shoot and scoot pause order?

Combat Mission returns with a brand new chapter set between 1979 and 1982, in the tipping-point years of a conflict that gripped the world for 45 years.
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Jagger2002
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Joined: Sun May 19, 2002 9:05 pm

shoot and scoot pause order?

Post by Jagger2002 »

I downloaded the demo for Black Sea. It plays very similar to the original Combat Mission but looks a lot better.

In playing the training scenario, I tried to use the old shoot and scoot tactic. Go from cover to hull down and then pause and fire for maybe 15-30 seconds or so and then retreat back into cover. However I could not figure out how to add a pause between orders. The pause would take place at the start of the turn instead of between orders. IIRC, you could use pause between orders in the original CM. Is it possible in CM2 to use pause between orders? I didn't see a way to do it in the manual.
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OldSarge
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RE: shoot and scoot pause order?

Post by OldSarge »

Yes, you'll have to have the waypoint where you want to pause highlighted. When you issue the pause command you should see the accumulated time added at that point. That is for both SF2 and BS, I assume that CW will be the same mechanics.
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
Jagger2002
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Joined: Sun May 19, 2002 9:05 pm

RE: shoot and scoot pause order?

Post by Jagger2002 »

Ummm...I guess I will have to try it again. I thought that is what I did. Ok, thanks! I will give it another go.
Jagger2002
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Joined: Sun May 19, 2002 9:05 pm

RE: shoot and scoot pause order?

Post by Jagger2002 »

Ok, just tried it and it worked. I wasn't doing the highlight waypoint before adding pause. So good to go. Thanks again.
Jagger2002
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Joined: Sun May 19, 2002 9:05 pm

RE: shoot and scoot pause order?

Post by Jagger2002 »

One more question. After plotting a unit is it possible to use a hot key to return to the map viewpoint of the unit which I just plotted? Right now I am manually using map hotkeys to clumsily return to the starting location of the unit.
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OldSarge
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RE: shoot and scoot pause order?

Post by OldSarge »

The Tab key will lock the camera back to the currently selected unit.
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
Jagger2002
Posts: 745
Joined: Sun May 19, 2002 9:05 pm

RE: shoot and scoot pause order?

Post by Jagger2002 »

Thanks Oldsarge! Those two little keys really help.
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OldSarge
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RE: shoot and scoot pause order?

Post by OldSarge »

Glad to hear that you're good to go! Have fun![8D]
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
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