ORIGINAL: stockwellpete
Yes, I am sure you are right for occasional circumstances. It sounds like what you are describing happened in early 1915. I still wonder whether artillery should at least have a chance to de-entrench from the start of the game. In my mod they are able to and doesn't seem to unbalance things much at all. If you look at the early war schedule of when artillery is introduced into the game . . .
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So there is not actually that many artillery units in the first 6 months of the war and extra purchases of artillery units and Tech advances do not start kick in until mid 1915.
I am a bit unsure about that. On the one hand there is not much arty to go around early as you said and most players probably just save as many shells as they can, so their lvl 1 starts with a full stock. So the number of additional deentrenchments a lvl 0 deentrench ability would bring is bottomline relatively low.
However it comes in very early. Combining OldCrows shell economy with shrewd use only at a few early key locations might create quite a snowball effect. For example in a current game I fucked up a turn 2 Belgrade due to rng crazyness. 2-3 deentrenching shells would have totally turned that situation around with enormous benefits for the rest of the campaign.
And on the general topic: I too am hugely in favor of limiting shellproduction a bit. It would at the very least alleviate the situation somewhat.
