After WitE2...

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IslandInland
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RE: After WitE2...

Post by IslandInland »

ORIGINAL: Lobster
ORIGINAL: IslandInland

ORIGINAL: Lobster



OMG. [8|] [:D]

If they had dumped the 'combat as movement' fantasy I might have agreed.

Again, opinions and belly buttons, everyone has one. [;)]

I don't follow your tweets/Insta/FB or read your posts so I've no idea what you mean by this.

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BTW, I don't FB, Insta except for instant coffee nor tweet even to the birds. [:D][:D][:D]


I forgot. The GD is mostly just twats.

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fran52
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RE: After WitE2...

Post by fran52 »

By rephrasing the topic title and another topic started by me,i suggest to develop the Mediterannean war with the engine of WITE2.
What seems appropriate to me,is the supply system with depots.So we could have a depot at Alessandria,Tripoli or Tobruk,now must be developed the naval system to replenishing depots with all the consequences,naval battle for the convoy,air attack to the convoy and so on.
The supply engine could reproduce the supply difficult of the troups when the supply line becomes to long,frequent problem in North Africa.
Could be a good idea?
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RE: After WitE2...

Post by warspite1 »

Sadly what seems clear after all these years of wargaming - board and computer - is that the Med theatre is not economically viable. The exception of course is the land war and so long as Rommel and the Afrika Korps features heavily, in the title or the box art, then the game will sell.

Maybe its just economics, or maybe a truly detailed land, sea and air Mediterranean Campaign 1940-43 is just too much on the difficult pile.

Such a shame.
Now Maitland, now's your time!

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RE: After WitE2...

Post by RFalvo69 »

ORIGINAL: IslandInland

WITE 2 replaces WITW as the greatest computer wargame ever made.
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RE: After WitE2...

Post by ksnoopy »

With the great sale recently on GoG and the sitewide 30% off for Easter I just bought and started digging into Gary's series - WitP, WitW, WitE2. A lot to learn but the games look great! Hopefully Gary or someone else continues to work on this great series
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RE: After WitE2...

Post by loki100 »

ORIGINAL: warspite1

Sadly what seems clear after all these years of wargaming - board and computer - is that the Med theatre is not economically viable. The exception of course is the land war and so long as Rommel and the Afrika Korps features heavily, in the title or the box art, then the game will sell.

Maybe its just economics, or maybe a truly detailed land, sea and air Mediterranean Campaign 1940-43 is just too much on the difficult pile.

Such a shame.

Given the scenarios in the Torch expansion, and that the WiTE2 logistics model gives a good feel for over-extension and its consequences, I'd suggest the basics for the land war around the Med are present. Clearly you'd need to model the wider decision making and events, but if you hooked up the start date to 22 June 1941 then some of the more esoteric politics fall away?

the key is that none of the Witx have a naval element that really works. The representation is fine for the situations in the existing games but clearly no where near enough for 1941-43 (or 40-43).

And however, you cut it, that is both a challenge and very hard to fit onto a land scale?

So I fear you are probably right - an awful lot of work for probably a relatively small audience (even by the standards of the WiTx games)?
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RE: After WitE2...

Post by RFalvo69 »

ORIGINAL: Lobster
Again, opinions and belly buttons, everyone has one. [;)]
Not everybody: Adam and Eve hadn't one, and they always listened to the last entity they spoke to. It didn't end well...
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RE: After WitE2...

Post by 76mm »

ORIGINAL: warspite1
Maybe its just economics, or maybe a truly detailed land, sea and air Mediterranean Campaign 1940-43 is just too much on the difficult pile.
Surely it is both...basically the economics aren't there to develop what in effect would be three games in one--land, air, and sea. I'm sure such a game could (would?) be made if there were a large enough market for it, but that seems to be in doubt.

But I feel your pain, the games I want never seem to get developed either. So many games are so close, but lack some feature that makes all the difference (games with no editor...tactical games with no multi-story buildings...games with no stacking...I could go on and on).
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RE: After WitE2...

Post by MrsWargamer »

Sometimes what works in Europe simply won't work in the Pacific (game design wise that is).

