogami wrote:Hi, I sent the 4th Divison on a flanking move to get behind Clark Field and it was wiped out. Those American and Filipino troops are tough when they have bullets.
I'm curious, Mogami. Just what units and in what strengths does the game show
the US/Phillippines forces at the beginning of the war? While the Garrison did
have the equivalent of perhaps 1 and 2/3rd's divisions of "Regulars", the rest
of the units were the newly raised, under-trained, under-equipped, and under-
strength "Phillippines Militia Army". A force with limited defensive, and virtually
no offensive capability. How has 2by3 chosen to show this force in the game.

While I'm generally on record as worrying that the Allies get "short-changed" in
the early war in most games, this sounds like the reverse may be the case.
The results you are describing (Whole Japanese Divisions being wiped out) seem
to fall more in the heading of "MacArthur's wet dreams" than anything historically
possible. Can you provide further detail?
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