[1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources

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Elver
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[1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources

Post by Elver »

Per title. E.g., Ice Miner card played creates an ice mine in the zone's city (even if there actually are ice resources w/o a mine in the zone) and the next turn vanishes b/c all resources are "depleted".

(This behavior also allows for nice-but-probably-unintended things like adding a farm/xenofarm asset to a city with a dome farm...)
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Vic
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RE: [1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources

Post by Vic »

I agree. I am reducing the subset of Asset Types that can be used by the procedural Scrap Stratagem generation algorithm for 1.08.01
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OrnluWolfjarl
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RE: [1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources

Post by OrnluWolfjarl »

Can you make it so the card checks to build/upgrade the asset in the whole zone on a suitable hex?
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Vic
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RE: [1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources

Post by Vic »

in 1.08.01 the Scrap Strats have been limited to City Assets.
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