Mountain troops

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elmo3
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Mountain troops

Post by elmo3 »

I tend to reroll planets until I get a low mountain percentage. I, and I suspect a lot of other people, would do less of that if we had the ability to research mountain troops with bonuses in hills and mountains.
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redrum68
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RE: Mountain troops

Post by redrum68 »

Not sure I'd agree with that. The mountains are a bigger issue for logistics than for units. Even if you had mountain troops if you can't get your logistics over the mountains without spending a crazy amount of IP, then not sure it matters. Not saying mountain troops wouldn't be cool but you'd need to consider logistics as well.
GuardsmanGary
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RE: Mountain troops

Post by GuardsmanGary »

I agree it would be nice to have terrain specialized units but while it's not a dedicated mountaineer unit there are two cards you can use in conjunction to effectively create one. The Antigrav Lifter artifact removes the terrain penalties for 5 sub-units, and the Mountaineer Team fate card gives +50% attack bonus in mountainous terrain to 10 sub-units.
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jimwinsor
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RE: Mountain troops

Post by jimwinsor »

Mountaineer and other unit fate cards are too pricey at 4 Fate tho, should be reduced to 1, IMO. Unless I am wallowing in Fate points from a high admin Interior minister and Mission Impossibles, I tend to scrap these.
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zgrssd
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RE: Mountain troops

Post by zgrssd »

Primarily mountains and forrests are a hinderance for vehicles.
Infantry works just as well - if not leagues better - in hard terrain, where it can entrench like crazy.
I second what the others said: The big issue is actually logistics/movement/roadbuilding, not actuall combat.
Note that forrests provide additional protection against low flying aircraft, however mountains have no such modifier. So airforce will dominate even more then it already does.

The main part of equipping Marines, Mountaineers, Paratroopers and similar "special Forces" is actually giving them gear that is very easy to move and resupply.
i.e., they get pretty small artillery. And maybe a handfull light tanks.
ORIGINAL: GuardsmanGary

I agree it would be nice to have terrain specialized units but while it's not a dedicated mountaineer unit there are two cards you can use in conjunction to effectively create one. The Antigrav Lifter artifact removes the terrain penalties for 5 sub-units, and the Mountaineer Team fate card gives +50% attack bonus in mountainous terrain to 10 sub-units.
Maybe Vic could add some scrap stratagems with similar effects? Having a bit of ability to create stuff on-demand would be pretty usefull.
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Sieppo
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RE: Mountain troops

Post by Sieppo »

ORIGINAL: jimwinsor

Mountaineer and other unit fate cards are too pricey at 4 Fate tho, should be reduced to 1, IMO. Unless I am wallowing in Fate points from a high admin Interior minister and Mission Impossibles, I tend to scrap these.

Agree FAR too expensive. the other one is the desert one. Played the game since the start and never used them.
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BlueTemplar
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RE: Mountain troops

Post by BlueTemplar »

I did for the Mountaineer Team, but I put them on a super-expensive regiment of Walkers.
But yeah, at 4 FP, and for a +50% only offensive bonus I really can't see myself attaching it to anything else.

I would have expected it to give a movement bonus as well ?

Another thing that would make it worth it would be for it to allow wheeled/tracked units to cross high mountains.
zgrssd
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RE: Mountain troops

Post by zgrssd »

ORIGINAL: BlueTemplar

I did for the Mountaineer Team, but I put them on a super-expensive regiment of Walkers.
But yeah, at 4 FP, and for a +50% only offensive bonus I really can't see myself attaching it to anything else.
With the +50% you have to consider something:
Infantry & Guns entrenched at 250 points.
A AT gun should ahve no issues killing the average walker. And the only other thing that can attack without penalty would be the airforce.
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