I like A3R. But trying to cram A3R together with Rising Sun, only led to World at War, which is a VERY high-priced tagged product I probably wouldn't play for the same reason I can't play Europa. No one has a table big enough for Fire in the East let alone a space as big as something that has all the way from the Urals to the Atlantic and from North Norway to the middle of Africa.

But A3R did the Med just fine. The Med doesn't need a game that is just the Med. It just needs a game that starts out as the entire complete Theatre. So War in the East 1 or 2, ideally needs to be built with WitW in mind from the beginning in such a way that the North African campaign was included, meaning it has to begin in 1939.

Or in other words, WitE2 should have been released in 2025 and a complete theatre like A3R. A rebuild of the best of both WitE and WitW and back dated to 1939.
I think WitE2 was too timid. Yes, I said timid.

it would have cost me ever seeing Steel Tigers, but Gary could retire in 2025 and never need to wonder if his name would ever be forgotten :)
Or it might have killed him :)
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RE: After WitE2...

Post by Zovs »

At one time out in my garage I set up 2 sheets of plywood on 8 saw horses and had all of FitE and SE setup, I did not have room for the Uruals. I also had two doors one on each side laying flat full of all the charts. I spent 2 years playing and got from Jun II 41 to Nov II 43 when I had to move. I had two spots on the maps where mold spores had grown, lol.
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RE: After WitE2...

Post by Lobster »

ORIGINAL: IslandInland

I forgot. The GD is mostly just twats.

I don't know GD. Is it for Großdeutschland or General Dynamics or Gangsta Desciples or an epithet or Geometry Dash browser or any one of these acronyms? https://acronyms.thefreedictionary.com/GD

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RE: After WitE2...

Post by warspite1 »

ORIGINAL: MrsWargamer

But A3R did the Med just fine. The Med doesn't need a game that is just the Med. It just needs a game that starts out as the entire complete Theatre. So War in the East 1 or 2, ideally needs to be built with WitW in mind from the beginning in such a way that the North African campaign was included, meaning it has to begin in 1939.
warspite1

Well we can agree to disagree - and I certainly disagree with this. There are two reasons:

a) the whole point of a properly detailed War In The Mediterranean (WITM) game is that we can get a properly detailed WITM game. If you are going to bolt this on to a War in the West / War in the East game then you need the same level of naval detail for the latter two games. That is not going to be easy to accomplish let alone code and would add a huge level of time for something that was not particularly critical to each theatre.

b) Secondly the scale, unit numbers etc for WITE, WITW and WITM are very different. But again, what is thought practical for a game with the sheer number of divisions as WITE employs is not necessarily going to be right for WITM where the unit density is so much less, and a different level of granularity can be achieved.

...and if you want to take the game back to 1939, well that would be the whole war in Europe you are wanting at a battalion, individual ship, individual aircraft level... Wow!!

The Mediterranean theatre was very different, had very different issues
Now Maitland, now's your time!

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RE: After WitE2...

Post by warspite1 »

ORIGINAL: Lobster

ORIGINAL: IslandInland

I forgot. The GD is mostly just twats.

I don't know GD. Is it for Großdeutschland or General Dynamics or Gangsta Desciples or an epithet or Geometry Dash browser or any one of these acronyms? https://acronyms.thefreedictionary.com/GD

And:
Bearing that in mind, all Members must agree to follow these simple rules:

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warspite1

No need to get all upset. He was obviously talking about the GrossDeutschland Regiment. They were known in the German army from the very beginning as being a bunch of twats. It's well documented. Indeed if you've ever watched that ground breaking documentary series from the 70's - The World at War (narrated by Larry Olivier, dear dear Larry) - you may recall Speer mentioned just this.

Episode 20 - I've got a luvverly bunch of koconuts:

Albert Speer: You know I zaid to ze Fuhrer in ze autumn of 44 zat ve shoult attack in ze Ardennes and zat if ve do, zen ve shoult lead off wiz ze GD Regiment. Zay could take ze first lozzes and it vould zerve zem right for being a buch ov twats.
Now Maitland, now's your time!

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RE: After WitE2...

