Looking for a "historical" play game

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havoc1371
Posts: 470
Joined: Tue Dec 05, 2017 2:44 pm

Looking for a "historical" play game

Post by havoc1371 »

Looking for a player who wants a 1939 scenario game playing along historical lines. I will play either side.

1. Players agree to not make DOW against countries that are currently pro their side.
2. Players agree to not attack a neutral before its historic declaration/mobilization to preempt their entry on the other side. Examples are Italy before it declares or Yugoslavia before the coup.
3. Players agree to not manipulate the game AI to gain an advantage. Example, harassing Italian ports with Allied ships or by having AV/AVL's off its coast to push it to declare war early to avoid the penalties of DOW against Italy.
4. That either player can challenge an action by the other player, which requires the other player to provide a historical reference to show plausibility.

Examples of plausible: 1) U.S. reinforcing Hawaii as this was a historical consideration and there is a built in penalty that lowers U.S. readiness for war and notifications that warn the Axis player that it has been reinforced. 2) Germany shipping in troops to Albania to assist Italy to invade Greece in Oct 40; it is plausible that Hitler may have learned about Mussolini's plans and decided to make sure it wouldn't fail. These are operational/strategic options and not unrealistic. 3) Axis attacking France earlier than May 40; entirely plausible. Hitler only delayed because they needed more time to replenish their forces from Poland. If an Axis player's Poland campaign goes well with minimum losses, why not?

Example of not plausible: 1) Landing troops in Italy as a "raid" without the intent of maintaining the invasion, specifically designed to trigger the hit on their morale, as the Allies wouldn't toss away corps in an unsupported landing because the "knew" it would drastically impact Italian morale. 2) British fleet sails for the Pacific to stand off Hawaii and wait for the Japanese to declare war to ambush the Japanese fleet. I consider these as "gamey".

Not meant to be rigid, but to ensure the historical "flavor" of the game. I prefer a game that respects the history of WW II and not about winning any way possible. Please refrain from posting contrary opinions; if you don't agree, don't accept the challenge and move on.
allor
Posts: 62
Joined: Sun Jun 30, 2002 9:37 pm
Location: usa

RE: Looking for a "historical" play game

Post by allor »

hi havoc. I accept your challenge if it is still open. I will take the allies.
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havoc1371
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RE: Looking for a "historical" play game

Post by havoc1371 »

Sent you a pm.
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Taifun
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Location: Spain

RE: Looking for a "historical" play game

Post by Taifun »

Hi Generals,

I would like to play using this rules in a ELO game taking the ALLIES. Maybe I will do an AAR of this game time permitting.

La clé est l'état d'esprit
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havoc1371
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RE: Looking for a "historical" play game

Post by havoc1371 »

ELO?
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havoc1371
Posts: 470
Joined: Tue Dec 05, 2017 2:44 pm

RE: Looking for a "historical" play game

Post by havoc1371 »

Okay got it. Tournament game? I don't play in tournaments, sorry.
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Taifun
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Location: Spain

RE: Looking for a "historical" play game

Post by Taifun »

Hi havoc1371.

It is OK with me if you do not want play in the tournament. Please send password and we can start anytime.

1 more house rule:

No carrier attack to ground units until naval warfare level 2 is reached.
La clé est l'état d'esprit
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havoc1371
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RE: Looking for a "historical" play game

Post by havoc1371 »

Why the rule for CV's? What is the historical precedent? U.S. and Japanese CV's naval air were more than capable of making ground attacks from the start of the war. I'll send you a message with the pw.
Bernhardotte
Posts: 217
Joined: Thu Aug 08, 2019 12:38 pm

RE: Looking for a "historical" play game

Post by Bernhardotte »

The battle of house rules needs an AAR on its own [:D][:D]
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havoc1371
Posts: 470
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RE: Looking for a "historical" play game

Post by havoc1371 »

I'm always open to house rules in games if there is a precedent to the rule. All computer games have historical flaws due to the needs of programing, so either you have to just ignore it, or have a house rule. Having a house rule because you like it isn't justifiable IMO. So if it isn't apparent, I will ask for an explanation before accepting the house rule.

House rules shouldn't add a burden to a game, requiring administrative work, or are so complex it makes the game tedious.
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Taifun
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Joined: Thu Dec 28, 2006 9:23 pm
Location: Spain

RE: Looking for a "historical" play game

Post by Taifun »

I have always thought that the carriers are overpowered in this game. Studying WWII for many years, the facts point out that until 1943 and the arrival of the new generation of US carriers of the ESSEX class and the TBFs/SB2Cs the carrier raids against land units were very few and of very limited success. The British did not attack any land units (Taranto were naval targets) in the Med at all. The Japanese Kido Butai attacked few locations in 1942, mainly airdromes (Rabaul, Darwin, Ceilan, Midway but that was all). I suggest to ban air attacks against land units (but no air units) until 1943.

I do not mind to play without this new house rule. I just feel that it will give us a more historic feeling. In my experience so far, attacking ships in port is expensive and costly. As said, I will play as you like with or without.

La clé est l'état d'esprit
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