LargeSlowTarget wrote:In all my games I see the plane-pilot-ratio becoming unglued in many squadrons, regardless which side I play. It's worst with patrol squadrons, there are 40-50 pilots for 9-12 planes
Re Zero vs. Wildcat - I'm an Axis-fanboy by birth :p , nevertheless I think the durab and the air-air combat needs tweaking in favor for the Allies. Even considering the armor rating, I think the current values do not adequately represent the effects of six .50 cals hitting Japanese paper-planes or two 7.7 mm and two slow-firing/low-velocity 20mm guns hitting the products of the 'Grumman Iron Works'. Just for example, after much experimenting in good ol' PacWar the values for cannons/durab have been set 8/10 for the Zero and 12/24 for the Wildcat, and it seems to work.
Tweaking the air combat model is tricky. I think the common consent is that in a fight between one Zero and one Wildcat the Zero had a distinct advantage, but that two Wildcats using proper teamwork tactics were worth much more than just two Wildcats fighting on their own - with the Thach Weave they were at least able to mutually protect their six, thus surviving to fight another day and maybe even bagging a Zero in the process. How to translate better tactis into the air-combat-model I don't know, but I would like to read in the combat resolution something like "F4F section employing Thach Weave - F4F evades/Zero breaks off attack/ is damaged/ is destroyed".
Hey LST! You're the first guy i've read who admits to fanboy status and then turns around and calls the zero a super airplance. Good for you and you'll probably make Chitengs top 100 objectivity list!



