ORIGINAL: berto
[*]Likewise, a series of games individually covering the major ACW land campaigns at the deeply operational level. Think the Valley Campaign(s), the Vicksburg Campaign, the Peninsula Campaign, the Overland Campaign, the Gettysburg Campaign, Bragg's Invasion of Kentucky '42, the Atlanta Campaign, etc.
[Deleted]
Moderator: maddog986
RE: What is your dream (digital ) game or games?
This continually astounds me that no one has ever tried to do this for commercial release. Ever.
RE: What is your dream (digital ) game or games?
Deep, WEGO (or even turn-based), hex-and-counter strategic level Civil War and Napoleonic Wars. Frank Hunter's game came closest for the ACW but still far off. Almost flabbergasted that no Nappy game like this has ever existed (no, the Commander series game I refuse to count). Seems to be highly reasonable wants that will apparently never be fulfilled.
RE: What is your dream (digital ) game or games?
Dream Game? There is one I’d love to see (and may have mentioned it previously)
War in the Mediterranean June 1940 – May 1943 (so would start with Il Duce’s fateful decision to take Italy to war on 10 June 1940 – and end with the Allies evicting the Axis from North Africa)
The game would be a highly detailed air, land and sea game. Daily turns.
For the land and air component, I would want squadron and battalion sized units with NATO symbols.
For the naval element the game would have almost a game within a game. The naval battles would be fought on an almost real-time basis. The units employed would be worked out and the orders given. Movement would then speed through until point of first contact – at which point phases are played out until contact is lost and the time speeds up until contact is made once more.
Great attention to detail would be made to ensure that all the variables that upset many a plan could intervene - naval/air communication issues / intercepting enemy comms or part thereof / bad weather / mechanical issues.
The political machinations of that theatre would be represented in all its myriad of opportunities and costs – or for those seeking more realism, then there would be an ‘historical’ scenario; The British refuse to give up Malta, but the Axis don’t understand why they should invade. There in a nutshell is why the war developed as it did and was so costly to the RN and such a wasted opportunity for the RM.
The game would be aesthetically spectacular; rich, colourful, easy on the eye with plenty of zoom levels for us old timers.
I can’t wait – when does this get made Matrix?
War in the Mediterranean June 1940 – May 1943 (so would start with Il Duce’s fateful decision to take Italy to war on 10 June 1940 – and end with the Allies evicting the Axis from North Africa)
The game would be a highly detailed air, land and sea game. Daily turns.
For the land and air component, I would want squadron and battalion sized units with NATO symbols.
For the naval element the game would have almost a game within a game. The naval battles would be fought on an almost real-time basis. The units employed would be worked out and the orders given. Movement would then speed through until point of first contact – at which point phases are played out until contact is lost and the time speeds up until contact is made once more.
Great attention to detail would be made to ensure that all the variables that upset many a plan could intervene - naval/air communication issues / intercepting enemy comms or part thereof / bad weather / mechanical issues.
The political machinations of that theatre would be represented in all its myriad of opportunities and costs – or for those seeking more realism, then there would be an ‘historical’ scenario; The British refuse to give up Malta, but the Axis don’t understand why they should invade. There in a nutshell is why the war developed as it did and was so costly to the RN and such a wasted opportunity for the RM.
The game would be aesthetically spectacular; rich, colourful, easy on the eye with plenty of zoom levels for us old timers.
I can’t wait – when does this get made Matrix?
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: What is your dream (digital ) game or games?
A conversion or similar type of game of the highly detailed Europa series in one PC game covering 1939-1945 at division, brigade and battalion scale of 10 km hexes, ranged artillery, production, political diplomacy, weekly or biweekly turns with leaders, detailed tactical and strategic air war with naval warfare over all of Europe, Russia, Norway, and North Africa, with campaigns and many scenarios, with a highly competitive AI, customizable art work and guaranteed to work for 25 years on any hardware.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: What is your dream (digital ) game or games?
