VB patch uploaded to Matrixgames

Welcome to the new war raging across hundreds of light years at once, with mechanized Titans as the main fighting force.

Moderator: MOD_TitansOfSteel

Post Reply
LarkinVB
Posts: 1501
Joined: Tue Oct 09, 2001 8:00 am
Location: Germany
Contact:

VB patch uploaded to Matrixgames

Post by LarkinVB »

I just made the patch available to Matrixgames. Don't know how long it will take them to prepare it for official release but it shouldn't take too long.

NOTE : The patch will break compatibility to old saved battles. So you have to finish all your battles first before installing it. Be warned ! If you don't do it you can still retrieve your squad in the HQ for a price.
LarkinVB
Posts: 1501
Joined: Tue Oct 09, 2001 8:00 am
Location: Germany
Contact:

Post by LarkinVB »

Some bugs crept up the last minute and did delay he patch. Sorry. We (Marga and me) are going on a one week LAN party on saturday. We will do some TOS:WS stress test. Hope the patch will prove stable and we can release mid october.
User avatar
Hertston
Posts: 3317
Joined: Sat Aug 17, 2002 3:45 pm
Location: Cornwall, UK

Post by Hertston »

Fair enough. At least it shows the testing regime works. :D
LarkinVB
Posts: 1501
Joined: Tue Oct 09, 2001 8:00 am
Location: Germany
Contact:

Post by LarkinVB »

Patch is on its way. Uploaded to Matrixgames yesterday. Here is the readme.txt :

Titans of Steel: Warring Suns v1.1.0
--------------------------------------------------------------------------------

NOTE:
The patch will break saved battles compatibility. Players will have to finish
battles first before installing the patch !
In network games you have to use same versions for host and clients to connect !
(IP port number for v1.1.0 is 42110)


A. Fixes
--------------------------------------------------------------------------------
1. Fixed ambient3 soundfile for battle module.
2. Fixed bug after drawn battles.
3. Fixed computer titan picking for random teams.
4. Fixed small bug in healing code during battles.
5. Destroyed plasma guns won't add heat if located in destroyed bodypart.
6. Fixed map background texture problem while loading game with F8.
7. Map selection display will be sorted by difficulty, then name.
8. Fixed timing queue problem when loading an autosave game.
9. Fixed CTD while trying to access deserted titans in reward screen.
10. Fixed skill check display problem while big map window is active.
11. No status info display for unconscious jocks allowed.
12. Fixed mission event bug were move on hex with building would also
trigger event with 'trigger on destruction' flag.
13. Fixed mouse pointer problem during automove selection.
14. Fixed called hit range modifier calculation.
15. Fixed various small display bugs.
16. Fixed 'black square' display bug in network games.
17. 'Accept' in hq modules titan selection will open jock, not titan window.
18. Jocks can't allocate own titan in hq module.
19. Tweaked formula in factory module which does modify BMT by weight.
20. Factory titan printouts won't produce smileys in forum :-(
21. Text corrections in command center.
22. Fixed small details in various premade maps.


B. Additions/Changes
--------------------------------------------------------------------------------
1. Added small 5 map campaign for real absolute beginners.
2. Added 'pick titan' option in battle module.
3. Added second 'set balance' option screen.
4. Added option to break automove but complete current move with F3.
5. Added visual display for call move/attack buttons as well as F3.
Pending actions will cause the buttons to be blue, causing a skillcheck
with call move will show yellow button.
6. Shortcut 'x' will also work with open attack window.
7. Game will use IP in clipboard when launched with tos_ws.exe /N.
This will support BATTLE HQ.
8. Number of titans requested for random teams set from 1 to random.
9. Improved missile splash hit calculation.
10. Only anihilated titans will be removed from victorious team.
11. Ranks for random teams in netgames won't deviate from setup.
12. Only Half combat XPs for hitting shutdown titans.
13. Prolonged flare duration on successfull defensive skill check calculated
by skill/10 + max. flare duration/3.
14. Maintenance for unallocated titans reduced by 50%.
15. Improved 'set map option' and 'set team size' handling.
16. Leg mounted weapons have speed/5 penalty while firing on the move.
17. Leg mounted weapons can't fire while titan is in any liquid.
18. Only CBT weapons can fire on the hex the attacker is leaving.
19. Jocks allocated to a titan and left behind during a battle will gain +5
development points in each category.
20. Recycle time for short range missiles and vibra claw reduced by 1 sec.
21. Recycle time for flamer increased by 1 sec.
22. Breaking jump up/down will cause skill check.
23. Wind will modify jump skill checks if wind power is greater than 3.
24. Loosing the link partner will break 'wait on new foe' in attack mode.
25. Added new sound setting with F4 and added test sound for effects.
26. Random jocks with SRMs will improve on indirect fire skill.
27. Added team action mode display with '9' key.
28. Added rare (1%) random jock rank deviation for +-2 ranks.
29. 'F2' will also display info for allied human teams in hotseat games.
30. Clicking on red crosshair during called hits will take you back to umodified
weapon selection. Firing all possible weapons during called hits will take
you back to unmodified weapon selection.
31. Destroyed gyro will disable most move options.
32. IP port number is changed from 42118 to 42110.
33. Added range and damage display in hq module.
34. Added jock printout option in hq module.
35. Added power unit (PU) display for weapons in factory module.
36. New buttons for squad repair in factory.
37. New weight text format in squad screen.
38. New event in tutorial after destroying the building which will describe the
deactivation of the attack mode.
tritone
Posts: 10
Joined: Thu Oct 23, 2003 9:40 am

Post by tritone »

Just bought the game tonight and want to patch it up. Can't find the patch! Last post in this forum was about 2 weeks ago, so I assume I'm just looking in the wrong place? Thanx.
LarkinVB
Posts: 1501
Joined: Tue Oct 09, 2001 8:00 am
Location: Germany
Contact:

Post by LarkinVB »

Patch is still not available. I hope Matrixgames will release this week.
User avatar
NefariousKoel
Posts: 1741
Joined: Tue Jul 23, 2002 3:48 am
Location: Murderous Missouri Scum

Post by NefariousKoel »

That's an impressive list - good to hear it's going up on Battle HQ too.
Post Reply

Return to “Titans of Steel - Warring Suns”