The following list are the functions that stood out to me as being new. Now, I have to admit, that while I look at the function list frequently, my memory is not 100%. In other words, some of these functions may have been added some time ago, but I did not notice them. Others, I am certain have been added quite recently.
Code: Select all
ScenEdit_AddCustomLoss()
ScenEdit_AddWeaponToUnitMagazine()
ScenEdit_AddZone()
ScenEdit_AssignUnitAsTarget()
ScenEdit_ClearKeyValue()
ScenEdit_DeleteUnit()
ScenEdit_ExecuteEventAction()
ScenEdit_ExecuteSpecialAction()
ScenEdit_ExportMission()
ScenEdit_FillMagsForLoadout()
ScenEdit_ImportMission()
ScenEdit_KillUnit()
ScenEdit_QueryDB()
ScenEdit_RefuelUnit()
ScenEdit_RemoveUnitAsTarget()
ScenEdit_SetLoadout()
ScenEdit_SetUnitSide()
ScenEdit_TransferCargo()
ScenEdit_UpdateUnit()
ScenEdit_UpdateUnitCargo()
Tool_DumpEvents()To anyone finding errors in my list, I would say that those errors underscore what I've been saying for some time about a key component of documentation that is lacking: an indication of in which version each function become available.
This can be accomplished with a simple line that reads:
"since CMANO version 1147, or PRO 1.15.3"
I can not speak to what other gamers do about loading the latest at each release. For me, life is busy, there are many demands upon my time. So, while the license may say that I am entitled to all updates during a calendar year, unless there is a compelling reason, I generally don't grab the latest, I just work with the version I downloaded at these start of the term, and download a new version when renewing the license.