And a non-expiring subscription with your pizza provider that automatically warns him every time you fire up the game [:)]ORIGINAL: Zovs
A conversion or similar type of game of the highly detailed Europa series in one PC game covering 1939-1945 at division, brigade and battalion scale of 10 km hexes, ranged artillery, production, political diplomacy, weekly or biweekly turns with leaders, detailed tactical and strategic air war with naval warfare over all of Europe, Russia, Norway, and North Africa, with campaigns and many scenarios, with a highly competitive AI, customizable art work and guaranteed to work for 25 years on any hardware.
"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"
(My 10 years old daughter after watching "The Hunt for Red October")
"Oh dad... so you were a God-damned cook?"
(My 10 years old daughter after watching "The Hunt for Red October")
RE: What is your dream (digital ) game or games?
Four games.
A detailed indepth tactical squad based wargame that finally has all the features everyone wants straight off the bat. WEGO or some other form is fine though WEGO prefer. RPG elements. Squads with 1 man casualties like Squad Battles. Detailed comms. Tailor made urban combat mechanics. Multi level buildings, Sewers. Obstacles and IP's. SOP's. Off map arty. Air support. Para drops. Leader stats. Higher Command interaction.
A detailed man vs man scale tactical wargame. Indepth RPG features. Plus all the game above wants.
Detailed WW1 air combat tactical game. Use updated mechanics used in Achtung SPitfire and Flight Commander 2 so the actual pixel pilot skills effecting how well he performs in battle and if he can pull of the desired move you set. Darkwind on steam has a great car combat mechanic that if a z axis was added would be superb for this type of game. Squadron management. RPG features so you become attached to your pilots. Manage high command requests for next day objectives. A and B flight is a scout and C flight two seater recon. Deal with recon, arty spotting, bombing , balloon busting and trench strafing. The better your squadron performs the more skill points you can invest in air crew and the mess or trips to town to help nerves and fatigue etc.
Next a WW1 company trench wargame. Think Sims\Tower Defence\RimWorld\RPG\Prison Architect\Dwarf Fortress. You design your trench system improving over time and you manage your men and officers dealing with the weather, patrols, trench design and building, dug out design, orders from high command, giving leave, putting a man in for medal, defending German raids and patrols, intel gathering, the big push, aftermath of big pushes, different units opposite means sometimes live and let live and other times constant alert needed. If you get through the War maybe three or four have survived through it all and are still with you. Many dead and wounded, others promoted and transferred (you are informed of their deaths or if they win awards or say if join RFC have become an Ace etc to add immersion). You'll be able to see a list of all the men who have passed through your ranks and what happened to them this being updated constantly and be very interesting to read end of war. This game would be full of narrative and immersion. Create clever designed redoubts and see how well they stand upto attack etc. Position your MG's as more arrive over time. Forward liaison officers. Downed Pilots. Fix drainage issues. Fix hygiene issues. Periods in and out of the line. Out of the line arrange baths, football matches and lots of training if possible plus no doubt assimilate drafts. Lots of possibilities. Learn new training methods. New Arty methods men need training about. Mine and underground warfare.
A detailed indepth tactical squad based wargame that finally has all the features everyone wants straight off the bat. WEGO or some other form is fine though WEGO prefer. RPG elements. Squads with 1 man casualties like Squad Battles. Detailed comms. Tailor made urban combat mechanics. Multi level buildings, Sewers. Obstacles and IP's. SOP's. Off map arty. Air support. Para drops. Leader stats. Higher Command interaction.
A detailed man vs man scale tactical wargame. Indepth RPG features. Plus all the game above wants.
Detailed WW1 air combat tactical game. Use updated mechanics used in Achtung SPitfire and Flight Commander 2 so the actual pixel pilot skills effecting how well he performs in battle and if he can pull of the desired move you set. Darkwind on steam has a great car combat mechanic that if a z axis was added would be superb for this type of game. Squadron management. RPG features so you become attached to your pilots. Manage high command requests for next day objectives. A and B flight is a scout and C flight two seater recon. Deal with recon, arty spotting, bombing , balloon busting and trench strafing. The better your squadron performs the more skill points you can invest in air crew and the mess or trips to town to help nerves and fatigue etc.
