Command Radius
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Command Radius
I would like to know how "command radius" is impacted by things like weather and terrain?
For example, if a battle happens 4 hexes away from an Army HQ with a command radius of 5 will the battle always be aided by the HQ to some degree or will terrain like water or mountains interfere?
This is what is in the handbook:
Army - Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).
Corps – Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).
In the case of a Corps HQ with a radius of 1, I have seen in the forum that means just the same hex as where the HQ is. For a HQ with radius of 5, I take that to be the hex the HQ is in and those in a radius out of 4 hexes.
WEXF
For example, if a battle happens 4 hexes away from an Army HQ with a command radius of 5 will the battle always be aided by the HQ to some degree or will terrain like water or mountains interfere?
This is what is in the handbook:
Army - Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).
Corps – Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).
In the case of a Corps HQ with a radius of 1, I have seen in the forum that means just the same hex as where the HQ is. For a HQ with radius of 5, I take that to be the hex the HQ is in and those in a radius out of 4 hexes.
WEXF
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Ambassador
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RE: Command Radius
Terrain doesn’t matter, nor weather.ORIGINAL: WEXF
I would like to know how "command radius" is impacted by things like weather and terrain?
For example, if a battle happens 4 hexes away from an Army HQ with a command radius of 5 will the battle always be aided by the HQ to some degree or will terrain like water or mountains interfere?
Correct.This is what is in the handbook:
Army - Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).
Corps – Helps with ground combat. Ground units in range can gain up to
a 10% bonus to their Assault Value (whether attacking or defending).
In the case of a Corps HQ with a radius of 1, I have seen in the forum that means just the same hex as where the HQ is. For a HQ with radius of 5, I take that to be the hex the HQ is in and those in a radius out of 4 hexes.
WEXF
RE: Command Radius
Here is a follow up question:
This screen is of a battle that has in it part of 81 Corps, a part of the 17th Group Army, which is under the 2 War Area. The 2 War Area HQ (span of 5) is located in the rough at 89-37 which is 4 hexes away from the battle. Should there be an impact from that HQ in the battle? Is it not always shown on the combat reports?
WEXF

This screen is of a battle that has in it part of 81 Corps, a part of the 17th Group Army, which is under the 2 War Area. The 2 War Area HQ (span of 5) is located in the rough at 89-37 which is 4 hexes away from the battle. Should there be an impact from that HQ in the battle? Is it not always shown on the combat reports?
WEXF

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Ambassador
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- Location: Brussels, Belgium
RE: Command Radius
Not all modifiers appear in the combat report, only if they have a significant effect on the result of the combat. And the bonus due to HQ is not automatic but dependent on the leader’s Land skill and Inspiration.
You should also prep the HQ for that base.
You should also prep the HQ for that base.
RE: Command Radius
Thanks. I think I have a good enough feel for the issue with your answers.
Every little bit helps.
WEXF
Every little bit helps.
WEXF
RE: Command Radius
Turns out that I need a bit more help. Can someone please answer this:
For the Command HQ to "add up to 90% from double the CR" to the battle there must be a Corps HQ in the fight. The die roll for the Corps HQ according to the rule 8.1.1 "can gain up to a 10% bonus to their Assault Value". So for example, if there is a force with 300 AV the range of bonus from the Corps HQ would run from 0-30. Let's say the die roll has a result that adds 5%, it would mean an addition of 15.
Now if the Command HQ is within double the Command HQ's radius it can add "up to an additional 90% bonus to the Assault Value of an attacking force for odds calculation". In the above example would that be a maximum of 90% of 300 (270) or 90% of 15 (13.5 rounded to 13) or 90% of 315 (283.5 rounded to 283)?
Also, is the additional bonus only applicable to an attacking force or does it work for a defending force as well. This part of the rule says"attacking force" while other parts say "whether attacking or defending".
Thanks
WEXF
For the Command HQ to "add up to 90% from double the CR" to the battle there must be a Corps HQ in the fight. The die roll for the Corps HQ according to the rule 8.1.1 "can gain up to a 10% bonus to their Assault Value". So for example, if there is a force with 300 AV the range of bonus from the Corps HQ would run from 0-30. Let's say the die roll has a result that adds 5%, it would mean an addition of 15.
Now if the Command HQ is within double the Command HQ's radius it can add "up to an additional 90% bonus to the Assault Value of an attacking force for odds calculation". In the above example would that be a maximum of 90% of 300 (270) or 90% of 15 (13.5 rounded to 13) or 90% of 315 (283.5 rounded to 283)?
Also, is the additional bonus only applicable to an attacking force or does it work for a defending force as well. This part of the rule says"attacking force" while other parts say "whether attacking or defending".
Thanks
WEXF
RE: Command Radius
ORIGINAL: WEXF
Turns out that I need a bit more help. Can someone please answer this:
For the Command HQ to "add up to 90% from double the CR" to the battle there must be a Corps HQ in the fight. The die roll for the Corps HQ according to the rule 8.1.1 "can gain up to a 10% bonus to their Assault Value". So for example, if there is a force with 300 AV the range of bonus from the Corps HQ would run from 0-30. Let's say the die roll has a result that adds 5%, it would mean an addition of 15.
Now if the Command HQ is within double the Command HQ's radius it can add "up to an additional 90% bonus to the Assault Value of an attacking force for odds calculation". In the above example would that be a maximum of 90% of 300 (270) or 90% of 15 (13.5 rounded to 13) or 90% of 315 (283.5 rounded to 283)?
