View Previous Battle Details?

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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deMangler
Posts: 379
Joined: Sat Jul 13, 2013 9:37 am

View Previous Battle Details?

Post by deMangler »

Hi :)
Is there a way to review previous combats after they are completed and the combat screen is closed.

I would really like to go over some of my previous combats round-by-round bit I can't find a way.

Thanks.
zgrssd
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Joined: Tue Jun 09, 2020 1:02 pm

RE: View Previous Battle Details?

Post by zgrssd »

There is no way and it has been requested a lot. Especially for the combat outside of your turns.

Vic thus far said it would be too Memory intensive.
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deMangler
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RE: View Previous Battle Details?

Post by deMangler »

Thanks for the reply.
Maybe in the future there will be an option to export a battle log to a file for review.
Meanwhile - further battles await.... :)
DasTactic
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Joined: Mon Oct 10, 2005 7:16 am

RE: View Previous Battle Details?

Post by DasTactic »

Yes, we miss a lot of intel by not having access to battle reports after the fact. Would be great if all battle reports from the end of the last turn were kept (AI turn and your turn).
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Pymous
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RE: View Previous Battle Details?

Post by Pymous »

I agree, would be great!
But It would be even better for suspense/immersion to have more details during the turn resolution! (similar to the sequence during player turn?)
[Mod]Shadow Stratagems Artpack for Shadow Empire game.
zgrssd
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Joined: Tue Jun 09, 2020 1:02 pm

RE: View Previous Battle Details?

Post by zgrssd »

ORIGINAL: Pymous

I agree, would be great!
But It would be even better for suspense/immersion to have more details during the turn resolution! (similar to the sequence during player turn?)
This would break for MP, where AI or other players can act on you while the game does not even run on your computer.
He would need to add a permanent reprot of some sort to fix that.
Daza99
Posts: 333
Joined: Tue Aug 01, 2017 7:02 pm

RE: View Previous Battle Details?

Post by Daza99 »

What if battle reports was saved as a txt file, like a log file or data dump and we can open them up and view it while waiting for the turn resolution outside of the game. I know SE will work fine when computing if you alt tab to desktop (maybe not on older computers).

So we could view these saved files in wordpad which would be better than nothing. The filename could have round/turn number and regime name of the target/attacker and a report/log number.

Or would this idea still be compromised with what Vic said about memory in terms of formatting the data to write to file?

zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: View Previous Battle Details?

Post by zgrssd »

ORIGINAL: Daza99

What if battle reports was saved as a txt file, like a log file or data dump and we can open them up and view it while waiting for the turn resolution outside of the game. I know SE will work fine when computing if you alt tab to desktop (maybe not on older computers).

So we could view these saved files in wordpad which would be better than nothing. The filename could have round/turn number and regime name of the target/attacker and a report/log number.

Or would this idea still be compromised with what Vic said about memory in terms of formatting the data to write to file?


That would add a huge information leak in Multiplayer. Every enemy the savegame+logfile is passed through could just read the file, knowing where each combat happened (and thus were your armies are).

This is simply not a thing that can be fudged. It needs to be done right or not at all.
Daza99
Posts: 333
Joined: Tue Aug 01, 2017 7:02 pm

RE: View Previous Battle Details?

Post by Daza99 »

ORIGINAL: zgrssd
ORIGINAL: Daza99

What if battle reports was saved as a txt file, like a log file or data dump and we can open them up and view it while waiting for the turn resolution outside of the game. I know SE will work fine when computing if you alt tab to desktop (maybe not on older computers).

So we could view these saved files in wordpad which would be better than nothing. The filename could have round/turn number and regime name of the target/attacker and a report/log number.

Or would this idea still be compromised with what Vic said about memory in terms of formatting the data to write to file?


That would add a huge information leak in Multiplayer. Every enemy the savegame+logfile is passed through could just read the file, knowing where each combat happened (and thus were your armies are).

This is simply not a thing that can be fudged. It needs to be done right or not at all.


I haven't yet tried MP, so i didn't think of that. But perhaps the log reports will be only specific to your own regime battles only, so players will not be able to see reports from other player regime battles just their own.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: View Previous Battle Details?

Post by zgrssd »

ORIGINAL: Daza99

ORIGINAL: zgrssd
ORIGINAL: Daza99

What if battle reports was saved as a txt file, like a log file or data dump and we can open them up and view it while waiting for the turn resolution outside of the game. I know SE will work fine when computing if you alt tab to desktop (maybe not on older computers).

So we could view these saved files in wordpad which would be better than nothing. The filename could have round/turn number and regime name of the target/attacker and a report/log number.

Or would this idea still be compromised with what Vic said about memory in terms of formatting the data to write to file?


That would add a huge information leak in Multiplayer. Every enemy the savegame+logfile is passed through could just read the file, knowing where each combat happened (and thus were your armies are).

This is simply not a thing that can be fudged. It needs to be done right or not at all.


I haven't yet tried MP, so i didn't think of that. But perhaps the log reports will be only specific to your own regime battles only, so players will not be able to see reports from other player regime battles just their own.

Not playing MP myself, just thinking up some nessesary limits.

The problem with your second approach is, that combat can hit you from any player or AI that is acting after you. So this data would have to be handed down with the savegame or it would simply not be there to watch.
The only save place would be in the savegame - at wich point we have come unfortunately come full circle.

If there is a log, it would need a disable switch so MP games can just turn it off.
Daza99
Posts: 333
Joined: Tue Aug 01, 2017 7:02 pm

RE: View Previous Battle Details?

Post by Daza99 »

You made some good points and your solution perhaps would do the trick for MP nicely.
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