Next a WW1 company trench wargame. Think Sims\Tower Defence\RimWorld\RPG\Prison Architect\Dwarf Fortress. You design your trench system improving over time and you manage your men and officers dealing with the weather, patrols, trench design and building, dug out design, orders from high command, giving leave, putting a man in for medal, defending German raids and patrols, intel gathering, the big push, aftermath of big pushes, different units opposite means sometimes live and let live and other times constant alert needed. If you get through the War maybe three or four have survived through it all and are still with you. Many dead and wounded, others promoted and transferred (you are informed of their deaths or if they win awards or say if join RFC have become an Ace etc to add immersion). You'll be able to see a list of all the men who have passed through your ranks and what happened to them this being updated constantly and be very interesting to read end of war. This game would be full of narrative and immersion. Create clever designed redoubts and see how well they stand upto attack etc. Position your MG's as more arrive over time. Forward liaison officers. Downed Pilots. Fix drainage issues. Fix hygiene issues. Periods in and out of the line. Out of the line arrange baths, football matches and lots of training if possible plus no doubt assimilate drafts. Lots of possibilities. Learn new training methods. New Arty methods men need training about. Mine and underground warfare.
RE: What is your dream (digital ) game or games?
ORIGINAL: wodin
Four games.
A detailed indepth tactical squad based wargame that finally has all the features everyone wants straight off the bat. WEGO or some other form is fine though WEGO prefer. RPG elements. Squads with 1 man casualties like Squad Battles. Detailed comms. Tailor made urban combat mechanics. Multi level buildings, Sewers. Obstacles and IP's. SOP's. Off map arty. Air support. Para drops. Leader stats. Higher Command interaction.
A detailed man vs man scale tactical wargame. Indepth RPG features. Plus all the game above wants.
Detailed WW1 air combat tactical game. Use updated mechanics used in Achtung SPitfire and Flight Commander 2 so the actual pixel pilot skills effecting how well he performs in battle and if he can pull of the desired move you set. Darkwind on steam has a great car combat mechanic that if a z axis was added would be superb for this type of game. Squadron management. RPG features so you become attached to your pilots. Manage high command requests for next day objectives. A and B flight is a scout and C flight two seater recon. Deal with recon, arty spotting, bombing , balloon busting and trench strafing. The better your squadron performs the more skill points you can invest in air crew and the mess or trips to town to help nerves and fatigue etc.
Next a WW1 company trench wargame. Think Sims\Tower Defence\RimWorld\RPG\Prison Architect\Dwarf Fortress. You design your trench system improving over time and you manage your men and officers dealing with the weather, patrols, trench design and building, dug out design, orders from high command, giving leave, putting a man in for medal, defending German raids and patrols, intel gathering, the big push, aftermath of big pushes, different units opposite means sometimes live and let live and other times constant alert needed. If you get through the War maybe three or four have survived through it all and are still with you. Many dead and wounded, others promoted and transferred (you are informed of their deaths or if they win awards or say if join RFC have become an Ace etc to add immersion). You'll be able to see a list of all the men who have passed through your ranks and what happened to them this being updated constantly and be very interesting to read end of war. This game would be full of narrative and immersion. Create clever designed redoubts and see how well they stand upto attack etc. Position your MG's as more arrive over time. Forward liaison officers. Downed Pilots. Fix drainage issues. Fix hygiene issues. Periods in and out of the line. Out of the line arrange baths, football matches and lots of training if possible plus no doubt assimilate drafts. Lots of possibilities. Learn new training methods. New Arty methods men need training about. Mine and underground warfare.
Don't forget the soccer/football game on Christmas Day as well.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
- Rising-Sun
- Posts: 2217
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
RE: What is your dream (digital ) game or games?
ORIGINAL: ncc1701e
A game where you are the captain of a Galaxy class or a Sovereign class starship on a five-year mission. To explore strange new worlds. To seek out new life and new civilizations. To boldly go where no one has gone before.
You will to manage your crew like Silent Hunter III.
You will have to discuss with others to resolve plots.
Away team of course
Fighting with the enemy of the federation
To sum up, something like Star Trek Bridge Commander or Star Trek Starfleet Command but with some plots to resolve, away teams, diplomatic missions.
And of course a free roaming in the ship.
On those Silent Hunter Series, i been wanted to try out the Japanese Campaign, sadly they are all locked on USN campaign or scenarios. Heard there were mods or working on it, but they never made it through.
