Difference wirh Wip AE
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Difference wirh Wip AE
Hello which differencies is planed in comparison withWip AE?, wip seems to be already well full of details and features.I don't know war plan game.
RE: Difference wirh Wip AE
Simpler but not simplistic.
And guess what, you will have the possibility to finish several games on both sides while with WITP-AE, you will have finish ONE game in the same amount of time.
It depends on what you are looking for.
And guess what, you will have the possibility to finish several games on both sides while with WITP-AE, you will have finish ONE game in the same amount of time.
It depends on what you are looking for.
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RE: Difference wirh Wip AE
ORIGINAL: Aurelian
It's to WiTP-AE as Warplan is to WiTW/WiTE
What I like of Warplan is that it gives you a small(ish/er) amount of micro managing that actually makes sense from a 5 star general perspective, while WITE gave you the option for a lot micromanaging that had very little effect overall and was also open to abuse one one had figured out to max/min every feature.
RE: Difference wirh Wip AE
so basically its game made for the modern gamer. I will stick with WiTP-AE
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RE: Difference wirh Wip AE
I played WIP, by email more 4 years long game, I'm playing WIP AE today, as allied, probably long period too except If I lost soon according to the point level rule, thats possible ;(.
But I was curious about this game and the interest to play it in place of WIP AE , one day .
But I was curious about this game and the interest to play it in place of WIP AE , one day .
RE: Difference wirh Wip AE
I would completely disagree with that. I am not a modern gamer and to me Warplan is in the sweet spot for games I have played and like to play.
Warplan is exactly like the board games I loved playing 30 years ago...War in the Europe buy SPI (1976).
Not sure if you ever played that, depends on your age I guess.
But to me this is very much like that is scope.
NOW I am assuming Warplan Pacific will be like Warplan Europe.
I LOVE the idea of WITP-AE and really want to play it but in watching and listening to other players...I don't like the idea that it will take 3 years at least to play a game, but I love the idea of it being that detailed.
BUT I would rather have combat be simultaneous that stack picked. That is much more interesting as each side gives orders and you see the outcome like WITP-AE.
Most pushed modern war games are to high level for me to enjoy...more Axis and Allies type games. Those are great for an evening.
You want to play a game that takes a day...Axis and Allies
You want to play a game that takes a year...Warplan (not against the computer but a human)
You want to play a game that takes 4 years...WITP-AE.
When I retire hopefully I can be playing WITP-AE and live through a game.
RE: Difference wirh Wip AE
ORIGINAL: jtfuoco
so basically its game made for the modern gamer. I will stick with WiTP-AE
Or, it's a game made for people that have jobs and lives and can't devote dozens of hours a week for several years just to complete one single game of WITP AE. The game isn't simplistic at all, it's just not to the level of WITP AE which is essentially a full time job in a game.
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RE: Difference wirh Wip AE
ORIGINAL: Bamilus
ORIGINAL: jtfuoco
so basically its game made for the modern gamer. I will stick with WiTP-AE
Or, it's a game made for people that have jobs and lives and can't devote dozens of hours a week for several years just to complete one single game of WITP AE. The game isn't simplistic at all, it's just not to the level of WITP AE which is essentially a full time job in a game.
And also for those who would like to complete at least one game before they leave this earth. [;)]
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RE: Difference wirh Wip AE
WarPlan Europe is 156 turns. If you play 2 turns a day via PBEM which say takes 30m being really detailed you are looking at 78 total hours of play which would take you ~2.5 months.
WarPlan Pacific is ~98 turns. If you play 2 turns a day via PBEM which say takes 30m being really detailed you are looking at 49 total hours of play which would take you ~1.6 months.
I can do my turns in 20m. Other players take 30m.
But worst case scenario averaging 1 turn a day you are looking at 5 months for WPE and 3.2m for WPP.
In the year WarPlan Europe has been out I have played 4 sets of mirror games with Hadros in 2020.
So hopefully that gives you an idea of how long it takes.
WarPlan Pacific is ~98 turns. If you play 2 turns a day via PBEM which say takes 30m being really detailed you are looking at 49 total hours of play which would take you ~1.6 months.
I can do my turns in 20m. Other players take 30m.
But worst case scenario averaging 1 turn a day you are looking at 5 months for WPE and 3.2m for WPP.
