minor bug on possible movement paths

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shapelord
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minor bug on possible movement paths

Post by shapelord »

Clicking on a counter does not always update the possible movement paths: as soon as i move the cursor on another hex (keeping the counter selected), the gui is updated and the correct area is shown.
In the image, 46th gds can move, but no allowed hex is highligthed



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Joel Billings
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RE: minor bug on possible movement paths

Post by Joel Billings »

Can you upload a save where this is happening. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
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shapelord
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RE: minor bug on possible movement paths

Post by shapelord »

Save attached, thank you!
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Joel Billings
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RE: minor bug on possible movement paths

Post by Joel Billings »

Was able to reproduce this. We'll see if we can improve it. Thanks for the report and save. BTW, I'm pretty sure this has to do with hexes with stacks. Solo units in a hex have the allowed area lighting up immediately, but not units in a stack.
All understanding comes after the fact.
-- Soren Kierkegaard
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