Bug report - naval movement

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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bwheatley
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Bug report - naval movement

Post by bwheatley »

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ncc1701e
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RE: Bug report - naval movement

Post by ncc1701e »

I don't see the problem. You have 0 supplies but you can still move? This is correct.
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bwheatley
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RE: Bug report - naval movement

Post by bwheatley »

At the start of the video we see the unit can move with 0 supplies. Then when the other group comes into your hex and then you suddenly can't move that unit that could move up until that point. Just a logic bug somewhere.
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ComadrejaKorp
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RE: Bug report - naval movement

Post by ComadrejaKorp »

The movement of fleets is always possible even if they do not have supplies, only the lack of oil makes them unable to move (even so they can always sail to port).

The 2 fleets you add to the fleet without supplies spend their two operation points and as a result you get a new fleet of 3 members but no movement points this turn.

If you want to move the fleet without supplies, you have to move it before adding more fleets.

Perhaps your complaint is that you would like not to be forced to move the fleet without supplies first, currently it works as I have explained, in previous versions there was a similar problem with the fleets that entered the port and used up the movement points of the fleets that were already there. Mr Alvaro fixed it, he may also be able to fix this minor bug as well.
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AlvaroSousa
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RE: Bug report - naval movement

Post by AlvaroSousa »

Due to other issues that at the time I could not figure out when I wrote WarPlan that is how the naval system works. I was able to find a work around for when in port.

Changing this now would break the data structure of all players and take a while as I have to rewrite a lot of code.

Best solution is move the OOS unit 1 opt, then move the others in, then take the OOS naval group and move it into port.

WarPlan 2 won't have these restrictions. WarPlan was my very 1st game and I hadn't coded in 30 years. So I was a little rusty.
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bwheatley
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RE: Bug report - naval movement

Post by bwheatley »

ORIGINAL: AlvaroSousa

Due to other issues that at the time I could not figure out when I wrote WarPlan that is how the naval system works. I was able to find a work around for when in port.

Changing this now would break the data structure of all players and take a while as I have to rewrite a lot of code.

Best solution is move the OOS unit 1 opt, then move the others in, then take the OOS naval group and move it into port.

WarPlan 2 won't have these restrictions. WarPlan was my very 1st game and I hadn't coded in 30 years. So I was a little rusty.


OMG you just made me laugh, I completely understand the "I couldn't figure it out". 100% makes sense. <3
The number of time I just say "screw it, it's good enough!".

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