So back on topic, the only game or strategy game i like to see remake or next step would be War in the Pacific: Admiral Edition. This time, please show some actions on the board. Least see and feel what it is like in the real battlefields.
Other than that, i wouldnt mind having Alpha Centauri remade with better engine.

RE: What is your dream (digital ) game or games?
ORIGINAL: warspite1
Dream Game? There is one I’d love to see (and may have mentioned it previously)
War in the Mediterranean June 1940 – May 1943 (so would start with Il Duce’s fateful decision to take Italy to war on 10 June 1940 – and end with the Allies evicting the Axis from North Africa)
The game would be a highly detailed air, land and sea game. Daily turns.
For the land and air component, I would want squadron and battalion sized units with NATO symbols.
For the naval element the game would have almost a game within a game. The naval battles would be fought on an almost real-time basis. The units employed would be worked out and the orders given. Movement would then speed through until point of first contact – at which point phases are played out until contact is lost and the time speeds up until contact is made once more.
Great attention to detail would be made to ensure that all the variables that upset many a plan could intervene - naval/air communication issues / intercepting enemy comms or part thereof / bad weather / mechanical issues.
The political machinations of that theatre would be represented in all its myriad of opportunities and costs – or for those seeking more realism, then there would be an ‘historical’ scenario; The British refuse to give up Malta, but the Axis don’t understand why they should invade. There in a nutshell is why the war developed as it did and was so costly to the RN and such a wasted opportunity for the RM.
The game would be aesthetically spectacular; rich, colourful, easy on the eye with plenty of zoom levels for us old timers.
I can’t wait – when does this get made Matrix?
Don't forget the penalty for not attacking the French fleet.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: What is your dream (digital ) game or games?
warspite1ORIGINAL: RangerJoe
ORIGINAL: warspite1
Dream Game? There is one I’d love to see (and may have mentioned it previously)
War in the Mediterranean June 1940 – May 1943 (so would start with Il Duce’s fateful decision to take Italy to war on 10 June 1940 – and end with the Allies evicting the Axis from North Africa)
The game would be a highly detailed air, land and sea game. Daily turns.
For the land and air component, I would want squadron and battalion sized units with NATO symbols.
For the naval element the game would have almost a game within a game. The naval battles would be fought on an almost real-time basis. The units employed would be worked out and the orders given. Movement would then speed through until point of first contact – at which point phases are played out until contact is lost and the time speeds up until contact is made once more.
Great attention to detail would be made to ensure that all the variables that upset many a plan could intervene - naval/air communication issues / intercepting enemy comms or part thereof / bad weather / mechanical issues.
The political machinations of that theatre would be represented in all its myriad of opportunities and costs – or for those seeking more realism, then there would be an ‘historical’ scenario; The British refuse to give up Malta, but the Axis don’t understand why they should invade. There in a nutshell is why the war developed as it did and was so costly to the RN and such a wasted opportunity for the RM.
The game would be aesthetically spectacular; rich, colourful, easy on the eye with plenty of zoom levels for us old timers.
I can’t wait – when does this get made Matrix?
Don't forget the penalty for not attacking the French fleet.
Well that is just one of the many, many what-ifs. But I don't know that there is any tangible evidence that points to a specific penalty:
- So if one decides there is a penalty for not doing so then what would that be? And based on what? Did this action really make much difference in Washington for example? Yes supposedly it confirmed the British were serious, but did anything happen that wouldn't have otherwise?
- But then what if the British give the ultimatum, and Gensoul actually does his job (you had one job Gensoul) and gives the full details to Darlan - does that make a difference? Would the game allow a small % chance that Darlan grows a set and does the right thing?
- But if going down the flights of fancy route, then is there also a small % chance that Somerville says "nah, Gensoul is my bro innit bruv, and bros before er... well that doesn't rhymne. Anyways, this ain't happenin' on my watch dude, I'm outta here"
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: What is your dream (digital ) game or games?
ORIGINAL: warspite1
warspite1ORIGINAL: RangerJoe
ORIGINAL: warspite1
Dream Game? There is one I’d love to see (and may have mentioned it previously)
War in the Mediterranean June 1940 – May 1943 (so would start with Il Duce’s fateful decision to take Italy to war on 10 June 1940 – and end with the Allies evicting the Axis from North Africa)
The game would be a highly detailed air, land and sea game. Daily turns.
