Xeno Ranch asset

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zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

Xeno Ranch asset

Post by zgrssd »

I had an idea for what is - in effect - a Xeno Ranch asset.

I saw DasTactic play and noticed that he was a fertile planet, but had to use dome farms:
- the Biohazard was too high for earth open air farm (at least without the Atmospheric Membrane)
- despite having brought forth sentient life, land herbivores and carnivores with decent Nutritional yield the land plants were limited to grasses. And apparently Xeno Farms need Plants beyond Vegetation Level 1 (grasses and mosses).

But the thing is:
There are land herbivores on this planet. Herbivores with a decent food yield.
And on earth we managed to hold herbivores as foodsource - fed by Vegetation Level 1 - for millennia.

So, how about "Xeno Ranch" assets for that fringe case?
Cases where there are no human edible plants to domesticate, but herbivores to hold in enclosures?
Pratapon51
Posts: 137
Joined: Sun Jun 28, 2020 5:44 pm

RE: Xeno Ranch asset

Post by Pratapon51 »

I think it's a good idea, especially when a planet might have edible 10+ meter herbivores that could probably feed a whole village for a week.

On that end, I think Terran and Xeno pastures, or something similar, should be an option for another Private luxury asset on applicable planets. They would help boost QoL and the 'Luxury Goods' need for a zone in exchange for private food. It's not that unlikely that humans brought cows, or at least their genetic template, on their colony ships. [:D]
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