Difference wirh Wip AE

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

Moderator: AlvaroSousa

soloje_ssl
Posts: 23
Joined: Sun Apr 15, 2007 11:09 am

Difference wirh Wip AE

Post by soloje_ssl »

Hello which differencies is planed in comparison withWip AE?, wip seems to be already well full of details and features.I don't know war plan game.
User avatar
ncc1701e
Posts: 10721
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: Difference wirh Wip AE

Post by ncc1701e »

Simpler but not simplistic.

And guess what, you will have the possibility to finish several games on both sides while with WITP-AE, you will have finish ONE game in the same amount of time.
It depends on what you are looking for.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Aurelian
Posts: 4073
Joined: Mon Feb 26, 2007 2:08 pm

RE: Difference wirh Wip AE

Post by Aurelian »

It's to WiTP-AE as Warplan is to WiTW/WiTE
Building a new PC.
governato
Posts: 1364
Joined: Fri May 06, 2011 4:35 pm
Location: Seattle, WA

RE: Difference wirh Wip AE

Post by governato »

ORIGINAL: Aurelian

It's to WiTP-AE as Warplan is to WiTW/WiTE

What I like of Warplan is that it gives you a small(ish/er) amount of micro managing that actually makes sense from a 5 star general perspective, while WITE gave you the option for a lot micromanaging that had very little effect overall and was also open to abuse one one had figured out to max/min every feature.
jtfuoco
Posts: 1
Joined: Sat Jan 09, 2021 2:18 pm

RE: Difference wirh Wip AE

Post by jtfuoco »

so basically its game made for the modern gamer. I will stick with WiTP-AE
soloje_ssl
Posts: 23
Joined: Sun Apr 15, 2007 11:09 am

RE: Difference wirh Wip AE

Post by soloje_ssl »

I played WIP, by email more 4 years long game, I'm playing WIP AE today, as allied, probably long period too except If I lost soon according to the point level rule, thats possible ;(.
But I was curious about this game and the interest to play it in place of WIP AE , one day .
User avatar
stjeand
Posts: 2669
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

RE: Difference wirh Wip AE

Post by stjeand »


I would completely disagree with that. I am not a modern gamer and to me Warplan is in the sweet spot for games I have played and like to play.

Warplan is exactly like the board games I loved playing 30 years ago...War in the Europe buy SPI (1976).
Not sure if you ever played that, depends on your age I guess.
But to me this is very much like that is scope.

NOW I am assuming Warplan Pacific will be like Warplan Europe.

I LOVE the idea of WITP-AE and really want to play it but in watching and listening to other players...I don't like the idea that it will take 3 years at least to play a game, but I love the idea of it being that detailed.
BUT I would rather have combat be simultaneous that stack picked. That is much more interesting as each side gives orders and you see the outcome like WITP-AE.

Most pushed modern war games are to high level for me to enjoy...more Axis and Allies type games. Those are great for an evening.

You want to play a game that takes a day...Axis and Allies
You want to play a game that takes a year...Warplan (not against the computer but a human)
You want to play a game that takes 4 years...WITP-AE.

When I retire hopefully I can be playing WITP-AE and live through a game.
User avatar
Bamilus
Posts: 979
Joined: Fri Apr 30, 2010 3:01 pm
Location: The Old Northwest

RE: Difference wirh Wip AE

Post by Bamilus »

ORIGINAL: jtfuoco

so basically its game made for the modern gamer. I will stick with WiTP-AE

Or, it's a game made for people that have jobs and lives and can't devote dozens of hours a week for several years just to complete one single game of WITP AE. The game isn't simplistic at all, it's just not to the level of WITP AE which is essentially a full time job in a game.
Paradox Interactive Forum Refugee
User avatar
FirstPappy
Posts: 725
Joined: Tue Sep 12, 2000 8:00 am
Location: NY, USA

RE: Difference wirh Wip AE

Post by FirstPappy »

ORIGINAL: Bamilus
ORIGINAL: jtfuoco

so basically its game made for the modern gamer. I will stick with WiTP-AE

Or, it's a game made for people that have jobs and lives and can't devote dozens of hours a week for several years just to complete one single game of WITP AE. The game isn't simplistic at all, it's just not to the level of WITP AE which is essentially a full time job in a game.

And also for those who would like to complete at least one game before they leave this earth. [;)]
Windows 10 Home 64
AMD Ryzen 7 3700x 3.70Ghz Processor
32 GB Ram
Nvidia GEFORCE GTX1080 w/8 GB
LG 32GK850F 2560x1440
User avatar
AlvaroSousa
Posts: 12051
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Difference wirh Wip AE

Post by AlvaroSousa »

WarPlan Europe is 156 turns. If you play 2 turns a day via PBEM which say takes 30m being really detailed you are looking at 78 total hours of play which would take you ~2.5 months.
WarPlan Pacific is ~98 turns. If you play 2 turns a day via PBEM which say takes 30m being really detailed you are looking at 49 total hours of play which would take you ~1.6 months.