For the land and air component, I would want squadron and battalion sized units with NATO symbols.
For the naval element the game would have almost a game within a game. The naval battles would be fought on an almost real-time basis. The units employed would be worked out and the orders given. Movement would then speed through until point of first contact – at which point phases are played out until contact is lost and the time speeds up until contact is made once more.
Great attention to detail would be made to ensure that all the variables that upset many a plan could intervene - naval/air communication issues / intercepting enemy comms or part thereof / bad weather / mechanical issues.
The political machinations of that theatre would be represented in all its myriad of opportunities and costs – or for those seeking more realism, then there would be an ‘historical’ scenario; The British refuse to give up Malta, but the Axis don’t understand why they should invade. There in a nutshell is why the war developed as it did and was so costly to the RN and such a wasted opportunity for the RM.
The game would be aesthetically spectacular; rich, colourful, easy on the eye with plenty of zoom levels for us old timers.
I can’t wait – when does this get made Matrix?
Don't forget the penalty for not attacking the French fleet.
Well that is just one of the many, many what-ifs. But I don't know that there is any tangible evidence that points to a specific penalty:
- So if one decides there is a penalty for not doing so then what would that be? And based on what? Did this action really make much difference in Washington for example? Yes supposedly it confirmed the British were serious, but did anything happen that wouldn't have otherwise?
- But then what if the British give the ultimatum, and Gensoul actually does his job (you had one job Gensoul) and gives the full details to Darlan - does that make a difference? Would the game allow a small % chance that Darlan grows a set and does the right thing?
- But if going down the flights of fancy route, then is there also a small % chance that Somerville says "nah, Gensoul is my bro innit bruv, and bros before er... well that doesn't rhymne. Anyways, this ain't happenin' on my watch dude, I'm outta here"
The problem with the phrase "do the right thing" is that the "right thing" is actually different for different people.
Think if the French would have responded "Give us some fuel and food then we will sail to Cayenne!" I actually think that FDR would have provided the fuel and food if he would have been asked to do so.
Otherwise, maybe some French ships actually do get taken over by the Axis. And/Or the French fleet is available at Casablanca, et al, when the Torch invasion is going on. Or even at Tunis when the German land reinforcements arrive, then go aboard said ships before Darlan switches sides . . .
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: What is your dream (digital ) game or games?
warspite1ORIGINAL: RangerJoe
ORIGINAL: warspite1
warspite1ORIGINAL: RangerJoe
Don't forget the penalty for not attacking the French fleet.
Well that is just one of the many, many what-ifs. But I don't know that there is any tangible evidence that points to a specific penalty:
- So if one decides there is a penalty for not doing so then what would that be? And based on what? Did this action really make much difference in Washington for example? Yes supposedly it confirmed the British were serious, but did anything happen that wouldn't have otherwise?
- But then what if the British give the ultimatum, and Gensoul actually does his job (you had one job Gensoul) and gives the full details to Darlan - does that make a difference? Would the game allow a small % chance that Darlan grows a set and does the right thing?
- But if going down the flights of fancy route, then is there also a small % chance that Somerville says "nah, Gensoul is my bro innit bruv, and bros before er... well that doesn't rhymne. Anyways, this ain't happenin' on my watch dude, I'm outta here"
The problem with the phrase "do the right thing" is that the "right thing" is actually different for different people.
Think if the French would have responded "Give us some fuel and food then we will sail to Cayenne!" I actually think that FDR would have provided the fuel and food if he would have been asked to do so.
Otherwise, maybe some French ships actually do get taken over by the Axis. And/Or the French fleet is available at Casablanca, et al, when the Torch invasion is going on. Or even at Tunis when the German land reinforcements arrive, then go aboard said ships before Darlan switches sides . . .
Well naturally I am talking about 'do the right thing' with a 21st Century lens. And defeating A. Hitler is doing the right thing in that context.
