
The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Moderator: Shannon V. OKeets
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
1940 MA Allied #9 South China post movement


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"'Malta - The Thorn in Rommel's Side"
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Mar/Apr '40
Impulse #9 (Allies)
Land Movement Continued:
USSR
3-3 INF 29, 54 -> 31, 53
5-4 INF 52, 147 -> Krasnokamensk
3-2 ART 62, 160 -> Vladivostok
3-3 INF 52, 156 -> Blagovyeshchensk
Air rebase:
USSR
LND3 64, 162 -> Khabarovsk
France
LND3 56, 34 -> 58, 32
CW:
LND2 (Tunis) -> Malta
ATR3 (Plymouth) -> Bayonne
LND2 (Alexandria) -> Suez
No reorganization.
EOT Ends on die less than 4 -> 1
The planners at Oberkommando der Wehrmacht, OKW probably curse, another turn with a little bad luck on turn length...
Impulse #9 (Allies)
Land Movement Continued:
USSR
3-3 INF 29, 54 -> 31, 53
5-4 INF 52, 147 -> Krasnokamensk
3-2 ART 62, 160 -> Vladivostok
3-3 INF 52, 156 -> Blagovyeshchensk
Air rebase:
USSR
LND3 64, 162 -> Khabarovsk
France
LND3 56, 34 -> 58, 32
CW:
LND2 (Tunis) -> Malta
ATR3 (Plymouth) -> Bayonne
LND2 (Alexandria) -> Suez
No reorganization.
EOT Ends on die less than 4 -> 1
The planners at Oberkommando der Wehrmacht, OKW probably curse, another turn with a little bad luck on turn length...
"'Malta - The Thorn in Rommel's Side"
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Mar/Apr '40
End of Turn
One partisan appears in Yugoslavia.
Garrison was tested in India (8 rolled).

End of Turn
One partisan appears in Yugoslavia.
Garrison was tested in India (8 rolled).

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Mar/Apr '40
End of Turn
Rolled for pact markers. Placed both German on offense. Can change this when I do end of turn.
The Soviet marker is placed on offense.
End of Turn
Rolled for pact markers. Placed both German on offense. Can change this when I do end of turn.
The Soviet marker is placed on offense.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Mar/Apr '40
End of Turn
USA placed their entry marker versus Japan. Then they played resources to Western Allies, and one entry marker was moved to the Tension Pool (6 rolled).
End of Turn
USA placed their entry marker versus Japan. Then they played resources to Western Allies, and one entry marker was moved to the Tension Pool (6 rolled).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Mar/Apr '40
End of Turn
Lousy weather, and a short turn, makes the destroyed pool rather empty.

End of Turn
Lousy weather, and a short turn, makes the destroyed pool rather empty.