I can do my turns in 20m. Other players take 30m.

But worst case scenario averaging 1 turn a day you are looking at 5 months for WPE and 3.2m for WPP.

In the year WarPlan Europe has been out I have played 4 sets of mirror games with Hadros in 2020.

So hopefully that gives you an idea of how long it takes.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Difference wirh Wip AE

Post by Redmarkus5 »

ORIGINAL: Bamilus
ORIGINAL: jtfuoco

so basically its game made for the modern gamer. I will stick with WiTP-AE

Or, it's a game made for people that have jobs and lives and can't devote dozens of hours a week for several years just to complete one single game of WITP AE. The game isn't simplistic at all, it's just not to the level of WITP AE which is essentially a full time job in a game.
+1
I'm an old gamer (60+ years) and WarPlan is much closer to old style wargames than WitP AE. I own and play both.
END
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
sol_invictus
Posts: 1959
Joined: Tue Oct 02, 2001 8:00 am
Location: Kentucky

RE: Difference wirh Wip AE

Post by sol_invictus »

Personally I could stand to play a game that takes over a year to complete though that is not my preference. The difficulty is finding another person who is willing to devote that much time to a single game. I think Warplan has hit the sweet spot for the vast majority of gamer's wishing to pbem.
"The fruit of too much liberty is slavery", Cicero
User avatar
scout1
Posts: 3104
Joined: Mon Aug 23, 2004 11:26 pm
Location: South Bend, In

RE: Difference wirh Wip AE

Post by scout1 »

ORIGINAL: soloje_ssl

Hello which differencies is planed in comparison withWip AE?, wip seems to be already well full of details and features.I don't know war plan game.

WitP AE covers the entire Pacific Theatre (with China & India/Indian Ocean) in 1 day, 2 day or 3 day turns, my preference was 2 day turns but I think a majority of the players opt for 1 day turns. Individual ships, air at the squadron level, land units down to the brigade level (I think) for combat units, along various support type units ... Hence, thousands of units to deal with .....

Yes this game takes years to complete ... I finished two going into 1945 and 1946 and each was 3+ years .... I liked the detail, but it can be overwhelming .... Gave it up until early this year thinking I could make a go of it, but fooled myself as I couldn't put in the time needed.

User avatar
Steely Glint
Posts: 594
Joined: Tue Sep 23, 2003 6:36 pm

RE: Difference wirh Wip AE

Post by Steely Glint »

I finished a game of WITP-AE in two years. It's not that bad if you don't micromanage. God only knows how long it would have taken me if I had.

Yes, it was worth it.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
User avatar
Steely Glint
Posts: 594
Joined: Tue Sep 23, 2003 6:36 pm

RE: Difference wirh Wip AE

Post by Steely Glint »

I liked WarPlan. I'll be buying WarPlan Pacific.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
User avatar
warspite1
Posts: 42129
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Difference wirh Wip AE

Post by warspite1 »

The blurb states:

The naval scale is 1 capital ship + support ships.

What does that mean exactly? Are there cruiser squadrons and destroyer flotillas or are all naval counters centred on a capital ship. I don't really know what 'support ships' means in this context.

Thanks
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
AlvaroSousa
Posts: 12051
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Difference wirh Wip AE

Post by AlvaroSousa »

There are...

CV, CVL, BB naval groups. Each has one of that capital ships + escorts like light cruisers and destroyers.

CA groups are 3-5 heavy cruisers + destroyers
DD groups are a mix of light cruisers and destroyers
PC groups are coastal ships. PT boats, gun boats.

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
warspite1
Posts: 42129
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Difference wirh Wip AE

Post by warspite1 »

ORIGINAL: AlvaroSousa

There are...

CV, CVL, BB naval groups. Each has one of that capital ships + escorts like light cruisers and destroyers.

CA groups are 3-5 heavy cruisers + destroyers
DD groups are a mix of light cruisers and destroyers
PC groups are coastal ships. PT boats, gun boats.

warspite1

Thank-you for the response. Its a shame the ships are not individual, but I think there is enough here for me to press the 'purchase' button when this is released. Looking forward to it.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
AlvaroSousa
Posts: 12051
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Difference wirh Wip AE

Post by AlvaroSousa »

It will have enough naval units to have a lot of fun and give good action. I look at the user experience a lot when designing games.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
Rising-Sun
Posts: 2209
Joined: Thu Nov 05, 2009 10:27 am
Location: Clifton Park, NY
Contact:

RE: Difference wirh Wip AE

Post by Rising-Sun »

For those not really sure, just watching some videos on youtube and get the feel of it. But the only thing i didnt like, got one unit or counter per hex and each hex is pretty big and plenty of room for more units.

And the turn duration is like two weeks i believe.

So i will pass on this one, looking for something more realistic.
Image
Post Reply

Return to “Warplan Pacific”