I don't know what you mean about food and fuel and the French response. It is difficult to envisage a scenario where, less than a month after the armistice, France goes against the agreement and then expects Hitler to simply take it on the chin. Hitler, I suspect, would have collapsed Vichy there and then - and the life expectancy of Petain, Darlan and co suddenly dropped by a huge factor.
There is no reason to believe - with hindsight and given everything we now know - that there would have been any different outcome in terms of French ships and the Axis as a result of no Menace. Why would there be? Darlan said the fleet wouldn't fall into German hands and ultimately he was right. But Churchill didn't know that, and given the veracity of Hitler's previous promises, could be forgiven for not trusting the Germans.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: What is your dream (digital ) game or games?
ORIGINAL: warspite1
warspite1ORIGINAL: RangerJoe
ORIGINAL: warspite1
warspite1
Well that is just one of the many, many what-ifs. But I don't know that there is any tangible evidence that points to a specific penalty:
- So if one decides there is a penalty for not doing so then what would that be? And based on what? Did this action really make much difference in Washington for example? Yes supposedly it confirmed the British were serious, but did anything happen that wouldn't have otherwise?
- But then what if the British give the ultimatum, and Gensoul actually does his job (you had one job Gensoul) and gives the full details to Darlan - does that make a difference? Would the game allow a small % chance that Darlan grows a set and does the right thing?
- But if going down the flights of fancy route, then is there also a small % chance that Somerville says "nah, Gensoul is my bro innit bruv, and bros before er... well that doesn't rhymne. Anyways, this ain't happenin' on my watch dude, I'm outta here"
The problem with the phrase "do the right thing" is that the "right thing" is actually different for different people.
Think if the French would have responded "Give us some fuel and food then we will sail to Cayenne!" I actually think that FDR would have provided the fuel and food if he would have been asked to do so.
Otherwise, maybe some French ships actually do get taken over by the Axis. And/Or the French fleet is available at Casablanca, et al, when the Torch invasion is going on. Or even at Tunis when the German land reinforcements arrive, then go aboard said ships before Darlan switches sides . . .
Well naturally I am talking about 'do the right thing' with a 21st Century lens. And defeating A. Hitler is doing the right thing in that context.
I don't know what you mean about food and fuel and the French response. It is difficult to envisage a scenario where, less than a month after the armistice, France goes against the agreement and then expects Hitler to simply take it on the chin. Hitler, I suspect, would have collapsed Vichy there and then - and the life expectancy of Petain, Darlan and co suddenly dropped by a huge factor.
There is no reason to believe - with hindsight and given everything we now know - that there would have been any different outcome in terms of French ships and the Axis as a result of no Menace. Why would there be? Darlan said the fleet wouldn't fall into German hands and ultimately he was right. But Churchill didn't know that, and given the veracity of Hitler's previous promises, could be forgiven for not trusting the Germans.
The Germans did not allow the Vichy French much fuel for their fleet so it could not sail away. I presume that food on board would also be somewhat limited as well.
But there were Vichy possessions in the Americas so it would not have been a defection, just a redeployment. Fuel could have been transferred every couple of days but never enough to sail to the Atlantic French ports. The US Navy could have gone along as well.
But if you want uncertainity in the game, then if the British don't attack the French fleet then there could be random events happening to said fleet.
Of course, you could also have France fight on without a Vichy government forming or French North Africa not joining a Vichy government as well.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: What is your dream (digital ) game or games?
warspite1ORIGINAL: RangerJoe
ORIGINAL: warspite1
warspite1ORIGINAL: RangerJoe
The problem with the phrase "do the right thing" is that the "right thing" is actually different for different people.
Think if the French would have responded "Give us some fuel and food then we will sail to Cayenne!" I actually think that FDR would have provided the fuel and food if he would have been asked to do so.
Otherwise, maybe some French ships actually do get taken over by the Axis. And/Or the French fleet is available at Casablanca, et al, when the Torch invasion is going on. Or even at Tunis when the German land reinforcements arrive, then go aboard said ships before Darlan switches sides . . .
Well naturally I am talking about 'do the right thing' with a 21st Century lens. And defeating A. Hitler is doing the right thing in that context.
I don't know what you mean about food and fuel and the French response. It is difficult to envisage a scenario where, less than a month after the armistice, France goes against the agreement and then expects Hitler to simply take it on the chin. Hitler, I suspect, would have collapsed Vichy there and then - and the life expectancy of Petain, Darlan and co suddenly dropped by a huge factor.
