ORIGINAL: Dimitris
* Noisemakers & decoys as "real" objects. Currently decoys & noisemakers (and tactical mobile decoys like MOSS, Korund etc.) are handled abstractly in the point-defence step just like all soft-kill countermeasures, so they do not instantiate as distinct entities. In RL both decoys and noisemakers can stay present for a significant time, both confusing ASW weapons but also contributing to ambient noise increase and direct masking. It is therefore desirable to implement such countermeasures as distinct entities fired just like weapons.
That would be great! Right now the decoys are almost useless. The decoys sucess check is happenning at the time of impact , so it doesn't give torpedo too much penalty if the torp is spoofed. Even an un-wired Torp will re-aquire the Submarine immediately, initate the re-attack one min latter (if Sub is running at flank).
If this feature is too hard to implement, please consider add some calculated penalty for current Torp re-attack mode. For example, in case a torp is spoofed by decoy, make it 75% chance it will dispear.