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- 059.jpg (190.75 KiB) Viewed 281 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Rebel Axis EOT Instructions
Prelim Prod
GER will save 4 (Germany, Austria & 2 x Rumanian) oil to build with 26 Factories for 18BP
IT should be 3BP
JP save 4 oil 11BP
Stay At Sea
GER CP only
IT IT Coast CA Zara, CSV SUB 5043, East Med CA Bolzano, Red Sea 2 x CA, all CP
JP China Sea AMPH and all in 4 box, all CP
RTB
GER none
IT All to La Spezia except CA San Giorgio from East Med to Tobruk
JP 2 x TRS to Fukuoka
Use Oil
GER Reorg all for .9 use Germany oil
IT 1.45 required use 1 GER Oil (Austria) and .45 Genoa, net 1 used
This should leave GER with net 2 Rum oil saved to Berlin & Brno saved for 9 total
JP Reorg all for .9 using saved oil in Yokohama, this should leave JP with net 17 Saved Oil
No Axis Breakdown
Final Prod
GER 18
IT 3
JP 11
Search & Seizure
Is this phase performing as intended?
IT is given the opportunity to perform a Search & Seizure in CSV, but on a walk thru France is still building with these 2 resources - Is this correct or a bug, if no bug we see no reason to attempt the US Entry roll
Production
GER ARM MAR Corps FTR3 FTR2 PIL 18
IT FTR2 save 1BP Venice 3
JP FTR2 CVP(0) PIL INF MIL BB1st 11
IF Belgium CA goes Rebel please Transfer to IT
Destroy all eligible Blue Factories Axis occupied
Reinforcements
GER
place 4 Pilots in 1 x FTR2 (6 BF109), 2 x LND2 (JU87Ds), 1 x NAV
CBV to Zagreb, HQA & MECH to Cologne, FTR2 to Aachen 2 x LND2 to Cologne, NAV to Bremen
No Remove Air
IT
Pilot to LND3 (Ca.133), place in Turin
BB to La Spezia
No Remove Air
JP
Pilot to FTR2 (A6M2), place in Osaka
MIL to city, INF to Fukuoka
No Remove Air
Axis Lending
GER will send 2 non-oil Resources to IT
Rebel Axis will move first if win initiative, also will demand reroll if lose first roll
Prelim Prod
GER will save 4 (Germany, Austria & 2 x Rumanian) oil to build with 26 Factories for 18BP
IT should be 3BP
JP save 4 oil 11BP
Stay At Sea
GER CP only
IT IT Coast CA Zara, CSV SUB 5043, East Med CA Bolzano, Red Sea 2 x CA, all CP
JP China Sea AMPH and all in 4 box, all CP
RTB
GER none
IT All to La Spezia except CA San Giorgio from East Med to Tobruk
JP 2 x TRS to Fukuoka
Use Oil
GER Reorg all for .9 use Germany oil
IT 1.45 required use 1 GER Oil (Austria) and .45 Genoa, net 1 used
This should leave GER with net 2 Rum oil saved to Berlin & Brno saved for 9 total
JP Reorg all for .9 using saved oil in Yokohama, this should leave JP with net 17 Saved Oil
No Axis Breakdown
Final Prod
GER 18
IT 3
JP 11
Search & Seizure
Is this phase performing as intended?
IT is given the opportunity to perform a Search & Seizure in CSV, but on a walk thru France is still building with these 2 resources - Is this correct or a bug, if no bug we see no reason to attempt the US Entry roll
Production
GER ARM MAR Corps FTR3 FTR2 PIL 18
IT FTR2 save 1BP Venice 3
JP FTR2 CVP(0) PIL INF MIL BB1st 11
IF Belgium CA goes Rebel please Transfer to IT
Destroy all eligible Blue Factories Axis occupied
Reinforcements
GER
place 4 Pilots in 1 x FTR2 (6 BF109), 2 x LND2 (JU87Ds), 1 x NAV
CBV to Zagreb, HQA & MECH to Cologne, FTR2 to Aachen 2 x LND2 to Cologne, NAV to Bremen
No Remove Air
IT
Pilot to LND3 (Ca.133), place in Turin
BB to La Spezia
No Remove Air
JP
Pilot to FTR2 (A6M2), place in Osaka
MIL to city, INF to Fukuoka
No Remove Air
Axis Lending
GER will send 2 non-oil Resources to IT
Rebel Axis will move first if win initiative, also will demand reroll if lose first roll
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Doesn't seem correct to me. S&S has just been added so bugs seems likely. Was there a US entry hit for doing it? If it was we can simulate a S&S by turning the appropriate number of French resources idle so that the end result is correct.ORIGINAL: ssiviour
Search & Seizure
Is this phase performing as intended?
IT is given the opportunity to perform a Search & Seizure in CSV, but on a walk thru France is still building with these 2 resources - Is this correct or a bug, if no bug we see no reason to attempt the US Entry roll
