[1.08] Problems remain with bonuses for scavenging

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andyinkuwait
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[1.08] Problems remain with bonuses for scavenging

Post by andyinkuwait »

Here is the situation at the beginning of the game



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andyinkuwait
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RE: [1.08] Problems remain with bonuses for scavenging

Post by andyinkuwait »

Here is the asset report



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andyinkuwait
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RE: [1.08] Problems remain with bonuses for scavenging

Post by andyinkuwait »

Fuel and Metals have a DIFFERENT % multipliers for no real reason (I think).
There are no extra bonuses reported anywhere else.

Note the 25% additional rich scavenge modifier is not reported, but that is not enough to raise metals from 40 to 72

and it is not enough to raise fuel from 15 to 26

Metals currently should be 40 x 1.2 x 1.25 = 60
Fuels should be 15 x 1.2 x 1.25 = 22.5

Save file

Metals are missing an extra 20% and fuel is missing an extra 16%.
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BlueTemplar
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RE: [1.08] Problems remain with bonuses for scavenging

Post by BlueTemplar »

40*1.2*1.5 = 72
15*1.2*1.5 = 27 (This one might be off by 1 because of rounding ? 15 doesn't divide by 2 (for the 1.5 factor) without remainder.)

So it seems to work (2*+25% = +50%), except that :
- the scavenging bonus isn't shown in the Scavenging Community report
- like I've already reported, range 2 bonuses (+10% for range 2 scavenging hexes according to the manual, so an extra +30% in this case) don't seem to work : fb.asp?m=4974027
- it's kind of weird that you would receive bonuses from hexes that aren't even in your territory ?
andyinkuwait
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RE: [1.08] Problems remain with bonuses for scavenging

Post by andyinkuwait »

I think that was the main issue.

On the new update, in a new game, I did get the reported 50% bonus (in a different game) but both hexes were in my territory and, as I say, it was reported in the asset summary.
Here, I get no report and only one ruin is in my territory but it is the new update.
Yeah, I've never got the 2 hex range addition either.

zgrssd
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RE: [1.08] Problems remain with bonuses for scavenging

Post by zgrssd »

ORIGINAL: andyinkuwait

I think that was the main issue.

On the new update, in a new game, I did get the reported 50% bonus (in a different game) but both hexes were in my territory and, as I say, it was reported in the asset summary.
Here, I get no report and only one ruin is in my territory but it is the new update.
Yeah, I've never got the 2 hex range addition either.

As you may not yet know:
A extreme amount of data is stored in the savegame. It includes at least all Assets, all Models, all Stratagems and all events. Changes to hose, you can only get in newly created savegames. That is why the savegame version is reported on the Empire Summary report.

While it does not explicitly say you need a new savegame for the fix, old savegames can throw all kinds of unexpected wrenches into the situation.
andyinkuwait
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RE: [1.08] Problems remain with bonuses for scavenging

Post by andyinkuwait »

This is a brand new game NOT a savegame from an older version
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Vic
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RE: [1.08] Problems remain with bonuses for scavenging

Post by Vic »

@andy,

Looked at save game.

Seems your still running v1.05 !!! ?
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andyinkuwait
Posts: 139
Joined: Wed Jan 09, 2008 4:57 pm

RE: [1.08] Problems remain with bonuses for scavenging

Post by andyinkuwait »

Ahh. This is a save game from work as opposed to home. Godammit
andyinkuwait
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RE: [1.08] Problems remain with bonuses for scavenging

Post by andyinkuwait »

My login page reports version 1.08 and that I am up to date, when I check for updates.

My actual game is still 1.05c from the installer (reported on Empire Dashboard).

Anything I can do to get the damn game to 1.08?
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BlueTemplar
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RE: [1.08] Problems remain with bonuses for scavenging

Post by BlueTemplar »

Did you try applying the patch from here ? :
https://www.matrixgames.com/member/down ... dow-empire

And then here, since the fix isn't available for the stable version yet :
https://www.matrixgames.com/forums/tm.asp?m=4824133
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