How about HoldFire=1?
The following code snippet is offered n the documentation for ScenEdit_SetUnit:
Code: Select all
ScenEdit_SetUnit({side="United States", unitname="USS Test", 
                   heading=0, HoldPosition=1, HoldFire=1,
                   Proficiency="Ace", Autodetectable="yes"}My guess, which seems to bear out in testing, is that HoldPosition=1 means stay put and defend your position, though I am not sure how this differs from simply not giving orders. Perhaps, they will not move off when attrited below funcitonal capability (generally 50% for ground units) when under a HOldPosition order, but move off if not. Maybe not.
Does the HoldFire setting interact with the Unit Doctrine, to prevent the unit firing? Is is a shortcut to setting the doctrine values? Can I say HoldFire=0?
Like I said, I have questions.
Anyone got answers?
 
					