Airbase clarification

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
LGKMAS
Posts: 301
Joined: Sun Apr 25, 2010 11:13 am

Airbase clarification

Post by LGKMAS »

I have been trying to work this out all day but I keep finding that what I think I remember is what I cannot find in the manual or on the forum. I am having a really bad day in RL and wanted to relax by doing a few turns of the game. But I find myself frustrated because I cannot either find the obvious or because the obvious is not stated clearly. Or more likely that I am unable to clearly identify in search terms what I need.

I am capable of reading the manual or looking up posts, although Ranger Joe has recently shown me my search methods could be improved, for which I am grateful. That saved a lot of angst. I just need a hint to where these problems are referenced. A page number or a thread would help. I can do the reading myself so I am not asking to be spoon fed.

I have Port Moresby.
It is currently developed to a AF of 7.

There are Aviation Support points there of 550. Does this mean I have 550 engine equivalents that are able to operate out of there. ie. 550 single engine fighters. 225 twin engine bombers or 120 odd 4 engine bombers or any mixture of the above?

The base admin states that it is supporting 11 groups out of a possible 11 gps. How do I get 11 groups when the base is a level 7? I must have missed the manual section on this so can I have a page and section number that refers to this?

Aircraft stacking is 206 of 350. Where does the 350 come from? I think it has something to do with the fact that Port Moresby is a level 7. So 50 x base AF level?

I think what I am after is the problem with the groups supported. I can rationalise that stacking maximum as 50 x Base AF level, I think I read that somewhere but now I cannot find it!

Aviation Support points seem to my battered brain something that relates to engine numbers rather than airframes and again I vaguely remember someone posting that but again cannot find it using what I consider logical search terms.

As I said, it has been a bloody awful day here and I may find tomorrow when I wake up that I remember where the various references are. If I am taking out my RL frustrations on this forum, I apologise but I would like to wake up tomorrow with a few helpful suggestions.

I stress again that I don't want the solutions laid out in front of me. That is too easy. I want the threads where I can read the development of the solution so I can understand how and why it happens.
User avatar
Sardaukar
Posts: 12745
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Airbase clarification

Post by Sardaukar »

Just relax.

Things that really matter are number of air frames and some are more than one (4 engines take support a lot).

Nest is administration of air groups.

You see that also when clicking air icon or going via base sceenn.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
User avatar
RangerJoe
Posts: 19368
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Airbase clarification

Post by RangerJoe »

I do believe that the more support the better, especially for fixing broken planes.

"Here, jack up this wiper blade and put everything new underneath it!"[:D]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
RangerJoe
Posts: 19368
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Airbase clarification

Post by RangerJoe »

I suggest bookmarking this thread and go through it as needed.

links and info for new players

https://www.matrixgames.com/forums/tm.asp?m=4726264
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
BBfanboy
Posts: 20576
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Airbase clarification

Post by BBfanboy »

Section 9.4 (partial) of the Manual : Airfields

If a base has less Aviation Support than is required, level bomber offensive missions are
reduced by 25%.
If an Airfield has too many aircraft (physical space) or groups (administrative) present, then the
airfield is deemed overstacked. And is indicated by an ‘*’ next to the airfield.
An overstacked airfield affects how many aircraft can be launched, casualties from attacks
and aircraft repairs.
A 9+ airfield does not suffer from overstacking.
An airfield can operate 50 single engine (or 25 two engine, or 12 four engine) planes per AF size
or 1 group per AF size. The best Air HQ of the same command as the base which is within range
can add its command radius to the number of groups that can be administrated, or if not in the
same command, the nearest HQ will add ½ its command radius to the number of groups.
In addition, groups at rest or in training only count as 1/3 for the purposes of counting aircraft
at the base, and don’t count at all against the number of groups. Split groups only count as
individual groups if they are attached to different HQs.


Edit: So you have to size up the requirement in several ways - number of groups, number of aircraft, number of engines, air support, HQ support, size of airfield, and whether some groups are just flying training missions. It's like trying to make a multi-faceted piece fit into a specific opening by rotating it around until it fits!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
LGKMAS
Posts: 301
Joined: Sun Apr 25, 2010 11:13 am

RE: Airbase clarification

Post by LGKMAS »

Thanks Guys. That was exactly what I thought happened but for some reason last night I kept missing it in the manual.
It was the Air HQs that caused me problems as I had forgotten that they add their radius to the equation.
No excuses, just getting old I suppose.
User avatar
RangerJoe
Posts: 19368
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Airbase clarification

Post by RangerJoe »

ORIGINAL: LGKMAS

Thanks Guys. That was exactly what I thought happened but for some reason last night I kept missing it in the manual.
It was the Air HQs that caused me problems as I had forgotten that they add their radius to the equation.
No excuses, just getting old I suppose.

Just don't personally solve that problem.[:-]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
LGKMAS
Posts: 301
Joined: Sun Apr 25, 2010 11:13 am

RE: Airbase clarification

Post by LGKMAS »

So having now sat down with a clear head and studied the section of the manual 9.4, I think it suggests that the actual air groups do not need to be under the command of the Air HQ.
The main idea seems to be that the BASE and the AIR HQ must belong to the same COMMAND to allow the number of groups on the base to be more than the base AF factor by the command radius of the AIR HQ.
So, say I am at base X with a AF factor of 4. That means I can only base 4 operational groups there. I can have more but they have to be at rest or training to make sure they don't count.
If the Base belongs to, say India Command and the Air HQ 3 hexes away also belongs to India Command, then the Air HQ radius of 3 means the group maximum for the base is now 4 (being the base AF factor) + 3 (being the Air HQ Command radius) giving a total of 7 groups that can be based there.
However, if the Air HQ belonged to say Ceylon Command, that would mean the assistance could only be 1 as half of three is always rounded down. The AIR HQ is still within it's command radius of 3. So I could then have only 5 air groups rather than the previous 7?

So there appears no direct benefit to place a particular air group under a particular Air HQ. The Air HQs affect the BASE and not the air group. The Air HQ provides extra admin ability to the BASE to manage the number of groups and it also normally has an aviation support element to aid the BASE if it is located there.

And when the manual refers to 'groups', it does not mean the Group as a unit, i.e., 52nd FG including all its squadrons but to 16 Sdn RAF or 52ndFG/204th FS. So if I located all of 52nd FG, comprising three squadrons, on a base, it would count as three groups?
User avatar
RangerJoe
Posts: 19368
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Airbase clarification

Post by RangerJoe »

So there appears no direct benefit to place a particular air group under a particular Air HQ. The Air HQs affect the BASE and not the air group.

No. I suggest that you read the guide as it explains it fairly well. There is a link to it in the thread link that I posted above. I will not comment more on this issue for you.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
Post Reply

Return to “The War Room”