Also, is the additional bonus only applicable to an attacking force or does it work for a defending force as well. This part of the rule says"attacking force" while other parts say "whether attacking or defending".
Thanks
WEXF
You don't need a Corps level HQ at all. Two command HQs will also do it since one can act as a Corps level HQ.
In this game, numbers are usually truncated.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Command Radius
I understand that a second Command HQ could serve as a Corps HQ.
Could you please answer the question on the impact of the HQ.
WEXF
Could you please answer the question on the impact of the HQ.
WEXF
RE: Command Radius
Do you want me tell you exactly what the the criteria are and the formula?
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Command Radius
ORIGINAL: RangerJoe
Do you want me tell you exactly what the the criteria are and the formula?
No. I wouldn't expect that to be public info.
I am looking for two answers:
1. As described above: is the additional bonus provided by a Command HQ only applicable to an attacking force or does it work for a defending force as well? The manual only says "attacking force" but for the other HQs it says "attacking or defending".
2. In my example above, which of the 3 ways to look at the bonus is correct. I am not asking for anything specific only the general approach.
WEXF
RE: Command Radius
ORIGINAL: WEXF
ORIGINAL: RangerJoe
Do you want me tell you exactly what the the criteria are and the formula?
No. I wouldn't expect that to be public info.
I am looking for two answers:
1. As described above: is the additional bonus provided by a Command HQ only applicable to an attacking force or does it work for a defending force as well? The manual only says "attacking force" but for the other HQs it says "attacking or defending".
2. In my example above, which of the 3 ways to look at the bonus is correct. I am not asking for anything specific only the general approach.
WEXF
When you state that the manual says this or that, please give chapter and verse so to speak. I will not search for it to try and answer your questions nor ones posted by others who state that the manual says this or that but also do not give the chapter and verse.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Command Radius
Section 8.1.1 Headquarters: page 178.
"...>>Command- ...If there is a Corps HQ within range of the battle, and the command HQ is within 2 times its command range of the battle, it can add up to an additional 90% bonus to the Assault Value of an attacking force for odds calculation....
ARMY:..Ground units in range can gain up to a 10% bonus to their Assault Value (whether attacking or defending)..."
Corps also has the language of "whether attacking or defending".
WEXF
"...>>Command- ...If there is a Corps HQ within range of the battle, and the command HQ is within 2 times its command range of the battle, it can add up to an additional 90% bonus to the Assault Value of an attacking force for odds calculation....
ARMY:..Ground units in range can gain up to a 10% bonus to their Assault Value (whether attacking or defending)..."
Corps also has the language of "whether attacking or defending".
WEXF
RE: Command Radius
Note it's said *can*.
It won't do so if your HQs don't have preparation points for the target. 100 Prep gives the maximum addition.
It won't do so if your HQs don't have preparation points for the target. 100 Prep gives the maximum addition.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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GetAssista
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RE: Command Radius
Army/Corps HQ bonus on AV is in practice a lot higher than 10%. Moore like ~100% on average when fully prepped. Yep, I've done actual researchORIGINAL: WEXF
Section 8.1.1 Headquarters: page 178.
"...>>Command- ...If there is a Corps HQ within range of the battle, and the command HQ is within 2 times its command range of the battle, it can add up to an additional 90% bonus to the Assault Value of an attacking force for odds calculation....
ARMY:..Ground units in range can gain up to a 10% bonus to their Assault Value (whether attacking or defending)..."
Corps also has the language of "whether attacking or defending".
WEXF
RE: Command Radius
I appreciate all of the comments. I would really like an answer to the question (s) I asked above.
Whatever else anyone would like to add is fine, but I just want answers to the specific questions I asked for now.
This is one: is the additional bonus provided by a Command HQ only applicable to an attacking force or does it work for a defending force as well? The manual only says "attacking force" but for the other HQs it says "attacking or defending". This is really a yes or no question.
WEXF
Whatever else anyone would like to add is fine, but I just want answers to the specific questions I asked for now.
This is one: is the additional bonus provided by a Command HQ only applicable to an attacking force or does it work for a defending force as well? The manual only says "attacking force" but for the other HQs it says "attacking or defending". This is really a yes or no question.
WEXF
RE: Command Radius
I believe it is still subject to a die roll even if you have everything prepped and aligned. In those days radio comms were often iffy.ORIGINAL: Sardaukar
Note it's said *can*.
It won't do so if your HQs don't have preparation points for the target. 100 Prep gives the maximum addition.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- HansBolter
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- Location: United States
RE: Command Radius
ORIGINAL: WEXF
In the case of a Corps HQ with a radius of 1, I have seen in the forum that means just the same hex as where the HQ is. For a HQ with radius of 5, I take that to be the hex the HQ is in and those in a radius out of 4 hexes.
WEXF
This is incorrect. A range of 1 is a range of 1 NOT zero.
A Corps HQ with a range of 1 will add the bonus (die rolls withstanding) if it is a hex adjacent to the combat hex.
Corps HQs do not have to be in the front line.
A range of 5 is a range of 5 Not 4.
Hans
RE: Command Radius
If it says attacking, it means attacking. If it says attacking or defending, it means either one or both. If it does not state defending, then it probably does not include defending - which can get a lot of other bonuses.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”