What do you say?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
ORIGINAL: Orm
Doesn't seem correct to me. S&S has just been added so bugs seems likely. Was there a US entry hit for doing it? If it was we can simulate a S&S by turning the appropriate number of French resources idle so that the end result is correct.ORIGINAL: ssiviour
Search & Seizure
Is this phase performing as intended?
IT is given the opportunity to perform a Search & Seizure in CSV, but on a walk thru France is still building with these 2 resources - Is this correct or a bug, if no bug we see no reason to attempt the US Entry roll
What do you say?
The Action does generate a US Entry roll, but have not put thru the roller due to uncertainty of value in the action.
We are happy to face the roll if there is value.
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Right. We then have a plan of action. S&S it is. [:)]
I suppose this might generate the need for a bug report. [8D]
I suppose this might generate the need for a bug report. [8D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Grump.
Search and seizure. It has been missing so long that I forgotten it exists. Almost anyway. Could have routed the French resources from Canada instead to avoid it. That thought didn't even enter my mind.
Grump.
[:)] [:D]
Search and seizure. It has been missing so long that I forgotten it exists. Almost anyway. Could have routed the French resources from Canada instead to avoid it. That thought didn't even enter my mind.
Grump.
[:)] [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Wanted to return the Queens, loaded with the Australian TERR, to Gibraltar. But MWIF stops this move because there is a Dutch SUB in the port. I thought that the AUS TERR was considered a CW MP unit, and thus would be allowed to be stacked in the same hex as an aligned minor country unit.
[&:] [:(]
[&:] [:(]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- toenailthehun
- Posts: 651
- Joined: Wed Feb 03, 2016 7:35 pm
- Location: Sydney
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Found the US Entry roll probability to add a marker is 2 for Axis see US Entry Actions 34, 35 and 36
13.6.1 Search and seizure states the resources are lost
13.6.1 Search and seizure states the resources are lost
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Indeed.ORIGINAL: toenailthehun
Found the US Entry roll probability to add a marker is 2 for Axis see US Entry Actions 34, 35 and 36
13.6.1 Search and seizure states the resources are lost
So if the CW resources reaches France after the S&S (bug), then I will put two French resources on 'idle'. And that should do the trick. Should be the same effect as if the two CW resources traded to France were lost.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Mar/Apr '40
End of Turn
Italy searches CW shipping in the CSV, and seize two resources being transported from CW to France. No US reaction (5 rolled).
End of Turn
Italy searches CW shipping in the CSV, and seize two resources being transported from CW to France. No US reaction (5 rolled).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Mar/Apr '40
Allies end of turn:
Preliminary planning:
CW - 21 production points - 16 BPs. 1 oil saved in UK was used for production.
France - 12 production points - 9 BPs.
USA - 40 production points - 11 BPs.
USSR - 25 production points - 15 BPs.
China - 5 production points - 4 BPs (+1 saved).
Stay at sea:
The following units stay at sea.
CW:
All CP
North Sea: CA in 1-box, 2 BB in 3-box
North Atlantic: 3-box
East Coast: 3-box
France:
All CPs
North Sea: CA in 1-box, 2 BB in 3-box
USA:
CPs
USSR:
CP
Return to Base:
France:
Central Atlantic: TRS + MOT + CA -> Dakar
CW:
Cape Basin: Liner + TERR -> Casablanca
North Sea: TRS -> London, TRS -> Liverpool
North Atlantic: CVL -> Liverpool, 2 CA -> Gibraltar
BoB: BB + TRS -> Gibraltar, CA -> Casablanca
CSV: BB -> Gibraltar, CA -> Barbados
Cape Verde Basin: CA -> Freetown
Faeroes Gap: CA -> Liverpool, CA -> London
USA:
3 BB -> San Diego
USSR:
SUB -> Vladivostok
Use Oil:
USSR:
All units are reorganized for 1 oil (0.7).
CW:
All units are reorganized for 1 oil (1.45).
France:
