WEXF

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post by USSAmerica »

Post by HansBolter »

ORIGINAL: BBfanboy
Right - ... The river might further slow the progress for a day or two.
Post by Ambassador »
Yup, like I said in another thread, the « 1 », « r » and « y » shortcuts are your best friends.ORIGINAL: HansBolter
All good input on how it actually works.
Be aware that there are a few locations where the map artwork does not correctly depict the routes of rails/roads.
See screenshot for a couple of examples. I noticed this while watching units execute rail movement and seeing them deviate from the path of the rails depicted in the artwork. There may be others I haven't found.
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Didn't know the manual covered that - so it is correct. Which is also the reason I used the word "may" - it has been a while since I monitored one of my units crossing a river hexside uncontested so I wasn't sure it was the same as crossing a contested one. I recall being impatient waiting for units to make the crossing, bearing in mind they are at the river at 23 miles travel but have to get through the other 23 miles before they officially arrive at the other hex.ORIGINAL: WEXF
ORIGINAL: BBfanboy
Right - ... The river might further slow the progress for a day or two.
Page 190 of the manual reads:
"...Rivers do not slow travel speed, but moving across a river hex side
into a hex with enemy units will cause an increase in the disruption of the moving units. Moving
across a River hex side will also cause the crossing unit to initiate a shock attack unless the
moving side has a presence of friendly units that are already in the hex that meet a threshold
of strength when compared to the non-moving side."
Has this changed? In my question above there are no enemy units in the hex across the river, so I would think there should be no delay in crossing. Am I missing something?
WEXF



