Port and AF Build Size Refresher

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Tanaka
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Port and AF Build Size Refresher

Post by Tanaka »

Coming back to this game after a long while and need a refresher on build sizes.

2(0) port/AF vs 2(2) port/AF. What is the difference if they are both size 2 ports/AFs? The 2(2) is built and the 2(0) is not?

Is a 2(0) port/AF already a size 2 port/AF or is a 2(0) just a potential spot to build up to a size 2 port/AF?

In other words is it better to land at a 1(1) port than a 2(0) port because the 1(1) has been build up but the 2(0) port has not been built?

Or is 2(0)already a size 2 port? And if it is already size two then why is it not a 2(2)at game start?


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Oddball67
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RE: Port and AF Build Size Refresher

Post by Oddball67 »

2(0) : the port is 2, it can be built up tu 0+3 = 3
2(2) : the port is 2, it can be built up tu 2+3 = 5
1(3) : the port is 1, it can be built up tu 3+3 = 6
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RangerJoe
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RE: Port and AF Build Size Refresher

Post by RangerJoe »

Naval support will not work at a base with a (0) initial port, not even if it is built up. That is, if I remember correctly.
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Tanaka
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RE: Port and AF Build Size Refresher

Post by Tanaka »

ORIGINAL: Oddball67

2(0) : the port is 2, it can be built up tu 0+3 = 3
2(2) : the port is 2, it can be built up tu 2+3 = 5
1(3) : the port is 1, it can be built up tu 3+3 = 6

Ah yes thanks for the reminder. So it's just +3 for everything then? 1(0) : the port is 1, it can be built up tu 0+3 = 3 as well?

For the 2(0) the first two SPS builds are just to get to three and mean nothing then?
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Tanaka
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RE: Port and AF Build Size Refresher

Post by Tanaka »

ORIGINAL: RangerJoe

Naval support will not work at a base with a (0) initial port, not even if it is built up. That is, if I remember correctly.

Thanks! But you can still build up to level 3 from a level (0)?
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Ian R
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RE: Port and AF Build Size Refresher

Post by Ian R »

ORIGINAL: RangerJoe

Naval support will not work at a base with a (0) initial port, not even if it is built up. That is, if I remember correctly.

Correct, it is something that slipped in inside a patch, and no-one told MichaelM before he retired.
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Ian R
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RE: Port and AF Build Size Refresher

Post by Ian R »

ORIGINAL: Tanaka
ORIGINAL: RangerJoe

Naval support will not work at a base with a (0) initial port, not even if it is built up. That is, if I remember correctly.

Thanks! But you can still build up to level 3?

Yes, it should build to 3. Don't forget there are a couple of islands (Howland Is being the one likely to be important) with no port number at all, so no port can be built.
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rustysi
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RE: Port and AF Build Size Refresher

Post by rustysi »

So, to be clear here, the numbers #(#) represent the, # = current size of the base, and (#), the SPS of the base. SPS being the Standard Potential Size of the base. Bases may be built to the SPS+3. A #(0) port or airfield may be built to a maximum of size 3, or 3(0). While a #(2) port or airfield may be built to a maximum of size 5, or 5(2).
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RangerJoe
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RE: Port and AF Build Size Refresher

Post by RangerJoe »

For some reason, on my current map in my current game, Baker Island can have no port while Howland Island can have a port.
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Tanaka
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RE: Port and AF Build Size Refresher

Post by Tanaka »

Thanks for the reminders guys! If everything can be built to level 3 then why doesn't everything start at (2)? Are those first two levels just extra time?
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Tanaka
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RE: Port and AF Build Size Refresher

Post by Tanaka »

ORIGINAL: Ian R

ORIGINAL: RangerJoe

Naval support will not work at a base with a (0) initial port, not even if it is built up. That is, if I remember correctly.

Correct, it is something that slipped in inside a patch, and no-one told MichaelM before he retired.