There is no reason to believe - with hindsight and given everything we now know - that there would have been any different outcome in terms of French ships and the Axis as a result of no Menace. Why would there be? Darlan said the fleet wouldn't fall into German hands and ultimately he was right. But Churchill didn't know that, and given the veracity of Hitler's previous promises, could be forgiven for not trusting the Germans.
The Germans did not allow the Vichy French much fuel for their fleet so it could not sail away. I presume that food on board would also be somewhat limited as well.
But there were Vichy possessions in the Americas so it would not have been a defection, just a redeployment. Fuel could have been transferred every couple of days but never enough to sail to the Atlantic French ports. The US Navy could have gone along as well.
But if you want uncertainity in the game, then if the British don't attack the French fleet then there could be random events happening to said fleet.
Of course, you could also have France fight on without a Vichy government forming or French North Africa not joining a Vichy government as well.
Sorry I referred to Menace earlier - should have said Catapult.
The ships had enough to get to Toulon, there would have been nothing to stop them getting to Gibraltar and being topped up.
Sailing to those possessions in the Americas was one of the options given to the French.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: What is your dream (digital ) game or games?
Vietnam is hard to do because of the Vietcong.ORIGINAL: DeepBlack
This is another gaping hole in the PC Wargaming OOB:
Strategic Vietnam 60's - 70's.
Seems a little bit odd that not a single
dedicated strategic game exists for the Vietnam War?
(At least I am not aware of any for PC)
Yes, I know there are tactical games of various
sorts and maybe Art of War scenarios but not anything
custom built and dedicated to the big picture.
Is it simply because it is felt to be an unpopular subject
and would not sell well?
I confess the subject had scant interest for me until
I read Max Hastings book.
I feel a card driven geo-political layer meshed with
traditional military mechanics would be great!
"Decisive Campaigns [s]Barbarossa[/s] Vietnam"?
Favoritism is alive and well here.
RE: What is your dream (digital ) game or games?
Vietnam theme is underway as far as I can tell, announced. But what can help sales -with Ageod expertise- is the new Pride of Nations game with the new engine I think. Don't know the extent of partnership with Field of Glory series.
RE: What is your dream (digital ) game or games?
ORIGINAL: warspite1
warspite1ORIGINAL: RangerJoe
ORIGINAL: warspite1
warspite1
Well naturally I am talking about 'do the right thing' with a 21st Century lens. And defeating A. Hitler is doing the right thing in that context.
I don't know what you mean about food and fuel and the French response. It is difficult to envisage a scenario where, less than a month after the armistice, France goes against the agreement and then expects Hitler to simply take it on the chin. Hitler, I suspect, would have collapsed Vichy there and then - and the life expectancy of Petain, Darlan and co suddenly dropped by a huge factor.
There is no reason to believe - with hindsight and given everything we now know - that there would have been any different outcome in terms of French ships and the Axis as a result of no Menace. Why would there be? Darlan said the fleet wouldn't fall into German hands and ultimately he was right. But Churchill didn't know that, and given the veracity of Hitler's previous promises, could be forgiven for not trusting the Germans.
The Germans did not allow the Vichy French much fuel for their fleet so it could not sail away. I presume that food on board would also be somewhat limited as well.
But there were Vichy possessions in the Americas so it would not have been a defection, just a redeployment. Fuel could have been transferred every couple of days but never enough to sail to the Atlantic French ports. The US Navy could have gone along as well.
But if you want uncertainity in the game, then if the British don't attack the French fleet then there could be random events happening to said fleet.
Of course, you could also have France fight on without a Vichy government forming or French North Africa not joining a Vichy government as well.
Sorry I referred to Menace earlier - should have said Catapult.
The ships had enough to get to Toulon, there would have been nothing to stop them getting to Gibraltar and being topped up.
Sailing to those possessions in the Americas was one of the options given to the French.
If I remember correctly, there was not enough time for a response to and from higher headquarters besides the perceived insult of a lower ranking officer going to see the French.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: What is your dream (digital ) game or games?