Post by Lobster »

ORIGINAL: warspite1

Well we can agree to disagree - and I certainly disagree with this. There are two reasons:

a) the whole point of a properly detailed War In The Mediterranean (WITM) game is that we can get a properly detailed WITM game. If you are going to bolt this on to a War in the West / War in the East game then you need the same level of naval detail for the latter two games. That is not going to be easy to accomplish let alone code and would add a huge level of time for something that was not particularly critical to each theatre.

b) Secondly the scale, unit numbers etc for WITE, WITW and WITM are very different. But again, what is thought practical for a game with the sheer number of divisions as WITE employs is not necessarily going to be right for WITM where the unit density is so much less, and a different level of granularity can be achieved.

...and if you want to take the game back to 1939, well that would be the whole war in Europe you are wanting at a battalion, individual ship, individual aircraft level... Wow!!

The Mediterranean theatre was very different, had very different issues

Aye, apples and oranges. Just the terrain would demand a different approach.
ne nothi tere te deorsum (don't let the bastards grind you down)

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RE: After WitE2...

Post by RangerJoe »

ORIGINAL: Lobster

ORIGINAL: warspite1

Well we can agree to disagree - and I certainly disagree with this. There are two reasons:

a) the whole point of a properly detailed War In The Mediterranean (WITM) game is that we can get a properly detailed WITM game. If you are going to bolt this on to a War in the West / War in the East game then you need the same level of naval detail for the latter two games. That is not going to be easy to accomplish let alone code and would add a huge level of time for something that was not particularly critical to each theatre.

b) Secondly the scale, unit numbers etc for WITE, WITW and WITM are very different. But again, what is thought practical for a game with the sheer number of divisions as WITE employs is not necessarily going to be right for WITM where the unit density is so much less, and a different level of granularity can be achieved.

...and if you want to take the game back to 1939, well that would be the whole war in Europe you are wanting at a battalion, individual ship, individual aircraft level... Wow!!

The Mediterranean theatre was very different, had very different issues

Aye, apples and oranges. Just the terrain would demand a different approach.

Yes, don't forget to include the water holes. Not to mention the effect of "The enemy just dropped a mortar shell down the almost dry water hole, what is the effect of that?

Yes, that did happen in a movie!

But as far as apples and oranges go, combining them possibly with others as well is how you get fruit salad. [;)]
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RE: After WitE2...

Post by Curtis Lemay »

ORIGINAL: warspite1

Sadly what seems clear after all these years of wargaming - board and computer - is that the Med theatre is not economically viable. The exception of course is the land war and so long as Rommel and the Afrika Korps features heavily, in the title or the box art, then the game will sell.

Maybe its just economics, or maybe a truly detailed land, sea and air Mediterranean Campaign 1940-43 is just too much on the difficult pile.

Such a shame.
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RE: After WitE2...

Post by MrsWargamer »

"..and if you want to take the game back to 1939, well that would be the whole war in Europe you are wanting at a battalion, individual ship, individual aircraft level... Wow!!"

Basically yes. Hey, I didn't say 'I' was making it :)

I'm ok playing A3R though. The Uboat war and strategic bombing is done good enough for my needs. The Med is a major factor in the war, and can't be ignored or downplayed. The ground war is very definitely trash France damned fast because you live or die in Russia. If you mangle the desert war, you regret it. Getting troops to African deserts is a major undertaking for either side.
A3R models the war excellently.

I'm just surprised no one has shamelessly copied the mechanics and called it something else for legal reasons. Strategic Command is very close. But insisting on using counters for subs and counters for bombers completely drops the ball. A3R forcing you to budget the entire year cautiously can't be ignored. They fuss too much on design elements like evolving the counters. In A3R infantry is just infantry and armour is just armour. Research is just not as vital in A3R as it is in computer wargames. Politics is everything in A3R. Economics is everything in A3R. You can't go to war if you're broke. You WANT to launch an offensive, but you don't have the resources.
Wargame, 05% of the time.
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RE: After WitE2...

Post by Lobster »

ORIGINAL: Grognerd_INC

Here is another (unfortunaetley expensive)naval war game for your review.
Admiral's War, basically Victory in the Pacific & War at Sea blended together with some extra rules thrown in. There is a kick-starter to reprint this game with a Black Sea expansion.

Admiral's War

Love the counters. Reminds me of East Wind Rain.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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