ORIGINAL: Hubert Cater
Thanks OldCrowBalthazor, and yes one of the questions we ask ourselves in this situation is how did the game play before a possible exploit was discovered?
Was it fairly balanced? Were the entries of nations otherwise ok? Did it allow for multiple strategies but none were game breaking? And so on...
If we have more NO then YES to those questions then we tend to lean towards the bigger picture and consider more significant changes.
If it is more YES than NO then we lean more towards the issue that has raised all the questions and focus more on that and then go from there.
As mentioned, past experience has led us to think carefully so as to not introduce new issues. Whack-a-mole has happened to us before in the past and that leads to even more player frustration.
We also tend to lean towards a balanced approach unless it is something truly game breaking and no other option remains other than to completely remove it from the game.
For example, as you've alluded to perhaps the Montenegro strategy should remain as a viable one with some adjustments and if we can raise the risk to ensure it is not the strategy that wins the game for the CP side every time with little to no risk.
We had a similar situation in our WWII game where players felt it was game breaking when the Axis operated all their air to North Africa to overwhelm the Allied defenses there. In the end we didn't remove the option, e.g. some argued for hard caps, special rules etc., we just amended how air units received maximum supply where they had to be attached to an HQ in order to do so. It allowed players to continue to send as much air to North Africa as before, it just now required a bigger logistical investment in order to be effective, e.g an extra HQ or two. The strategy was there for players to still pursue but became more balanced as a result.
That being said we haven't made a final decision just yet, so to everyone, please keep the feedback coming [:)]
I think I already posted this in the game balance thread, but the game seemed to have excellent balance for me before I discovered this exploit. All my games before were decided either by difference in player experience or getting lucky after a long match with a lot of back and forth.
Also those surrender effects are by no means an autowin. Even after realizing their potential it took me 4 games vs humans and well over a dozend test runs in hotseat to fully harness their power.
I am currently doing two parallel test games:
One with OldCrow (featured in the war room) were I'm combining the M-gambit with an attempt to cut the Russian rail lines to Poland. This one is still in its opening phase.
In the other vs Mdsmall I am basically doing the same thing but with the houserule, that I am not allowed to attack Cetinje before the Sanjak corps spawns. This game is a bit further along and I have unfortunatelly not made screenshots (mdsmall do you have any?), my eastern attack however looks almost identical to the one I did vs Oldcrow. On the Balkans I simply used the force I normally throw at Montenegro to completely bulldoze Serbia. I dare say the end result is almost as devastating as the M-gambit. In the east I also managed to encircle Poland, but with me lacking the boost in turn 3 the Russians managed to save a significant part of their forces. The mosquitos in the swamp however had the feast of their live [:D]
EDIT:
So here is the non-M-Gambit situation on the Balkans on 26th Sep 14. I attacked Serbia directly with the force I normaly use on Montenegro boosted by the fall of Luxembourg.
