1940 Battle of Pindus

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cathar1244
Posts: 1262
Joined: Sat Sep 05, 2009 2:16 am

RE: 1940 Battle of Pindus Scenario

Post by cathar1244 »

Hi RB,

Yeah, the multiple event structure is definitely needed.

To walk this dog one step further (I'm trying to under the mechanics of how this works), assume:

Force 1 takes the objective -- victory points added to Force 1. Event enabled in case Force 2 re-takes the objective.

Force 2 takes the objective -- victory points subtracted from Force 1. Is the event in case Force 1 takes the objective again (and get the victory points), enabled again?

I've programmed before, but something about the logic functioning in the events engine is evading me.

Cheers
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rhinobones
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RE: 1940 Battle of Pindus Scenario

Post by rhinobones »

ORIGINAL: cathar1244

. . . something about the logic functioning in the events engine is evading me.

Its a mystery to me too. Good thing there are some Event Wizards around to help us rookies.

Regards
Colin Wright:
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Telumar
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Joined: Tue Jan 03, 2006 12:43 am

RE: 1940 Battle of Pindus Scenario

Post by Telumar »

ORIGINAL: rhinobones

ORIGINAL: cathar1244

. . . something about the logic functioning in the events engine is evading me.

Its a mystery to me too. Good thing there are some Event Wizards around to help us rookies.

Regards

A good part of the wizardry has to do with try and error. You may want to create sandbox scenarios for testing certain event sequences.
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sPzAbt653
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RE: 1940 Battle of Pindus Scenario

Post by sPzAbt653 »

Is the event in case Force 1 takes the objective again (and get the victory points), enabled again?
Well yes, if you want the Events to always be Active, thereby triggering Events every time possession changes. Not all Events have to re-enabled, because some do stay Active. For examples see the doc's that Telu referenced above [:)]
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