All units are reorganized for 0 oil (0.3).
USA:
All units are reorganized for 0 oil (0.3).
China:
All units are reorganized for 0 oil (0.0).
Breakdown: -
Prod plan Final:
x
Scrap: -
Production:
China (5):
INF
GARR
CW (16):
INF
CVP1
FTR2
2 Pilot
CP
Repair CA
TRS (1st)
Fort
France (8):
3 MIL
FTR2
1 BP was lost due to S&S
USA (11):
TRS fd(2)
BB fd(2)
NAV3(3)
PIL(2)
GAR(2)
USSR (15):
2 INF
ARM
AT
Conquest:
Germany conquers Belgium. Belgian CA in construction pool destroyed (3 rolled). Belgium fights on from UK.
Factory Destruction:
Liege
Shanghai
Allies end of turn:
Preliminary planning:
CW - 21 production points - 16 BPs. 1 oil saved in UK was used for production.
France - 12 production points - 9 BPs.
USA - 40 production points - 11 BPs.
USSR - 25 production points - 15 BPs.
China - 5 production points - 4 BPs (+1 saved).
Stay at sea:
The following units stay at sea.
CW:
All CP
North Sea: CA in 1-box, 2 BB in 3-box
North Atlantic: 3-box
East Coast: 3-box
France:
All CPs
North Sea: CA in 1-box, 2 BB in 3-box
USA:
CPs
USSR:
CP
Return to Base:
France:
Central Atlantic: TRS + MOT + CA -> Dakar
CW:
Cape Basin: Liner + TERR -> Casablanca
North Sea: TRS -> London, TRS -> Liverpool
North Atlantic: CVL -> Liverpool, 2 CA -> Gibraltar
BoB: BB + TRS -> Gibraltar, CA -> Casablanca
CSV: BB -> Gibraltar, CA -> Barbados
Cape Verde Basin: CA -> Freetown
Faeroes Gap: CA -> Liverpool, CA -> London
USA:
3 BB -> San Diego
USSR:
SUB -> Vladivostok
Use Oil:
USSR:
All units are reorganized for 1 oil (0.7).
CW:
All units are reorganized for 1 oil (1.45).
France:
All units are reorganized for 0 oil (0.3).
USA:
All units are reorganized for 0 oil (0.3).
China:
All units are reorganized for 0 oil (0.0).
Breakdown: -
Prod plan Final:
x
Scrap: -
Production:
China (5):
INF
GARR
CW (16):
INF
CVP1
FTR2
2 Pilot
CP
Repair CA
TRS (1st)
Fort
France (8):
3 MIL
FTR2
1 BP was lost due to S&S
USA (11):
TRS fd(2)
BB fd(2)
NAV3(3)
PIL(2)
GAR(2)
USSR (15):
2 INF
ARM
AT
Conquest:
Germany conquers Belgium. Belgian CA in construction pool destroyed (3 rolled). Belgium fights on from UK.
Factory Destruction:
Liege
Shanghai
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
May/Jun '40 Start of turn
Allies
Reinforcements:
CW:
NAV2 -> London
CV + CA -> Liverpool
CP -> Halifax
Removes Belgian FTR2
France:
FTR2 -> Metz
GARR+A-T -> Lille
INF-> Paris
Metz MIL -> 56, 33
MIL -> Marseilles
MIL -> Dakar
USA:
GARR -> San Diego
CP -> Norfolk
China (Nat):
INF Chihikiang
CAV DIV(Kunming)
China (Com):
INF -> Tungkwan
USSR:
CA+INF -> Leningrad
Remove 6 air in the Far East.
Voluntary Resource Lending:
CW -> France - 1 resource
USA -> CW - 2 resources (2 oil)
USA -> France - 1 resources (1 oil)
Allies
Reinforcements:
CW:
NAV2 -> London
CV + CA -> Liverpool
CP -> Halifax
Removes Belgian FTR2
France:
FTR2 -> Metz
GARR+A-T -> Lille
INF-> Paris
Metz MIL -> 56, 33
MIL -> Marseilles
MIL -> Dakar
USA:
GARR -> San Diego
CP -> Norfolk
China (Nat):
INF Chihikiang
CAV DIV(Kunming)
China (Com):
INF -> Tungkwan
USSR:
CA+INF -> Leningrad
Remove 6 air in the Far East.
Voluntary Resource Lending:
CW -> France - 1 resource
USA -> CW - 2 resources (2 oil)
USA -> France - 1 resources (1 oil)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
May/Jun '40
New Turn
Axis wins the initiative with a tiny margin.

New Turn
Axis wins the initiative with a tiny margin.

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- 060.jpg (159.51 KiB) Viewed 280 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
May/Jun '40
Impulse #1 (Axis)
The turn begins with perfect summer weather.

Impulse #1 (Axis)
The turn begins with perfect summer weather.

- Attachments
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
ORIGINAL: Orm
Indeed.ORIGINAL: toenailthehun
Found the US Entry roll probability to add a marker is 2 for Axis see US Entry Actions 34, 35 and 36
13.6.1 Search and seizure states the resources are lost
So if the CW resources reaches France after the S&S (bug), then I will put two French resources on 'idle'. And that should do the trick. Should be the same effect as if the two CW resources traded to France were lost.
Can you post this bug?
Peter



