ORIGINAL: Tanaka
Thanks was worried this new update was only made for multiplayer games and the stock was better for SP. Getting my game on again with this one! Looking forward to the new changes and better AI!
Jumping in late here so bear with me...
Not sure if it was discussed before but note that self-imposed house rules is essential when playing against the AI, especially on lower difficulty levels. This means that the player doesn't use "gamey" tactics and restricts himself to a style of play that would be plausible and respects the realities faced in a real-life situation:
- No using armadas of heavy, 4-engined bombers on low level ground support roles. "Why" should be self-explanitory.
- Using escort fighters instead of sweeps to support bomber missions. Player sweeps are often disproportionately effective, not that there is anything wrong with the game mechanics in sweeps, but players can always "up the AI" in altitude advantage, numbers, and repetition, eventually bleeding the AI air units dry. And the AI very rarely - if ever - reciprocates by conducting sweeps itself.
- Not maneuvering LCUs around enemy occupied hexs to cut off and surround them. Surroundings sometimes occurs
in-hex via the algorithm depending on the situation (
there is a notification during ground combat turn resolution when this happens), and can happen to either side fighting in the hex. But moving your guys
around the hex to cut the AI off, though tactically sound, is again something the AI doesn't seem to do itself. It may move around your LCUs in a hex when trying to get somewhere else, but I don't think the AI is written to know how to maneuver around to surround and isolate an entire hex.
There are a lot more but I don't want to make this post any longer than it already is.
However, I'm not sure about Ironman difficulty since the AI is necessarily given some significant advantages to make up for playing against a human opponent.