1.07.07b private economy AI building large farms unneccessarily

Moderator: Vic

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shabowie
Posts: 41
Joined: Fri Feb 12, 2021 4:54 pm

1.07.07b private economy AI building large farms unneccessarily

Post by shabowie »

It's pulling pops out of private QOL production and causing them to be mothballed in at at least 2 cities out of 4 in a game I currently have.

I have 2 larger healthier cities with a 3rd city in between which is bleeding as much as 6k population a turn that is building a second private farm facility. I also have a smaller zone I conquered nearby which is building a second private farm for no apparent reason.

I'm noticing this after doing a 20 turn rewind on my saves to figure out where I went wrong when it happened in more of my cities at once.

My state has large agridomes that run large food surpluses and share food is enabled so I don't know where else to look for what the private economy officially "needs" but something is off.

I can BARELY keep a population dispersion from my Capital Zone by building up the state run QOL facilities, all the private ones are mothballed.
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newageofpower
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RE: 1.07.07b private economy AI building large farms unneccessarily

Post by newageofpower »

Upload save file to some place like google drive and link here. Or email it to Vic.
shabowie
Posts: 41
Joined: Fri Feb 12, 2021 4:54 pm

RE: 1.07.07b private economy AI building large farms unneccessarily

Post by shabowie »

I emailed him, guess we will see what he thinks. Wish they would just let us upload saves to the forum so other players could take a look at this save and give advice if it turns out to not be a bug.
Nagabaron
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Joined: Sat Jan 16, 2021 1:21 pm

RE: 1.07.07b private economy AI building large farms unneccessarily

Post by Nagabaron »

No it is a bug 100%. I think it's this version of the beta I'm not sure but they're building Agri-Domes crazily. They even expanded to build a new city to churn out more.
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newageofpower
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RE: 1.07.07b private economy AI building large farms unneccessarily

Post by newageofpower »

In this version of the beta, I'm not getting Private Farm spam, but the AI majors are building lots of public agridomes...
shabowie
Posts: 41
Joined: Fri Feb 12, 2021 4:54 pm

RE: 1.07.07b private economy AI building large farms unneccessarily

Post by shabowie »

I noticed that too with the agridomes. The game I’m talking about I took two majors out already and they both had more than one agridome operation going. One of them had a really big one close to the front I took really early in the war which I think caused them to implode from lack of food. Why would the AI select a site for an agridome way out away from their city?
shabowie
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Joined: Fri Feb 12, 2021 4:54 pm

RE: 1.07.07b private economy AI building large farms unneccessarily

Post by shabowie »

Just realized I didn’t grab the B update it was just .07 I observed this stuff on.
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newageofpower
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RE: 1.07.07b private economy AI building large farms unneccessarily

Post by newageofpower »

What a genius [;)]
shabowie
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Joined: Fri Feb 12, 2021 4:54 pm

RE: 1.07.07b private economy AI building large farms unneccessarily

Post by shabowie »

still .07 changelog is what said the private farm thing is fixed, not sure it is.
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Vic
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RE: 1.07.07b private economy AI building large farms unneccessarily

Post by Vic »

Interesting save file. Thanks a lot.
I think one my recent speed improvements (cacheing of calculations involved) caused some glitches.
Will be fixed for upcoming 1.08 open beta.
best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
shabowie
Posts: 41
Joined: Fri Feb 12, 2021 4:54 pm

RE: 1.07.07b private economy AI building large farms unneccessarily

Post by shabowie »

Thanks Vic.

I was able to keep playing this save just fine with some major adjustments to stop the population bleeding.

I still have many mothballed private QOL facilities in my capital zone. Its kinda odd. Not sure if you looked at that on the save.
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