Late Turkey Diplomacy Broken?

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Tanaka
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RE: Late Turkey Diplomacy Broken?

Post by Tanaka »

ORIGINAL: OldCrowBalthazor

ORIGINAL: Tanaka

I believe all events have fired and I have put 5 chits into Turkey via Germany after and nothing...

Well, it seems when you finally took Sevastopol, you had a bad roll. There's a 50% chance the Turks didn't hit. When you got within 1 hex of Sevastopol with your Rumanians, there was the first hit. I saw Turkey jump to well over 55% pro-axis...so I put USA on the job by spending on MMP's on them...3 chits worth. The next turn, one more.

When you took the triggers on your push into the Caucasus, like Grozny for example, I noticed Turkey going up to near 83%. A year later when you finally took Sevastopol, you must of failed the RNG roll...so it stayed at 83%...

I still have the 4 USA chits in Turkey, which equals 28%.....so nullifies Germany's 5 chits at 25%....
At least, that is my understanding now, especially after reviewing the script and looking at my timeline notes of our match. Still..I would like confirmation that what I am surmising here is correct. [:)]

Ahhh thanks this make more sense now...although I am surprised you are still spending points on it!
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RE: Late Turkey Diplomacy Broken?

Post by OldCrowBalthazor »

ORIGINAL: Tanaka
ORIGINAL: OldCrowBalthazor

ORIGINAL: Tanaka

I believe all events have fired and I have put 5 chits into Turkey via Germany after and nothing...

Well, it seems when you finally took Sevastopol, you had a bad roll. There's a 50% chance the Turks didn't hit. When you got within 1 hex of Sevastopol with your Rumanians, there was the first hit. I saw Turkey jump to well over 55% pro-axis...so I put USA on the job by spending on MMP's on them...3 chits worth. The next turn, one more.

When you took the triggers on your push into the Caucasus, like Grozny for example, I noticed Turkey going up to near 83%. A year later when you finally took Sevastopol, you must of failed the RNG roll...so it stayed at 83%...

I still have the 4 USA chits in Turkey, which equals 28%.....so nullifies Germany's 5 chits at 25%....
At least, that is my understanding now, especially after reviewing the script and looking at my timeline notes of our match. Still..I would like confirmation that what I am surmising here is correct. [:)]

Ahhh thanks this make more sense now...although I am surprised you are still spending points on it!

Ahh Grasshopper...I spent the points back in mid 1942....long term investment that is still paying come early 1945. lucky fortune cookie for me!

btw, everytime we have a match.....wild things always happen. Crazy fandangos and risky gambits. mysteries. skullduggeries. unknown unknowns..... haha, good times!
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RE: Late Turkey Diplomacy Broken?

Post by Bo Rearguard »

ORIGINAL: Platoonist

The Central Powers sure have great gams. [;)]

But being fettered to a 'turkey'is sure to put runs in your fishnet stockings. [:(]

Not to mention what the turkey muck does to those fashionable high heels. [X(]


I've noticed the former German battlecruiser Goeben (Yavuz) is still present in the Turkish navy in SC2. Unfortunately, it seems to be the only naval unit the Turks have at their disposal at start. Those postwar years must have been tough.
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RE: Late Turkey Diplomacy Broken?

Post by Tanaka »

ORIGINAL: OldCrowBalthazor
ORIGINAL: Tanaka
ORIGINAL: OldCrowBalthazor




Well, it seems when you finally took Sevastopol, you had a bad roll. There's a 50% chance the Turks didn't hit. When you got within 1 hex of Sevastopol with your Rumanians, there was the first hit. I saw Turkey jump to well over 55% pro-axis...so I put USA on the job by spending on MMP's on them...3 chits worth. The next turn, one more.

When you took the triggers on your push into the Caucasus, like Grozny for example, I noticed Turkey going up to near 83%. A year later when you finally took Sevastopol, you must of failed the RNG roll...so it stayed at 83%...

I still have the 4 USA chits in Turkey, which equals 28%.....so nullifies Germany's 5 chits at 25%....
At least, that is my understanding now, especially after reviewing the script and looking at my timeline notes of our match. Still..I would like confirmation that what I am surmising here is correct. [:)]

Ahhh thanks this make more sense now...although I am surprised you are still spending points on it!

Ahh Grasshopper...I spent the points back in mid 1942....long term investment that is still paying come early 1945. lucky fortune cookie for me!

btw, everytime we have a match.....wild things always happen. Crazy fandangos and risky gambits. mysteries. skullduggeries. unknown unknowns..... haha, good times!

Ah you can have it then haha time to refund my money!
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https://forums.matrixgames.com/viewtopic.php?t=413785
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RE: Late Turkey Diplomacy Broken?

Post by OldCrowBalthazor »

ORIGINAL: Tanaka

Ah you can have it then haha time to refund my money!

Fine. Good. Go ahead and refund your money! Turkey obviously wasn't interested in helping Germany administer their emerging slave empire in Central Asia anyway.

We have our own home brewed version............



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RE: Late Turkey Diplomacy Broken?

Post by ElvisJJonesRambo »

Antioch inside the Turkish border, is a must capture for my forces.
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