Newly Got The Game, Questions

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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BlueTemplar
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RE: Newly Got The Game, Questions

Post by BlueTemplar »

You might want to consider raising your worker salaries, at least temporarily ?
zgrssd
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RE: Newly Got The Game, Questions

Post by zgrssd »

Maybe you are out of money to pay the workers?

The Economics System has consumption before production and then retreival. That means you can not enough in storage, be unable to afford all the expenses, receive the penalty, but then get >0 as income - hiding the fact that you indeed went bankrupt there for a second. And this cycle fully applies to Credits as well.
And AFAIK, there is currently no proper warning in the Tooltip for this happening. The Zone Log hoever does mention something like "Failed to fullfill promises about Salary".
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BlueTemplar
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RE: Newly Got The Game, Questions

Post by BlueTemplar »

Yeah, I name this (and the corresponding issue with items) to be the absolute *worst* issue with SE.
(EDIT : And it's even worse for credits because you don't have the arrow for the turn-by-turn changes !)

I am personally thorough enough (due to being still in the phase where I'm very engrossed with the game) to check everything every turn, but this issue completely fails the professed claim that people that don't *want* to micromanage everything won't have to, because both the (non/)decisions taken for the player (usually) won't be so bad to utterly ruin his regime *and* the game is going to warn the player if there's an urgent issue that he *must* deal with !

(Hmm, and now that I have written this, I seem to remember that at least in case of salaries, there *is* going to be a "tutorial adviser" popping up and warning the player that some of the salaries weren't paid... as long as the player didn't delete that specific warning the first time he saw it ?)
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Zemke
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RE: Newly Got The Game, Questions

Post by Zemke »

The issues of replacements, (and I am embarrassed to say the cause), I was out of ammo! Once I corrected that, I built a ton of units, and added replacements. The one vexing issue I cannot seem to fix is worker happiness, due to QoL or fear or whatever. Also, I wish as their employer, if only a few are going to work, then I should be able to tell them WHERE to work, which building or project has priority. As for worker pay, you pay them more and they just want more till you are broke.
"Actions Speak Louder than Words"
Soar_Slitherine
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RE: Newly Got The Game, Questions

Post by Soar_Slitherine »

Workers spend their wages in the private economy and adjust their wage expectations based on private economy salaries, which means that if the ratio of population to workers is too low, the workers will always be unhappy with their wages because increasing them just drives up the private economy salary. I like to imagine this has to do with the price of services being driven up by scarcity of private economy service workers.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
zgrssd
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RE: Newly Got The Game, Questions

Post by zgrssd »

The one vexing issue I cannot seem to fix is worker happiness, due to QoL or fear or whatever.
"Whatever" is not a thing :)
We need clear causes for each city, as those can all be local and only be fixed locally.

A big factor tends to be "City QOL lower/higher then national Civilisation Level". Given that Civ level follows QOL, this is basically just a QOL measuring contest.
This is exactly one of the reasons I do not like having Private Economy pushing my QOL upwards! It jsut makes newly conquered cities less happy and more of a resource drain to get up to comparable QOL.

Fear does not affect the Worker happiness at all - unless you run the 1.08.03 beta.
Danger and Unrest however do affect it in all versions I know off. But those 3 are utterly different values with utterly different meanings.

It might be best if you could share the savegame with us. Better to look at the issues that way.
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Zemke
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RE: Newly Got The Game, Questions

Post by Zemke »

ORIGINAL: Soar_Slitherine

Workers spend their wages in the private economy and adjust their wage expectations based on private economy salaries, which means that if the ratio of population to workers is too low, the workers will always be unhappy with their wages because increasing them just drives up the cost of services due to scarcity of private economy service workers.

Damn the law of Supply and Demand! I am paying them 9-11 depending on which city, except for one near the front where I need to have workers, and they get 17, and they are pissed off also. More pay only works for a time, less pay is worse, strikes all the time.

I just quit my game, because I cannot keep running in circles. I build units, they then starved because I did not have enough points to move enough food. I am having to buy 150-450 food because I shut down all my government-run farms, and I have a shortage of 150-400ish food a turn.

I have all these units I was going to use for an attack, (massed where I was planning to attack)..which now I have to move into supply and add replacements so they are even ready. I have a paved road, then built a rail. Railhead won't build because so few workers are working on it. Truck building won't finish due to so few workers.

It seems I never get to enjoy the fun of fighting because I am always dicking with the economy in some way.
"Actions Speak Louder than Words"
zgrssd
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RE: Newly Got The Game, Questions

Post by zgrssd »

I just quit my game, because I cannot keep running in circles. I build units, they then starved because I did not have enough points to more the food, food I am having to buy because I shut down all my government-run farms, and I have a shortage of 150-400ish food a turn.
I like to say "Nobody ever learned to play Shadow Empires without starving his army at least once."
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BlueTemplar
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RE: Newly Got The Game, Questions

Post by BlueTemplar »

If you don't enjoy the logistic part of the game, you might want to try the "Easier Logistics" option next time ?
shabowie
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RE: Newly Got The Game, Questions

Post by shabowie »

"What is logistics? Where does it come from kids?"

I'll be honest I still don't really get it, I just build up my truck depots and railyards with the occasional supply base here and there and say a prayer.

I'm developing an intuition where I'm like "Yeah I'll be screwed if I go out that far" but I would much prefer if I could get it down to a science.
zgrssd
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RE: Newly Got The Game, Questions

Post by zgrssd »

ORIGINAL: shabowie

"What is logistics? Where does it come from kids?"

I'll be honest I still don't really get it, I just build up my truck depots and railyards with the occasional supply base here and there and say a prayer.

I'm developing an intuition where I'm like "Yeah I'll be screwed if I go out that far" but I would much prefer if I could get it down to a science.
Logistics? I wrote a guide for that:
https://steamcommunity.com/sharedfiles/ ... 2308877114
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