Ah interesting hate that he left us he and AndyMac were keeping this game alive! Last one that will ever be made like this!
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Tanaka
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RE: Port and AF Build Size Refresher

Post by Tanaka »

ORIGINAL: RangerJoe

For some reason, on my current map in my current game, Baker Island can have no port while Howland Island can have a port.

Interesting another bug that was missed?
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Tanaka
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RE: Port and AF Build Size Refresher

Post by Tanaka »

ORIGINAL: rustysi

So, to be clear here, the numbers #(#) represent the, # = current size of the base, and (#), the SPS of the base. SPS being the Standard Potential Size of the base. Bases may be built to the SPS+3. A #(0) port or airfield may be built to a maximum of size 3, or 3(0). While a #(2) port or airfield may be built to a maximum of size 5, or 5(2).

Roger that!
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Ian R
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RE: Port and AF Build Size Refresher

Post by Ian R »

ORIGINAL: RangerJoe

For some reason, on my current map in my current game, Baker Island can have no port while Howland Island can have a port.

In stock scenario 1, they are both type 01 locations - a port. With a listed Port SPS of '0'. So it must be something to do with map data. However, you are correct it is Baker which has the expand port button greyed out, not Howland, my bad. Norfolk island is the other one I remember.
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RangerJoe
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RE: Port and AF Build Size Refresher

Post by RangerJoe »

When a port or an airfield gets expanded past the maximum normal build level - that is, the extra levels up to three(3) levels - then the rate of building slows way down as it takes extra effort.

As the saying goes “The difficult we do immediately; the impossible takes a little longer” the training slogan of the Ordnance Department of the Army the training slogan of the Ordnance Department of the (US) Army.

https://quoteinvestigator.com/2015/06/1 ... t%E2%80%9D.
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GetAssista
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RE: Port and AF Build Size Refresher

Post by GetAssista »

ORIGINAL: Tanaka
Thanks for the reminders guys! If everything can be built to level 3 then why doesn't everything start at (2)? Are those first two levels just extra time?

Because (2) can be built to 5 though. Not to mention if you need exactly 3 port it is much easier to build (2) to 3 port, than to build (0) to same 3 port.
(0) locations need time to develop and have a lower limit, so every (x) has it's specifics
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RE: Port and AF Build Size Refresher

Post by HansBolter »

ORIGINAL: Tanaka

Thanks for the reminders guys! If everything can be built to level 3 then why doesn't everything start at (2)? Are those first two levels just extra time?

You still aren't getting it.

No one stated that everything can be built to level 3.

What was stated, but perhaps not too clearly is that any base can be built up 3 levels above its (S)tandard (P)otential (S)ize, with a maximum level of 9.

An SPS of (0) means you can build that base to level 3. An SPS of (7) means you can build that base to level 9.

This applies to both Ports and Airfields. Building above the SPS requires additional resources and engineering time.
Hans

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Tanaka
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RE: Port and AF Build Size Refresher

Post by Tanaka »

ORIGINAL: HansBolter

ORIGINAL: Tanaka

Thanks for the reminders guys! If everything can be built to level 3 then why doesn't everything start at (2)? Are those first two levels just extra time?

You still aren't getting it.

No one stated that everything can be built to level 3.

What was stated, but perhaps not too clearly is that any base can be built up 3 levels above its (S)tandard (P)otential (S)ize, with a maximum level of 9.

An SPS of (0) means you can build that base to level 3. An SPS of (7) means you can build that base to level 9.

This applies to both Ports and Airfields. Building above the SPS requires additional resources and engineering time.

Very clear thank you sir! Boy am I rusty!
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Ian R
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RE: Port and AF Build Size Refresher

Post by Ian R »

ORIGINAL: HansBolter

An SPS of (0) means you can build that base to level 3.

With a couple of exceptions - Baker Is and Norfolk Is, where no port building is allowed. This seems to be determined by map data, not the location data.
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rustysi
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RE: Port and AF Build Size Refresher

Post by rustysi »

Boy am I rusty!

Doesn't take long with this beast. Just a short time away to begin to tackle MWiF had me notice some loss of what I was doing.[8|]

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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