The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

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ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

SO39 Axis End of Turn Instructions PART 1
Place both pact markers to defense
Prelim Production (or Final)
Italy: No change should be 3 BP
Japan: (TR) Oil from Tarakan change default to Save to Canton
(TR) Oil from Balikpapan change default to Save to Tokyo
(TR) Oil from United States change default to Save to Yokohama
Should be 9 BP
GER: Set Austrian, German & 2 USSR oil to Save in Berlin, will idle 1 FACT using 23 for 15 BP

Stay at Sea
All Axis only CP Stay at Sea
Return to Base
Italy; CA Duca D'Aosta & CA Eugenio to Asmara
Trn to La Spezia
Japan; CA Nachi to Truk
2 x Trn to Fukuoka
GER: 2 X CA to Kiel, NAV to Amsterdam, LND3 to 49, 33, FTR3 to 50, 33, FTR2 to Kiel

Use Oil
Italy; 0.3 needed re org all
Japan; 1.3 needed re org all use Kobe saved oil
GER Reorg all for 3.25 Oil, Using saved Oil in Munich and the oil in Austria and Germany. This should leave net result of 4 saved oil, 3 in Berlin 1 in Konigsberg
Breakdown
Axis none
ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

SO39 Axis EOT Continued

Prod Plan Final
Germany; 15BP, 4 oil saved
Italy; 3BP, 1 saved oil
Japan; 9BP, 6 saved oil

Production
Germany; HQA, 2 x Pilots, 1 x FTR3 (+3 CBV)
Italy; Nav3
Japan; Terr, Mech, CVP(0), Nav Construction CV Shokaku (+ Nanking CBV)
ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

In addition to above builds Axis would also build all available CVB units.

This is pending a resolution of the current issue, wether we have a fix or turn this optional off all together.
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Also the Axis would prefer to have the file to place their own reinforcements.
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

ORIGINAL: ssiviour

In addition to above builds Axis would also build all available CVB units.

This is pending a resolution of the current issue, wether we have a fix or turn this optional off all together.
We can not turn off this option (force pool options can not be changed after the game has begun. We can either ignore the CBV units and play as the option is not in play. thus never build any of them. Or we can perhaps ask for help to edit the game so that the faulty units are moved to the right place.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

ORIGINAL: ssiviour

Also the Axis would prefer to have the file to place their own reinforcements.
In ages past there were some bugs that could appear when reloading end of turn saves. Therefore I preferred to do the entire end of turn In one go. The most of them might have been solved. But I think I recall seeing a bug recently that made me suspicious that it could have been such a EoT bug.

And it might go faster with one person doing it all instead of mailing saves?

With that said we are going to proceed as you prefer.

Although, does it make any difference this EoT since Axis places their reinforcements first?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

For Germany please scrap these Air units

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

The Rebel council will consult this morning and have an answer on Reinforcements and CBV in a couple of hours.
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Since we selected CBV in our options I would vote they are left in, and if possible get the missing ones edited in.

I am not aware of any EoT bugs after production, but happy to limit the file passing for a few turns while the new hot patch is put through live testing.

Reinforcements
Italy;
Assign Pilot to CR.42 4 Ftr

Roma Mot place in Turin
CR.42 place in Rome

No remove air

Japan;
Terr place in Tsitsihar
Nanking CBV in Nanking

No remove air
ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

German Reinforcements placement will depend on the outcome of CBV

My vote would be see if anyone is confident in editing in the missing units, maybe at Breakdown phase so they can be built, without damaging the file. If not turn the optional off.
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

I setup a new game using 4.0.2.2 with CBV option and can confirm the 2 missing German units are in the force pool available to be built.
5 French CBV are in the pool
1 Japanese unit



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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

ORIGINAL: ssiviour

German Reinforcements placement will depend on the outcome of CBV

My vote would be see if anyone is confident in editing in the missing units, maybe at Breakdown phase so they can be built, without damaging the file. If not turn the optional off.
Assume that the CBV are in play. Either there will be some editing. Or I will restart the game with the latest version, and then recreate the game.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

ORIGINAL: Orm

ORIGINAL: ssiviour

German Reinforcements placement will depend on the outcome of CBV

My vote would be see if anyone is confident in editing in the missing units, maybe at Breakdown phase so they can be built, without damaging the file. If not turn the optional off.
Assume that the CBV are in play. Either there will be some editing. Or I will restart the game with the latest version, and then recreate the game.

Working from there German Reinforcements will be:

Pil to 4 Factor FTR2, place in Magdeburg
SS INF to Cologne
AT to Aachen
ARM DIV to Vienna
CBV to respective Cities
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toenailthehun
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Gentlemen,

A friend has edited our game file and the missing CBV's are available in the Production phase to build

I played forward under ver 4.0.2.2 to Production and as you see below



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toenailthehun
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Ok I did a German production test building all 3 CBV, and when I selected them to build they remained in the pool, but after completing production for Germany and moving onto Italy, I looked in the reinforcement spiral and the units are there



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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Ok Rolling forward, all the built CBV's place correctly on the map



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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

The French CBV built also was able to be placed correctly.

Only problem is after reinforcement stage the built units remain in the Force Pool



Image

But I am sure we can overcome this before we reach our next EoT.

So I will email this game file
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Thanks to some additional editing I have just sent out a game file that corrects the above minor problems
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Yes. This seems to have improved the situation with the German CBV. Previously they were also located both in the Force pool and the Future Force pool. This is no longer the case.

However, by being kind to France and moving their future force pool CBV to the force pool a new issue might have been created. Some of the French CBV should not be available yet. They should be in the future pool. I've tried to find out which of the French CBV should be available from the start, and which should be available only to Free France. I have not yet gotten a clear cut answer on this. So I think we have to assume that MWIF got it right for France. And that the three CBV in the Future Force Pool belongs in the future and to free France.

Any chance with a new edit, preferably from an unedited game, that only moves the German CBV? Or were there any other CBV moved as well?

I assume that the French CBV already in the force pool worked as they should.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

And thank you, toenailthehun. And a huge thank you to your friend. [:)] [&o]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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