Got 3 of them:
1. First person perspective surface combat (yes with all of the 3D chrome), you are the captain, highly detailed controls of pretty much every system, likewise highly detailed modeling of said systems. Yamato, Iowa, Bismarck, Graf Spee, even a DD, merchant raider, PT boat or even a carrier. Part of a chain of command too, dynamic campaign and such. The various Silent Hunter surface mods have given me a taste, but the limitations of sims meant to model submarines not surface warships remain all too obvious.
2. A dynamic multimegaplatform (land/sea/air) sim a la the above, but MMO and persistent world. I loathe the canned 15 minute battles typical of World of Warships or even Call of Duty, with their relatively tiny maps, no chance for any strategy, no larger decisions that matter. I also realize that we kind of have this already with WW2 Online, but there's apparently been zero attempts to expand the gameplay for an engine now approaching its third decade.
3. #2, but for a high fantasy world, with politics, shifting alliances & intrigue, massive wars, wizards and dragons and paladins galore. MMORPGs share a lot of the same issues with other MMO games, in that the devs all feel like to give players too much freedom over their world would doom gameplay, so static worlds are the order of the day. I remain totally unconvinced of this until someone genuinely tries it, and fails.
1. First person perspective surface combat (yes with all of the 3D chrome), you are the captain, highly detailed controls of pretty much every system, likewise highly detailed modeling of said systems. Yamato, Iowa, Bismarck, Graf Spee, even a DD, merchant raider, PT boat or even a carrier. Part of a chain of command too, dynamic campaign and such. The various Silent Hunter surface mods have given me a taste, but the limitations of sims meant to model submarines not surface warships remain all too obvious.
2. A dynamic multimegaplatform (land/sea/air) sim a la the above, but MMO and persistent world. I loathe the canned 15 minute battles typical of World of Warships or even Call of Duty, with their relatively tiny maps, no chance for any strategy, no larger decisions that matter. I also realize that we kind of have this already with WW2 Online, but there's apparently been zero attempts to expand the gameplay for an engine now approaching its third decade.
3. #2, but for a high fantasy world, with politics, shifting alliances & intrigue, massive wars, wizards and dragons and paladins galore. MMORPGs share a lot of the same issues with other MMO games, in that the devs all feel like to give players too much freedom over their world would doom gameplay, so static worlds are the order of the day. I remain totally unconvinced of this until someone genuinely tries it, and fails.
RE: What is your dream (digital ) game or games?
warspite1ORIGINAL: RangerJoe
ORIGINAL: warspite1
warspite1ORIGINAL: RangerJoe
The Germans did not allow the Vichy French much fuel for their fleet so it could not sail away. I presume that food on board would also be somewhat limited as well.
But there were Vichy possessions in the Americas so it would not have been a defection, just a redeployment. Fuel could have been transferred every couple of days but never enough to sail to the Atlantic French ports. The US Navy could have gone along as well.
But if you want uncertainity in the game, then if the British don't attack the French fleet then there could be random events happening to said fleet.
Of course, you could also have France fight on without a Vichy government forming or French North Africa not joining a Vichy government as well.
Sorry I referred to Menace earlier - should have said Catapult.
The ships had enough to get to Toulon, there would have been nothing to stop them getting to Gibraltar and being topped up.
Sailing to those possessions in the Americas was one of the options given to the French.
If I remember correctly, there was not enough time for a response to and from higher headquarters besides the perceived insult of a lower ranking officer going to see the French.
No there was plenty of time, if there was the will. Somerville so desperately wanted to avoid the debacle he went well over the alloted time.
Both the British and French played at a war they were wholly unprepared for, between September 1939 and May 1940. The loss of France and the installation of Churchill, seemed to shake the British into the reality of the situation. But sadly for France of course, it was all too late.
One can argue both ‘sides’ about the pros and cons of this unpleasant event, and that is fair enough. But detractors of Churchill will use hindsight against him - and that is not.
Ultimately this was just another tragedy in a war of countless many. It was a tragedy for the British, ordered to fire on their friends of just weeks previously, and an even greater one for the French sailors who were on the receiving end.
Anyway I’ve hijacked this thread enough - apologies to the OP - that’s me out.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815





