[1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

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zgrssd
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[1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Post by zgrssd »

After some hint on the Feedback Forum, I took a look at Truck&Rail stations and noticed that the Fuel efficiency seems to get worse with upgrades. Often cutting that figure in half on the 1st Upgrade.
That is a marked departure from other buildings with a intake resources, wich get more efficient on the resource intake with higher levels. Wich is a main reason to build a higher tier version.

Looking at TruckPoints/Fuel Production Cost
1. 80
2. 40
3. 35.5555
4. 35
5. 35.2
6. 35.5555
7. 35.1020

Same with Maglev/Fuel:
1. 100
2. 58.82
3. 50.72
4. 49.10

I noticed a similar "double output, quadruple upkeep" from 1st to 2nd Airbase level. But with this one it might at least be understandable.
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newageofpower
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RE: [1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Post by newageofpower »

Fuel cost increasing per LIS produced might be the tradeoff for Worker cost decreasing per LIS.
zgrssd
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RE: [1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Post by zgrssd »

And the "Economics of Scale" rule indicates both should improove.

Vic propably just messed up the math. It happens.
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Vic
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RE: [1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Post by Vic »

I'll check on this report soon. Put it on the list. Bit buisy first adding a relatively big new feature. Thanks for reporting.
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BlueTemplar
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RE: [1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Post by BlueTemplar »

A big new feature ?!
ORIGINAL: zgrssd
That is a marked departure from other buildings with a intake resources, wich get more efficient on the resource intake with higher levels. Wich is a main reason to build a higher tier version.
I haven't checked it for Energy, but this also seems to be the case for Workers for Bureaucrat Offices ?
But then this might be working as designed, since they're one of the rare assets that have an increased with level Worker Upkeep Cost, which makes it even a worse idea to upgrade them to then run them at partial production speed, to try to reap some theoretical efficiency increase...
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