In the year WarPlan Europe has been out I have played 4 sets of mirror games with Hadros in 2020.
So hopefully that gives you an idea of how long it takes.
Creator Kraken Studios
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- WarPlan
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RE: Difference wirh Wip AE
+1ORIGINAL: Bamilus
ORIGINAL: jtfuoco
so basically its game made for the modern gamer. I will stick with WiTP-AE
Or, it's a game made for people that have jobs and lives and can't devote dozens of hours a week for several years just to complete one single game of WITP AE. The game isn't simplistic at all, it's just not to the level of WITP AE which is essentially a full time job in a game.
I'm an old gamer (60+ years) and WarPlan is much closer to old style wargames than WitP AE. I own and play both.
END
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RE: Difference wirh Wip AE
Personally I could stand to play a game that takes over a year to complete though that is not my preference. The difficulty is finding another person who is willing to devote that much time to a single game. I think Warplan has hit the sweet spot for the vast majority of gamer's wishing to pbem.
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RE: Difference wirh Wip AE
ORIGINAL: soloje_ssl
Hello which differencies is planed in comparison withWip AE?, wip seems to be already well full of details and features.I don't know war plan game.
WitP AE covers the entire Pacific Theatre (with China & India/Indian Ocean) in 1 day, 2 day or 3 day turns, my preference was 2 day turns but I think a majority of the players opt for 1 day turns. Individual ships, air at the squadron level, land units down to the brigade level (I think) for combat units, along various support type units ... Hence, thousands of units to deal with .....
Yes this game takes years to complete ... I finished two going into 1945 and 1946 and each was 3+ years .... I liked the detail, but it can be overwhelming .... Gave it up until early this year thinking I could make a go of it, but fooled myself as I couldn't put in the time needed.
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RE: Difference wirh Wip AE
I finished a game of WITP-AE in two years. It's not that bad if you don't micromanage. God only knows how long it would have taken me if I had.
Yes, it was worth it.
Yes, it was worth it.
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RE: Difference wirh Wip AE
I liked WarPlan. I'll be buying WarPlan Pacific.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
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RE: Difference wirh Wip AE
The blurb states:
The naval scale is 1 capital ship + support ships.
What does that mean exactly? Are there cruiser squadrons and destroyer flotillas or are all naval counters centred on a capital ship. I don't really know what 'support ships' means in this context.
Thanks
The naval scale is 1 capital ship + support ships.
What does that mean exactly? Are there cruiser squadrons and destroyer flotillas or are all naval counters centred on a capital ship. I don't really know what 'support ships' means in this context.
Thanks
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RE: Difference wirh Wip AE
There are...
CV, CVL, BB naval groups. Each has one of that capital ships + escorts like light cruisers and destroyers.
CA groups are 3-5 heavy cruisers + destroyers
DD groups are a mix of light cruisers and destroyers
PC groups are coastal ships. PT boats, gun boats.
CV, CVL, BB naval groups. Each has one of that capital ships + escorts like light cruisers and destroyers.
CA groups are 3-5 heavy cruisers + destroyers
DD groups are a mix of light cruisers and destroyers
PC groups are coastal ships. PT boats, gun boats.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Difference wirh Wip AE
warspite1ORIGINAL: AlvaroSousa
There are...
CV, CVL, BB naval groups. Each has one of that capital ships + escorts like light cruisers and destroyers.
CA groups are 3-5 heavy cruisers + destroyers
DD groups are a mix of light cruisers and destroyers
PC groups are coastal ships. PT boats, gun boats.
Thank-you for the response. Its a shame the ships are not individual, but I think there is enough here for me to press the 'purchase' button when this is released. Looking forward to it.
Now Maitland, now's your time!
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RE: Difference wirh Wip AE
It will have enough naval units to have a lot of fun and give good action. I look at the user experience a lot when designing games.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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RE: Difference wirh Wip AE
For those not really sure, just watching some videos on youtube and get the feel of it. But the only thing i didnt like, got one unit or counter per hex and each hex is pretty big and plenty of room for more units.
And the turn duration is like two weeks i believe.
So i will pass on this one, looking for something more realistic.
And the turn duration is like two weeks i believe.
So i will pass on this one, looking for something more realistic.
